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91
VIPER Galleries / Re: AI art
« Last post by HellotoYouSir on February 04, 2024, 11:10:33 am »
Some images got from prompts. Got abit addicted having fun with it and made hundreds, maybe pack them.

https://perchance.org/ai-anime-generator

Seems very hard to get characters to do stuff "together", but for something free, it's really good. Could also use these are templates for drawing upon and editing.



92
Non-Hentai Video Games / Re: It's a thread! (Games discussion, etc.)
« Last post by JG on February 01, 2024, 10:32:50 am »
Once again, the Playstation State of Play was a total dud. Neat to see a few sequels, and more content of few sort-of-neat games like Rise of Ronin, but nothing to really get excited about. Very bleh and a far cry from the excellence Nintendo usually brings.





And Nintendo got the last laugh anyway, with Sakurai-san's video requesting game companies get on with showing real gameplay and knock it off with these off-system generated movies and attempts to replicate movie trailers, something Sony's been (wrongly) doing for nearly 30 years. If someone goes to a movie theater, they want to see pretty pictures and be wowed, and almost everything they see will be in the promoted movie. It is passive participation. But when people want to play a game, they wish they could hold the controller in their hands and see what that looks like. They are still passive, but game companies need to include them to feel as active as possible in the trailers. And potential buyers absolutely do not need to see video clips that aren't even in the game. It doesn't help market the game at all: all it does is market how good the CG is for the trailers. Don't sell the CG, sell the game. Sakurai-san just held out his arm, and Sony waked face first into his fist.




Death Stranding 2 had way too little gameplay to see what was different from the first game. Dave the Diver only had 11 seconds of it, all from PC, in its 69 second trailer. Judas, despite being from the creator of the excellent BioShock series went over a minute into its trailer before gameplay was shown. I don't know if any gameplay was actually shown for Zenless Zone Zero in its minite-long trailer.
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Sogna VIPER Discussion / Re: Issues running Viper V16 international on Linux Mint
« Last post by JG on January 24, 2024, 07:51:46 am »
For non-Windows systems, the Python version a forum member made many years ago could be a better alternative for Wine. I don't know if anyone's tested it though.

http://www.sognadigitalmuseum.com/forum/index.php?topic=3504.0
94
Sogna VIPER Discussion / Issues running Viper V16 international on Linux Mint
« Last post by ZRDR_DelRio on January 22, 2024, 11:36:23 am »
I hope this is the right place to post this.

I've been trying to get Viper V16 to run, I use Linux Mint and Wine usually works for anything I throw at it, but it won't run this game, at all. After downloading the files, I combine them to make a .iso file. Linux lets you just mount any .iso and open it, when I do this I get an error saying there's no disc inserted. I tried burning the .iso onto an actual disc, then after clicking on the .exe file, nothing happens.

I did finally get the game running on a Windows 7 virtual box. Plays with no problems so far (it's my first time playing, I wouldn't know if anything huge was amiss, but from what I can see it's working)

If anyone else has a hard time running this game on linux, I recommend just setting up a Win7 virtual box, unless anyone else knows how to get it to run naively without switching to another OS. 
95
Research & Development / Re: Sogna/Viper Staff and History
« Last post by 黒い灯影 on January 15, 2024, 05:46:46 pm »
Nice. Either some mistransciptions on your part or mistakes on their part in referencing the wrong game (V6 instead of V16) or titles (Northern Light, not Tight/Tate), but generally one can follow the story.
thats probably just some OCR errors i didn't catch, i didn't proofread all the text.
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Research & Development / Re: Sogna/Viper Staff and History
« Last post by JG on January 15, 2024, 03:13:02 pm »
Nice. Either some mistransciptions on your part or mistakes on their part in referencing the wrong game (V6 instead of V16) or titles (Northern Light, not Tight/Tate), but generally one can follow the story.
97
Research & Development / Re: Sogna/Viper Staff and History
« Last post by 黒い灯影 on January 15, 2024, 09:05:32 am »
I bought this book, and it had a section for the VIPER series in it.
This is a chatGPT translation of this. I also included the original japanese text.

エロゲー文化研究概論 増補改訂版
Introduction to Eroge Culture Studies, Expanded and Revised Edition.

pg108
 
『VIPER』シリーズ始動
The 'VIPER' series gets underway
 
大張正己の弟子で、 アニメ動画・原画スタッフとしてデビューした中村謙一郎(別名義でP[パワー]・ウォリアー)という人物がいる。
There is a person named Kenichiro Nakamura (also known as P[Power] Warrior), a disciple of Masami Obari, who debuted as an anime animation and original drawing staff.
 
その中村がゲーム業界へ移って立ち上げたのが、有限会社サイレンスというメーカー。
Nakamura transitioned to the gaming industry and founded a company called Yugen Company Silence.
 
コネクションを活かしてアニメ畑の本職を招き、静止画が当たり前だったエロゲー世界において常に画面上で何かが動いているアニメーション主体のソフトを数多く制作し、独自のポジションを築いた。
Leveraging connections, they invited professionals from the anime field, and in a world of erotic games dominated by still images, they created numerous software titles focusing on constant on-screen animation, thus establishing their unique position.
 
初期作品では脱衣麻雀ゲーム』あにまーじゃんV3』(一九九三)や、ちょっとエッチなー般向けAVG 『宝魔ハンターライム』(一九九三)などがある。
Among the initial productions were the strip mahjong game "Animahjong V3" (1993) and the slightly erotic AVG "Treasure Hunter Lime" (1993).
 
どちらもアニメ『らんま1/2』のキャラクターデザインで知られる中嶋敦子がキャラデザと作画監督をつとめた。
Both were characterized and directed by Atsuko Nakajima, known for her character design in the anime "Ranma 1/2".
 

pg109
 
「ライム」には原画で松本憲生やもりやまゆうじといった有名アニメーターも参加している。
Famous animators such as Norio Matsumoto and Yuji Moriyama also participated in the original drawings for 'Lime'."
 
サイレンス社は複数のゲームブランドをもっていたが、メインになったのはソニア(SOGNIA)である。
Silence Inc. had multiple game brands, but the main one became SOGNIA.
 
ー九九三年六月二五日、ソニアばオムニバスエロゲーのくだりでも名を挙げた『VIPER(バイパー)』シリーズの第一弾『VIPER -V6-』を発売。
On June 25, 1993, SOGNA released the first installment of the "VIPER" series, "VIPER -V6-", which was also mentioned in the context of omnibus eroge.
 
そこから毎回さまざまな短編を詰め合わせて「V8」「V10」「V12」「V16」と巻を重ね、およそー〇年間にわたり「エロゲーの中の2Dアニメーション」を語るうえで欠かせない存在となっていった。
From there, various short stories were compiled in each release, forming "V8", "V10", "V12", "V16", and so on, becoming an indispensable presence in the discourse of "2D Animation in Eroge" for approximately a decade.
 
当時アダルトでも一般でもAVGはキャラクターのまばたきやロパクだけで「動いてる」と思えたもので、そんな時期に『VIPER』シリーズのアニメーションは大きな衝撃をもたらした。
At that time, in both adult and general AVGs, characters' blinking or lip sync alone seemed like 'movement'. During such a period, the animation in the "VIPER" series caused a significant shock.
 
先に述べたようにプロのアニメーターが参加したものが多いこともあり、エロゲーユーザーではないアニメファンにも知られるタイトルとなった。
As mentioned earlier, the participation of professional animators made it a title known not only to eroge users but also to anime fans who are not typically eroge players.
 
『VIPER -V6-』収録「悪魔が来たりて・・・」の悪魔っ娘カレラ、『~V10』(一九九三/九)収録『ノーザン・ テイト』の強気な剣道少女・藤堂あすか、『~V12』(一九九五/図)収録「魔法の賭博師トトカル☆チョミ」のイカサマ博打うちの少女トトカル☆チョミ、『~V6』(一九九五/ー二)和収録,「-RISE-」で地底人の地下帝国に誘拐凌辱されるウェイトレス・本条寺あきら・・・・この四人は特に人気が高いソニアの看板キャラとなり、あとでそれぞれ独立した一本もののスピンオフ続編が作られている。
In "VIPER -V6-", the character Carrera, a demonic girl from "The Devil Comes...", in "V10" (1993/9), the strong-willed kendo girl Asuka Todo from "Northern Tate", in "V12" (1995/figure), the cheating gambler girl Totokaru☆Chomi from "The Magical Gambler Totokaru☆Chomi", and in "V6" (1995/2) and recorded in "-RISE-", the waitress Akira Honjoji who is kidnapped and violated by subterranean people of the underground empire... These four characters became especially popular as flagship characters of SOGNIA, and later, each received their own standalone spin-off sequels.
 
『VIPER』シリーズのアニメーション部分は圧縮されたデータから必要なものを適宜引き出して高速連続再生する独自の描画エンジンによるものだったが、Windows時代に入ってからは一般家庭にあるパソコンもずいぶん性能が上がって大きなサイズの映像ファイルを再生できるようになったためアニメーションを売りにするソニア作品のセールスポイントは色あせはじめた。
The animation part of the "VIPER" series used to be powered by a unique rendering engine that could extract and play compressed data at high speeds. However, with the advent of the Windows era and the improvement of home computer performance, the ability to play large video files became commonplace, causing the animation-focused selling point of SOGNA's works to begin to fade.
 
 
pg110
 
ー九九〇年代後半から二〇〇〇年代初頭にかけて同じようにアニメーションを売りにする他メーカーが出てきてぶつかったこと、自社作品のほとんどで監督・脚本をトップの中村謙一郎がみずから手がけたためにベクトルが偏ったこと(異種姦、凌辱もの志向が強かった)、ソフ倫脱退によって流通で苦労したり運営方針をめぐって社内も社外もゴタゴタしたこと、製作販売上の不手際が目立っこと・・・・・・などが積み重なり、ソニアはユーザーへの求心力を状ってしまう。
From the late 1990s to the early 2000s, other manufacturers emerged that similarly focused on animation, causing competition. Moreover, the direction of the company's own works became biased as Kenichiro Nakamura, the top director and screenwriter, handled most of the projects himself (with a strong inclination toward different species and violation themes). Complications arose from leaving the Sofmap union, leading to distribution struggles and internal and external turmoil over management policies. Production and sales mishaps became prominent... All these factors accumulated, causing SOGNA to gradually lose its appeal to users.
 
最終的に、ソニアはブランド元のサイレンスもろとも二〇〇三年に解散を迎えた。
Ultimately, SOGNA, along with its parent brand Silence, was dissolved in 2003.
 
人物のトピックとしては、 『勇者王ガオガイガー』『コードギアス反逆のルルーシュ』などの木村貴宏が『VIPER -V6-』ほか数タイトルでキャラクターデザインを手がけたのが目をひく。
As a notable personality, Takahiro Kimura, known for works like "King of Braves GaoGaiGar" and "Code Geass: Lelouch of the Rebellion," drew attention for his character design work in "VIPER -V6-" and several other titles.
 
また、後藤圭二(「佐原亜湖」名義)をキャラクターデザインに迎えようとしていた『VIPERM3]が契約でもめて後藤が降板した際、サイレンス社員の「小娘」という女性スタッフが代わりにキャラデザをおこなっている。
Additionally, when Keiji Gotoh (under the pseudonym 'Saeko Sahara') had to leave "VIPER-M3" due to contract disputes, a female staff member at Silence known as 'Koyatsu' took over the character design.
 
この小娘とは後の「愛媛みかん」……つまりテレビアニメ 『マクロスF』キャラクターデザインの江端里沙である。
This 'Koyatsu' later became known as 'Ehime Mikan'... in other words, Risa Ebata, who is known for her character design work in the TV anime "Macross F."
 
もしサイレンスの解散がなければ 『マクロスF』のビジュアルはどうなって……いや、これまた考えてても詮ない歴史のIFか。
If Silence had not been dissolved, I wonder how the visuals for 'Macross F' would have turned out... Well, it's another of those pointless historical 'what ifs' to contemplate.

I'm gonna get the other edition in case there's any more SOGNA lore in it.
98
VIPER Galleries / Re: Viper Vectors
« Last post by G-1 on January 04, 2024, 06:50:40 pm »
:o
That looks good enough to pass for original promotional art, Moge.

I'd buy a teleca of that!
99
VIPER Galleries / Re: Viper Vectors
« Last post by Moge on January 04, 2024, 01:13:38 pm »
High praise ;D

Thx
100
VIPER Galleries / Re: Viper Vectors
« Last post by JG on January 01, 2024, 09:29:21 am »
:o
That looks good enough to pass for original promotional art, Moge.
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