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I think it's the argument of winning against an AI vs winning against another human player... when you play against AI, it's your skill against simulated random skill (I'm thinking fighters here mostly), which depending on the coding, sometimes ends up to be downright controller-bitingly frustrating (and yes, I have destroyed a Famicom biting a controller).
I've been after the source video on that FOR-EV-ER. But let's keep discussion of that, out of this. Stick to the Roses, kids.