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More an idea than an actual whole game fleshed out, I'd make an RPG with interactive landscapes (i.e. casting a Fire spell in a forest becomes a not-so-bright idea)
However, one very distinct difference would be that the game isn't about fighting monsters to raise levels and to get more gold to buy more weapons to get more powerful. There would be that aspect, but not to the degree that it is in the old-school (and current) RPGs.
the funny thing about this is i'm actually designing a video game right now.
A true sequel to Star Control II. Find the Mark II. Discover the Melnorme's secrets. Solve the riddle of the Androsynth disapperance. Find a cure for the Arilou degeneration. Locate the Spathi Black Fleet. Reconstitute the Precursor and Mycon Deep Child species. End the Ur-Quan Civil War. Stop the Orz Incursion. Have more sex with Talana. Bring normal space, hyperspace, quasispace, and underspace into alignment and save the galaxy. Again.