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51
Non-Hentai Video Games / Re: It's a thread! (Games discussion, etc.)
« Last post by Moge on March 30, 2025, 05:52:43 pm »
The final Switch direct was delightful. My expectations were low to begin with, but i was pleasantly surprised.

Metroid Prime 4 graphics stole the show for me. If the final product looks as good as the trailer, then hands down it'll be cemented as the most technically impressive game on the platform. On the gameplay side, it looks like more Metroid Prime, which is fine given it's been almost two decades since the last entry. Sometimes you don't need to reinvent the wheel if there's enough time between sequels.

The other highlight of the show, Rhythm Heaven Groove. The WarioWare games are lowkey Nintendo's best games to just pick up and play. Since Rhythm Heaven is just an extension of that franchise, you know you're in for a good time.

The final highlight: Sony putting their exclusives on a Nintendo platform through Bandai Namco. Not much to say, but it's an interesting development that would make seismic waves if this were 10 years ago.

Not surprised if anyone was disappointed with this direct. It was quirky and not specifically catering to the most hardcore of Nintendo's base. For sure, Nintendo is saving the best for their next system.

One minor gripe, the Gradius Collection is clearly missing a lot of games, namely the superior console ports.





52
Non-Hentai Video Games / Re: It's a thread! (Games discussion, etc.)
« Last post by JG on March 27, 2025, 08:06:09 pm »
What If I told you Nintendo staged a Direct, and this was the outcome:

None of Nintendo's "Big 5" franchises is present.
None of the first-party games got a firm release date (something that's never happened before)
Not one, but two of the first-party games are into next year (odd to see even one in the spring Direct.)
One of the first-party games is this year, but well past the summer or fall Direct air dates.
One of the first-party games is missing its dance partner.
Three of the twenty-eight games are 1+2 collections.
Three of the twenty-eight games are rhythm genre.
The one rail shooter (a genre the Switch is woefully weak on) gets only five seconds of coverage.
The one third-party game that is a Switch timed-exclusive gets only five seconds of coverage.
One of the games is the third game from one franchise in 13 months; while other, more profitable franchises from same publisher haven't got anything in that span.
This Direct was apparently delayed five or six weeks and no apparent reason was ever shown to explain why it couldn't have aired in February.

Objectively, this is terrible all over. Even if you didn't know the titles, you should be able to tell this is a bad lineup with some bizarre outcomes.
53
VIPER Galleries / Re: AI art
« Last post by HellotoYouSir on March 17, 2025, 07:15:52 am »
Another tool found is ComfyUI.

So, this does alot of stuff, it's like a base for UI, but one of the interesting things is that it can change head positions, tilt, expressions etc..
54
Translation Efforts / Re: Guynarock II and other Silence works
« Last post by Alpharobo on March 14, 2025, 03:56:40 pm »


Cyber Arms Val-Kaizer - ver. 1.0 https://gbatemp.net/download/pc-98-cyber-arms-val-kaizer-english-patch.39095/

Cyber Arms Val-Kaizer translation is now complete! While mostly similar to the others in it's adventure game style, Val-Kaizer throws in a couple short first-person maze sections similar to those in Brocken, an even earlier title published under M.I.N. Similar maze sections would later be added to Guynarock R, as well. While Val-Kaizer does not use the SGS engine, it does have its own scripting language stored in separate files (TXT files with SZH compression) to allow for easy editing.

My technical notes are available on my site at https://alpharobo.neocities.org/valkaizer_data
55
Collections & Acquisitions / Re: VIPER Collection Photos
« Last post by Moge on March 13, 2025, 05:22:35 pm »
Always nice to see the full thing with cel art, well, except for the bottom half here.
56
Collections & Acquisitions / Re: VIPER Collection Photos
« Last post by JG on March 11, 2025, 12:00:18 pm »
While the prices for most artwork has gone stupidly high over the last few years, I was able to sneak through one cel at a fairly inexpensive price and got it in a few days ago.

Its only the top half artwork of this frame, but its very recognizable.
57
Translation Efforts / Re: Guynarock II and other Silence works
« Last post by Alpharobo on March 04, 2025, 01:12:29 pm »
Well, I didn't get the notes for Lime/Milk organized, but I did post up my raw notes on the page here:https://alpharobo.neocities.org/JBHLnotes.txt

Instead, I got the hacking done for our next release, Cyber Arms Val-Kaizer!

Translation's about 70% complete. We hope to be done before too long!
58
Translation Efforts / Re: Guynarock II and other Silence works
« Last post by Alpharobo on February 27, 2025, 06:12:43 pm »
I've got my notes on the version Guynarock II uses up on my neocities page: https://alpharobo.neocities.org/gyna2_data

Lime identifies it's version as "Silens Game System 386 v1.00" and the version increases with each episode, up to version 3.00 for episode 12. Both episodes of Exciting Milk are on "Super Game System 386 v3.50 MILK". Each version adds more command codes to the scripting and occasionally changes some existing ones. I mostly just worked out the number of bytes they used for parameters so I could parse out the text commands and adjust pointers. I never got around to compiling the notes on those for the site, but maybe I can try to do that this weekend.
59
Translation Efforts / Re: Guynarock II and other Silence works
« Last post by JG on February 27, 2025, 12:10:52 pm »
If you've figured out how to decode the SGS.COM version of files, sharing that info would be nice. VIPER-BTR could use some work.
60
Translation Efforts / Guynarock II and other Silence works
« Last post by Alpharobo on February 24, 2025, 07:40:30 pm »
While technically not Sogna, the same folks put out some earlier, non-adult titles under the Silence brand. The Guynarock series, in particular, was one of the first PC-98 games I discovered in my youth. Although the first game was later remade under the Sogna label as Galactic Guardian Guynarock R, the original version still remains my personal favorite. As such, when I took up romhacking translations as a hobby, this was the first series that came to mind to attempt. While the first game was a bit opaque for a novice attempt, the sequel, using the first version of the SGS.COM engine, allowed me to begin to dissect and understand how these games are built.



Guynarock II - english patch ver. 1.01 https://archive.org/details/guynarock-ii-eng-patch

While I was able to decipher the script files and program enough to do the work, my lack of Japanese knowledge saw the project put on hold. It wasn't until I offered to adapt my tools for a translator working on a project of his own, BabaJeanmel's Holy Girl Force Lakers translation, that I was really able to apply what I had learned. After working on a few projects, he returned the favor by doing a rough translation of the Guynarock II script which I edited into its final state in this patch.

With a good understanding of the SGS.COM engine, BabaJeanmel was interested in working on some of Silence's other games built off it. Thus the tools were adapted the Jewel BEM Hunter Lime and Exciting Milk series were both translated.




Jewel BEM Hunter Lime - ver. 1.1 https://archive.org/details/pc-98_lime_en
Exciting Milk - ver. 1.0 https://archive.org/details/milk-en-1-0

UPDATE:



Cyber Arms Val-Kaizer - ver. 1.0https://gbatemp.net/download/pc-98-cyber-arms-val-kaizer-english-patch.39095/

Cyber Arms Val-Kaizer translation is now complete! While mostly similar to the others in it's adventure game style, Val-Kaizer throws in a couple short first-person maze sections similar to those in Brocken, an even earlier title published under M.I.N. Similar maze sections would later be added to Guynarock R, as well. While Val-Kaizer does not use the SGS engine, it does have its own scripting language stored in separate files (TXT files with SZH compression) to allow for easy editing.

There are only a handful of other games under the Silence brand, but they don't use the same engine. Hopefully, one day, we'll have them all available to play in English.

Games remaining:
Silver Battle God Guynarock
Minimum Guynarock
Cyber Arms Val-Kaizer
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