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The earliest Vipers have no in-game volume control, you're expected to adjust it through your master volume settings. The music is all MIDI, so that's what you have to look for.
No. That's something newer versions of Windows mess up. I remember being able to hear the diologue well, and now can hardly hear it at all. Its got something to do with the media subsystem, where the MIDIs take priority over the PCMs. You don't see the same problem with the later games that use waveform BGMs.There's no way to change the MIDI volume in game settings, but I wonder if the volume can be controlled in the program code.... I don't exactly see a way to control it via mciSendCommand, but perhaps it can be done. Another option to workaround the problem would be to replace the game MIDIs with empty sounds. You'd lose the BGM but should be able to hear the speech properly.I've attached a hacked version of SGS.EXE that basically strips out the MIDI code to acheive the same effect. Don't know what other problems might have been introduced though (save states probably don't work reliably.) You can start this SGS directly; it doesn't need the loader program.