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Non-Hentai Video Games / Re: It's a thread! (Games discussion, etc.)
« Last post by JG on March 30, 2025, 08:49:21 pm »
I though the Chozo forest temple we saw in the Metroid prime trailer looked washed out, like watercolors. It didn't look sharp to me. I really thought the battle scene we saw in the first trailer looked better.

This Direct failed to do the thing it needed to do the most - set the stage for the next 3-4 months. I'm frankly getting very worried about the April 2 Direct because its been over half a year since Nintendo's media relations did it right. They messed up September by not doing anything (despite Sony running roughshod over them), messed up October by rolling out all the announcements in Twitter instead of a more consolidated program, messed up January by sidelining DKCR HD with the Switch 2 trailer that failed to hit the marks it needed to hit, messed up February by doing nothing (an again, Sony was there to step up), and now messed up March by not properly setting up a transition period, and just casting Switch 1 fans off into the unknown for the next several months. I fear 3D Mario may be the only thing they deliver to rest of year that I want, and it'll probably be a fall game too. I don't care about Mario Kart and hope they have something better to offer at launch (a cross-gen Metroid Prime 4 would have done it, but that's seeming less likely now.) I don't really care to see Breath of the Wild DX. I don't want to see Fire Emblem remake or Kirby: Planet Robobot be Switch 2 if they don't need to be. And I sure don't want to see Camelot show up with another Mario Tennis game for Switch 2. I don't want to dig out my Wii to replay Metroid Prime 2+3.

Also sad to see this being the potentially end of the line for the Metroid Prime series. Six years of development, with the staff size of Retro in Austin, Texas (one of the most expensive software development markets in the world) its incredibly likely Metroid Prime 4 is Nintendo's most expensive game ever at around $200 million (unless they're also dropping a Switch 2 title in the next 12 months.) The way its being set up, its rolling out to Dread-like numbers of 3 million tops, perhaps 2.5M million given the scale down of Switch 1 advertising. Unless Nintendo has some secret ad campaign, or an at-launch cross-gen upgrade, its going to take a $50-$80 million bath and be Nintendo's largest money loser ever. I don't think they ever do an MP5 if they lose $50+ million on MP4. It needed to get done in 2022, or it needed to look forward toward Switch 2 so it would have the legs to run out to 4 or 5 million unit sales over the course of a few years. If its a Switch 1-only title in a post-Switch 2 world, there's little hope for it.
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Non-Hentai Video Games / Re: It's a thread! (Games discussion, etc.)
« Last post by Moge on March 30, 2025, 05:52:43 pm »
The final Switch direct was delightful. My expectations were low to begin with, but i was pleasantly surprised.

Metroid Prime 4 graphics stole the show for me. If the final product looks as good as the trailer, then hands down it'll be cemented as the most technically impressive game on the platform. On the gameplay side, it looks like more Metroid Prime, which is fine given it's been almost two decades since the last entry. Sometimes you don't need to reinvent the wheel if there's enough time between sequels.

The other highlight of the show, Rhythm Heaven Groove. The WarioWare games are lowkey Nintendo's best games to just pick up and play. Since Rhythm Heaven is just an extension of that franchise, you know you're in for a good time.

The final highlight: Sony putting their exclusives on a Nintendo platform through Bandai Namco. Not much to say, but it's an interesting development that would make seismic waves if this were 10 years ago.

Not surprised if anyone was disappointed with this direct. It was quirky and not specifically catering to the most hardcore of Nintendo's base. For sure, Nintendo is saving the best for their next system.

One minor gripe, the Gradius Collection is clearly missing a lot of games, namely the superior console ports.





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Non-Hentai Video Games / Re: It's a thread! (Games discussion, etc.)
« Last post by JG on March 27, 2025, 08:06:09 pm »
What If I told you Nintendo staged a Direct, and this was the outcome:

None of Nintendo's "Big 5" franchises is present.
None of the first-party games got a firm release date (something that's never happened before)
Not one, but two of the first-party games are into next year (odd to see even one in the spring Direct.)
One of the first-party games is this year, but well past the summer or fall Direct air dates.
One of the first-party games is missing its dance partner.
Three of the twenty-eight games are 1+2 collections.
Three of the twenty-eight games are rhythm genre.
The one rail shooter (a genre the Switch is woefully weak on) gets only five seconds of coverage.
The one third-party game that is a Switch timed-exclusive gets only five seconds of coverage.
One of the games is the third game from one franchise in 13 months; while other, more profitable franchises from same publisher haven't got anything in that span.
This Direct was apparently delayed five or six weeks and no apparent reason was ever shown to explain why it couldn't have aired in February.

Objectively, this is terrible all over. Even if you didn't know the titles, you should be able to tell this is a bad lineup with some bizarre outcomes.
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VIPER Galleries / Re: AI art
« Last post by HellotoYouSir on March 17, 2025, 07:15:52 am »
Another tool found is ComfyUI.

So, this does alot of stuff, it's like a base for UI, but one of the interesting things is that it can change head positions, tilt, expressions etc..
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Translation Efforts / Re: Guynarock II and other Silence works
« Last post by Alpharobo on March 14, 2025, 03:56:40 pm »


Cyber Arms Val-Kaizer - ver. 1.0 https://gbatemp.net/download/pc-98-cyber-arms-val-kaizer-english-patch.39095/

Cyber Arms Val-Kaizer translation is now complete! While mostly similar to the others in it's adventure game style, Val-Kaizer throws in a couple short first-person maze sections similar to those in Brocken, an even earlier title published under M.I.N. Similar maze sections would later be added to Guynarock R, as well. While Val-Kaizer does not use the SGS engine, it does have its own scripting language stored in separate files (TXT files with SZH compression) to allow for easy editing.

My technical notes are available on my site at https://alpharobo.neocities.org/valkaizer_data
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Collections & Acquisitions / Re: VIPER Collection Photos
« Last post by Moge on March 13, 2025, 05:22:35 pm »
Always nice to see the full thing with cel art, well, except for the bottom half here.
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Collections & Acquisitions / Re: VIPER Collection Photos
« Last post by JG on March 11, 2025, 12:00:18 pm »
While the prices for most artwork has gone stupidly high over the last few years, I was able to sneak through one cel at a fairly inexpensive price and got it in a few days ago.

Its only the top half artwork of this frame, but its very recognizable.
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Translation Efforts / Re: Guynarock II and other Silence works
« Last post by Alpharobo on March 04, 2025, 01:12:29 pm »
Well, I didn't get the notes for Lime/Milk organized, but I did post up my raw notes on the page here:https://alpharobo.neocities.org/JBHLnotes.txt

Instead, I got the hacking done for our next release, Cyber Arms Val-Kaizer!

Translation's about 70% complete. We hope to be done before too long!
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Translation Efforts / Re: Guynarock II and other Silence works
« Last post by Alpharobo on February 27, 2025, 06:12:43 pm »
I've got my notes on the version Guynarock II uses up on my neocities page: https://alpharobo.neocities.org/gyna2_data

Lime identifies it's version as "Silens Game System 386 v1.00" and the version increases with each episode, up to version 3.00 for episode 12. Both episodes of Exciting Milk are on "Super Game System 386 v3.50 MILK". Each version adds more command codes to the scripting and occasionally changes some existing ones. I mostly just worked out the number of bytes they used for parameters so I could parse out the text commands and adjust pointers. I never got around to compiling the notes on those for the site, but maybe I can try to do that this weekend.
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Translation Efforts / Re: Guynarock II and other Silence works
« Last post by JG on February 27, 2025, 12:10:52 pm »
If you've figured out how to decode the SGS.COM version of files, sharing that info would be nice. VIPER-BTR could use some work.
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