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@JUMP0140x01A9: 0x0D_OP RESET_EACH_ANM_PROPERTY()0x01AA: 0x04_OP UNLOAD_ANM(0)0x01AC: 0x04_OP UNLOAD_ANM(1)0x01AE: 0x04_OP UNLOAD_ANM(2)0x01B0: 0x04_OP UNLOAD_ANM(3)0x01B2: 0x04_OP UNLOAD_ANM(4)0x01B4: 0x04_OP UNLOAD_ANM(5)0x01B6: 0x04_OP UNLOAD_ANM(6)0x01B8: 0x04_OP UNLOAD_ANM(7)0x01BA: 0x1F_OP STOP_PCM_ON_NEXT_REFRESH()0x01BB: 0x32_OP READ_REGISTER(50)0x01BD: 0x33_OP JUMP_IF_LAST_READ_NOT_EQUAL(1,@JUMP022)0x01C2: 0x35_OP INC_REGISTER(48) <--- Increase Battle count0x01C4: 0x32_OP READ_REGISTER(48) <--- Then read battle count0x01C6: 0x33_OP JUMP_IF_LAST_READ_NOT_EQUAL(20,@JUMP015) <-- jump, if not equals 200x01CB: 0x25_OP GO_SUB_JUMP(@JUMP567) <-- only goes here if battle count==200x01CE: 0x34_OP WRITE_TO_MEM(53,3) <--- write 3 to level register0x01D2: 0x14_OP JUMP_TO(@JUMP022) @JUMP0150x01D5: 0x33_OP JUMP_IF_LAST_READ_NOT_EQUAL(40,@JUMP016)0x01DA: 0x25_OP GO_SUB_JUMP(@JUMP567)0x01DD: 0x34_OP WRITE_TO_MEM(53,4)0x01E1: 0x14_OP JUMP_TO(@JUMP022) @JUMP0160x01E4: 0x33_OP JUMP_IF_LAST_READ_NOT_EQUAL(80,@JUMP017)0x01E9: 0x25_OP GO_SUB_JUMP(@JUMP567)0x01EC: 0x34_OP WRITE_TO_MEM(53,5)0x01F0: 0x14_OP JUMP_TO(@JUMP022) @JUMP0170x01F3: 0x33_OP JUMP_IF_LAST_READ_NOT_EQUAL(140,@JUMP018)0x01F8: 0x25_OP GO_SUB_JUMP(@JUMP567)0x01FB: 0x34_OP WRITE_TO_MEM(53,6)0x01FF: 0x14_OP JUMP_TO(@JUMP022) @JUMP0180x0202: 0x33_OP JUMP_IF_LAST_READ_NOT_EQUAL(220,@JUMP019)0x0207: 0x25_OP GO_SUB_JUMP(@JUMP567)0x020A: 0x34_OP WRITE_TO_MEM(53,7)0x020E: 0x14_OP JUMP_TO(@JUMP022) @JUMP0190x0211: 0x33_OP JUMP_IF_LAST_READ_NOT_EQUAL(320,@JUMP020)0x0216: 0x25_OP GO_SUB_JUMP(@JUMP567)0x0219: 0x34_OP WRITE_TO_MEM(53,8)0x021D: 0x14_OP JUMP_TO(@JUMP022) @JUMP0200x0220: 0x33_OP JUMP_IF_LAST_READ_NOT_EQUAL(440,@JUMP021)0x0225: 0x25_OP GO_SUB_JUMP(@JUMP567)0x0228: 0x34_OP WRITE_TO_MEM(53,9)0x022C: 0x14_OP JUMP_TO(@JUMP022) @JUMP0210x022F: 0x33_OP JUMP_IF_LAST_READ_NOT_EQUAL(580,@JUMP022)0x0234: 0x25_OP GO_SUB_JUMP(@JUMP567)0x0237: 0x34_OP WRITE_TO_MEM(53,10)
@JUMP5670x53D1: 0x03_OP LOAD_ANM(0,"ANM\LVUP")0x53DC: 0x07_OP LOAD_PALETTE_FROM_ANM(0)0x53DE: 0x0A_OP SET_BUFFER_PROPERTIES(0,0,0,0,128,0,0,[{1:1}])0x53EB: 0x0C_OP UPDATE_BUFFER_PROPERTY_0C(0)0x53ED: 0x1D_OP PLAY_PCM(0,"PCMSE\RSR202")0x53FC: 0x05_OP FADE_IN_VIEWPORT_GRAYSCALE(255,12)0x5400: 0x13_OP SLEEP_MILLISECONDS(200)0x5403: 0x06_OP FADE_OUT_VIEWPORT_GRAYSCALE(255,12)0x5407: 0x1F_OP STOP_PCM_ON_NEXT_REFRESH()0x5408: 0x26_OP RETURN()
@JUMP0610x22D9: 0x34_OP WRITE_TO_MEM(17,5)0x22DD: 0x03_OP LOAD_ANM(0,"ANM\505")0x22E7: 0x07_OP LOAD_PALETTE_FROM_ANM(0)0x22E9: 0x10_OP CLEAR_SCROLL_PROPERTIES(1)0x22EB: 0x12_OP SET_BASIC_SCROLL_PROPERTIES(0,20,1,0,0)0x22F3: 0x34_OP WRITE_TO_MEM(250,11)0x22F7: 0x25_OP GO_SUB_JUMP(@JUMP131)0x22FA: 0x4E_OP ENABLE_BUFFER_PROPERTIES_SYNC()0x22FB: 0x0A_OP SET_BUFFER_PROPERTIES(0,0,0,0,128,1,0,[{1:3}{1:3}{1:3}{1:3}{1:3}])0x2310: 0x0A_OP SET_BUFFER_PROPERTIES(1,0,0,2,128,0,12,[{1:3}{2:3}{3:3}{4:3}{5:3}])0x2325: 0x4D_OP DISABLE_BUFFER_PROPERTIES_SYNC()0x2326: 0x05_OP FADE_IN_VIEWPORT_GRAYSCALE(0,1)0x232A: 0x0C_OP UPDATE_BUFFER_PROPERTY_0C(0)0x232C: 0x0A_OP SET_BUFFER_PROPERTIES(0,0,0,2,128,0,12,[{17:3}{18:2}{19:2}{16:3}{17:3}{18:2}{19:2}{16:10}])0x2347: 0x0C_OP UPDATE_BUFFER_PROPERTY_0C(0)0x2349: 0x4E_OP ENABLE_BUFFER_PROPERTIES_SYNC()0x234A: 0x0A_OP SET_BUFFER_PROPERTIES(0,0,0,0,128,1,0,[{1:3}{1:3}{1:3}{1:3}{1:3}{1:3}{1:3}{1:3}{1:3}{1:3}{1:3}])0x236B: 0x0A_OP SET_BUFFER_PROPERTIES(1,0,0,2,128,0,12,[{6:3}{7:3}{8:3}{9:3}{10:3}{11:3}{12:3}{13:3}{14:3}{15:3}])0x238A: 0x4D_OP DISABLE_BUFFER_PROPERTIES_SYNC()0x238B: 0x0C_OP UPDATE_BUFFER_PROPERTY_0C(0)0x238D: 0x5E_OP FADE_OUT_MIDI(12)0x2390: 0x06_OP FADE_OUT_VIEWPORT_GRAYSCALE(0,12)0x2394: 0x25_OP GO_SUB_JUMP(@JUMP162)0x2397: 0x0D_OP RESET_EACH_ANM_PROPERTY()0x2398: 0x34_OP WRITE_TO_MEM(17,1)0x239C: 0x34_OP WRITE_TO_MEM(18,1)0x23A0: 0x34_OP WRITE_TO_MEM(20,0)0x23A4: 0x34_OP WRITE_TO_MEM(24,736) <--- sets x and y position upon loading map (i forget which is which)0x23A8: 0x34_OP WRITE_TO_MEM(25,1360) <--- sets x and y position upon loading map0x23AC: 0x34_OP WRITE_TO_MEM(26,10)0x23B0: 0x34_OP WRITE_TO_MEM(27,2)0x23B4: 0x34_OP WRITE_TO_MEM(28,0)0x23B8: 0x34_OP WRITE_TO_MEM(29,1)0x23BC: 0x34_OP WRITE_TO_MEM(30,0)0x23C0: 0x34_OP WRITE_TO_MEM(31,0)0x23C4: 0x34_OP WRITE_TO_MEM(32,1)0x23C8: 0x34_OP WRITE_TO_MEM(33,12)0x23CC: 0x34_OP WRITE_TO_MEM(34,0)0x23D0: 0x34_OP WRITE_TO_MEM(35,0)0x23D4: 0x34_OP WRITE_TO_MEM(38,0)0x23D8: 0x34_OP WRITE_TO_MEM(50,1)0x23DC: 0x34_OP WRITE_TO_MEM(60,2)0x23E0: 0x34_OP WRITE_TO_MEM(70,0)0x23E4: 0x34_OP WRITE_TO_MEM(80,0)0x23E8: 0x34_OP WRITE_TO_MEM(47,0)0x23EC: 0x34_OP WRITE_TO_MEM(49,0)0x23F0: 0x58_OP COPY_REG_TO_FROM(53,100) <-- copy from Register 100 to 53, the game saves Elan's level to Reg100 before controlling Alfa or Cala. 0x23F3: 0x34_OP WRITE_TO_MEM(63,4)0x23F7: 0x34_OP WRITE_TO_MEM(73,0)0x23FB: 0x34_OP WRITE_TO_MEM(83,0)0x23FF: 0x4A_OP LOAD_WIN("MAP5")