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Line,StartingOffset,EndingOffset,JpString,EngString0,60,90,公 志「うぉ……っ……!?」,""1,91,171,突然、背中に生暖かく柔らかな感触があって、2,183,205,女 性「クスッ……」,""3,206,280,耳元で聞こえた声は聞き覚えのない声だ。4,307,333,公 志「ええっ……!?」,""5,335,381,見も知らない女性が、俺の真後ろに立っていた。,""6,382,434,公 志「あ、あの……いったい何なんですか……!?」,""7,449,469,女 性「フフ……」,""8,470,568,女は妖しげに笑うだけで、9,569,701,おまけに、彼女はまるで気にする風もなく……10,702,772,公 志「あ、あの……......
blue = original script codegreen = english textpink = jump codes
Memory:0x47C1E0 = 08 = Byte(Second Arg) =0x41CB29 = F8 = Byte(First Arg)0x41C7A0 = 28 = Current Position opcode code offsets? ECX = byte(ECX+40A2A4)Final Offset: ? = ECX * 4 = 40A180 Format[size](Opcode(real, not -1)); Note: 0x48 may not be OpCodes, or point to the same place Memory found at @0x0040A2A4Seems to be a look up table, offset for opcodessee: https://i.imgur.com/t20RIkV.pngSome of these are best-guesses, some are confirmed 00(0x01) 01(0x02) 02(0x03) 03(0x04) 04(0x05) 48 48 4848(0x09) 05(0x0A) 06(0x0B) 07(0x0C) 48 48 08(0x0F) 4809(0x11) 48 0A(0x13) 0B(0x14) 0C(0x15) 0D(0x16) 0E(0x17) 0F(0x18)10(0x19) 48 48 48 48 11(0x1E) 12(0x1F) 13(0x20)14(0x21) 15(0x22) 16(0x23) 17(0x24) 18(0x25) 19(0x26) 11(0x27) 1A(0x28)1A(0x29) 1A(0x2A) 1A(0x2B) 1A(0x2C) 1B(0x2D) 1C(0x2E) 1A(0x2F) 1A(0x30) 1D(0x31) 1E(0x32) 1F(0x33) 20(0x34) 21(0x35) 22(0x36) 23(0x37) 48 48 48 48 24(0x48) 25(0x49) 26(0x4A) 48 4827(0x41) 28(0x42) 48 48 48 29(0x46) 2A(0x47) 2B(0x48)2C(0x49) 2D(0x4A) 2E(0x4B) 2F(0x4C) 30(0x4D) 31(0x4E) 48 4832(0x51) 33(0x52) 34(0x53) 35(0x54) 36(0x55) 37(0x56) 38(0x57) 39(0x58)3A(0x59) 48 3B(0x5B) 48 48 48 48 4848 48 48 3C(0x64) 48 48 48 3D(0x48)3E(0x69) 3F(0x4A) 48 48 48 40(0x4E) 41(0x4F) 42(0x50)43(0x71) 48 44(0x53) 48 48 48 48 45(0x58)48(0x79) 46(0x5A) 47(0x5B) 90 80 8B 40 00B1(0x81) 8B 40 00 EA 8B 40 00F5(0x89) 8B 40 00 80 8B 40 002C(0x91) 8C 40 00 38 8C 40 0049(0x99) 8C 40 00 81 8C 40 00B9(0xA1) 8C 40 00 0E 8D 40 004C(0xA9) 8D 40 00 84 8D 40 00C7(0xB1) 8D 40 00 23 8E 40 0053(0xB9) 8E 40 00 83 8E 40 00B3(0xC1) 8E 40 00 CE 8E 40 00EC(0xC9) 8E 40 00 0A 8F 40 0029(0xD1) 8F 40 00 E3 9D 40 00FB(0xD9) 9D 40 00 13 9E 40 0029(0xE1) 9E 40 00 CC CC CC CCCC(0xE9) CC CC CC 83 EC 1C 568B(0xF1) 35 98 01 41 00 6A 006A(0xF9) 00 6A 00 8D 44 24(0xFF) 10 0x04 - 0x0A0x0B, 1 byte = ProcessOpCodes? FlushBuffer? GDI stuff ( does a shitload of things )0x0F, 2 byte = 2 possible choices... 01 or 00 0x16, 1byte = Return from last 0x15 Jump?0x18, 18 80 01 00 0x32 - Invalidate Rectangle - Redraw? 0x46, load_PCM file ============================Memory 0x04650048STORED Title.ANI file RAW DATA TODO: Find decoder