Author Topic: Some viper wips  (Read 97297 times)

HellotoYouSir

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Re: Some viper wips
« Reply #60 on: July 13, 2021, 09:42:24 pm »
This should hopefully make them better for editing as well.

JG

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Re: Some viper wips
« Reply #61 on: July 14, 2021, 02:18:29 pm »
gif might not work with the program due to the palette limitation. Converting to png, though, might agree more with the upscaler without affecting the source quality.
If I'm not mistaken the maximum colors used in any of the games is 243 or so. One of those early Windows restrictions to allow system colors to occupy the remaining 13 or so slots.
GIF should work, though later games may have pushed closer to 256. I'm quite sure none of the SGS system games of them use more than 256 for the animations due to the ANM format only supporting 256 color palette. (M3's newer format may extend this.) Perhaps a few of the maps in RSR, GTB, or F50 that are bitmap format instead of ANM could be over 256 colors, but these images wouldn't be used in animations.

The real problem with upscaling, regardless of whether PNG or GIF (or even BMP) used as source, is that it typically blurs the edges and introduces new color pixels, making it >256 colors. When you convert this back to GIF, you need to reduce the palette to 256 colors again, and by using default features of software this can introduce new artifacts or colors that aren't accurate to original. The proper solution is to take the palette of source image, and after upscaling, apply that palette such that the upscaled image now matches the original 256 color palette before including it as a frame in the GIF file.

Moge

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Re: Some viper wips
« Reply #62 on: July 16, 2021, 12:37:17 pm »
The proper solution is to take the palette of source image, and after upscaling, apply that palette such that the upscaled image now matches the original 256 color palette before including it as a frame in the GIF file.
That would be extremely laborious to do.

I wholly recommend making those animations in either WebP or APNG formats if you want an animated image format that's more than 256 colors. WebP is definitely the more popular of the two.

HellotoYouSir

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Re: Some viper wips
« Reply #63 on: July 07, 2026, 02:40:49 pm »
After many years I going back to re-learning 2D art. I have decided to use Krita.

This is an edit I made today, messing about. I want to make an animation if possible.

The perspective tool is very useful, once you figure it out, it can help you fill in the blanks.

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Re: Some viper wips
« Reply #64 on: July 07, 2026, 08:34:26 pm »
that's pretty cool.

Just as a tip, if you want to make your line art blend in better, i like to work at 4x size, draw my lines there, and then resize it back down, it will make the lines blend in better.

Also, the dick tip is backward, unless Miki's paizuri skills include twisting the dick around.  :papermario
BlackShadow

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Re: Some viper wips
« Reply #65 on: July 08, 2026, 07:16:16 am »
Always have trouble drawing anime style penis/vagina

HellotoYouSir

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Re: Some viper wips
« Reply #66 on: July 08, 2026, 12:24:33 pm »
Heres an example of trying to figure out the perspetive.

One figure out an ancor point you need to deducate the shape down to basic form.

The problem I primarily have is understand the anime style gentitles insertion, secondry the shading and highlights -