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« Last post by 黒い灯影 on October 07, 2024, 04:00:23 pm »
i think the issue lies with how the transparency slot in the palette is handled.. especially when coming out of Photoshop. when its saved from the ANM editor, it has that transparency thing going. but its still pointing at that transparency index slot. but when it comes out of a different program after editing.. like photoshop, that slot gets changed the slot its mapped to, because when importing back into the ANM editor, it gets imported as a (0,0,0). That transparency slot still exists in the palette in the ANM file. the 0,FF,00 slot.
I have to manually open the palette in Photoshop to reveal the blue background, when its transparent, if i don't do this, i think it changes the indexed number in the pixel array. But if that background was kept blue, it stays on the transparent index.
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« Last post by JG on October 07, 2024, 03:11:06 pm »
I'll look into the offset bug. Probably missed a step in the replace bit - its supposed to remove the image, then insert the remaining, but maybe I got the index wrong by one spot.
As far as transparency, that may be a bit harder. What happens when you load a new image to existing ANM is hat it maps colors to nearest match in the palette, but I think this only works on RGB basis. So if one image has blue color transparent, and another has black, if they won't line up. I will have to look into the palette mapping function and figure out how to not only resolve the transparency but maintain it during the nearest-match.
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« Last post by 黒い灯影 on October 07, 2024, 01:54:29 pm »
awesome, if it crashes, I'll let you know and give you the files I used to crash it. I also finished chapter 1 of RSR, the MAP and EV files. I'll make a patcher that will alter the SGS.DAT and patch the EXE files, so they run off the HD.
I did some editing, i there's an issue when you use the Replace option. I think the saved offsets get out-of-sync, because when i replace with the attached screenshot.. the Escape is placed where the MagicMenu is suppose to be offset to, like it takes the offset from the next frame.
It works fine when i use Insert, and just remove the frame I was wanting to replace, though.
Also, can you add an option, when you export to PNG, to keep the transparency or keep the blue color. I find it easier to import the frames when they have the blue background. When you try to import pngs with transparency, it acts randomly, i think its because sometimes other programs save a color under the transparent parts of the image, so when you import a png with say a black background under its transparent layer it gets imported as a black background in the ANM editor.
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« Last post by JG on October 07, 2024, 11:40:27 am »
See Sogna ANM Editor version 1.1.0would you be able to implement editable fields for the offsets in the ANM files in the ANM Editor?
Fixed. I failed to tie up the events where changes in the up-down boxes reflected in data. Also, another feature that would be great is a replace frame option.
Added Insert and Replace frame options to allow for quicker editing of mid-animation frames. I tested this a bit, but it may still be prone to crashing, as insert isn't as straightforward to Add/Append to end. If it does crash, tell me exactly what you did so I can try to replicate and fix any frame indexing bugs.
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« Last post by Saika on October 07, 2024, 04:35:06 am »
Found some fan art from a arts on Twitter of Carrera, like I sead u will MAYBE see her more. Prutty great art over all. Twitter arts: https://x.com/FlowerPigeon73/media
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« Last post by 黒い灯影 on October 06, 2024, 05:47:25 pm »
Yeah I sort of put down working on the toolset a while back and never got around to it, but I'll see where I left it and if I can put it together into a more usable set of programs.
That would be great, if you could.. Also, another feature that would be great is a replace frame option. Its a bit tedious to import a new frame and then constantly click Move Up from the menu to put it in the right spot. I could probably come up with a program that suits my needs, but i want to see if you'd be able to do it first. I'm putting more effort into translating Viper RSR and My Mothers from Viper M1, at the moment. My script editor still missing a couple of opcode it should handle, but i was able to get the first chapter of RSR translated to english, just need edit and format some of the texts.
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« Last post by JG on October 06, 2024, 04:06:58 pm »
Yeah I sort of put down working on the toolset a while back and never got around to it, but I'll see where I left it and if I can put it together into a more usable set of programs.
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« Last post by Saika on October 06, 2024, 05:17:07 am »
I had this for about 3 weeks tho reason I didint post cus WORK I started and my operation I had..... Well this is My Dragon and seh is a demon one "M-Saika-A". Im NOT a fan of Dragon much... in Yugioh! but I wanted one for some time with casual clothing.
I have her as well in her "Warrior"//"Armor", that was her FIRST look and will be uploaded soonish... one I have time.
I really like her a LOT and think she will be use a little more, I love her skin color and had a hard time making her but do think it came out great.
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« Last post by Saika on October 05, 2024, 09:31:38 pm »
That's awesome, nice to see some animation of Cala
I seen a SOME Carrera to, mostly fan art tho it was before this Thread as well Cala. Most ppl dont know where this are and guessing they fine em in 18+sites and so on, they dont know there from games (Cala) Carrera is know from that Anime OVA they did which is NOT my fave, not a fan of the art to the OG art. Also seen some Miki and MOSTLY the ppl that Draw Miki actually know where she is from. Also, made that MP4 to a gif just in case some one wants it in gif. IF I see more fan art Im sure to posted it in here, reason I havent put art is that it took this long to FINE a piece as well wanna credit the arts tbh.
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« Last post by 黒い灯影 on October 05, 2024, 07:36:02 pm »
That's awesome, nice to see some animation of Cala
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