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Research & Development / Viper CTR - 40 floppy disk edition.
« Last post by 黒い灯影 on Today at 12:06:31 am »
Okay, so i finally got my greaseweazle and a floppy drive.
and I made flux-level copies of all 40 disks, and converted them to hdm images.

It’s interesting that the duplication company they used left some metadata at cylinder 80, head 0.
That’s beyond the normal PC-98 2HD disk format, which uses 77 cylinders numbered 0–76. So the metadata sits outside the area a standard PC-98 2HD disk would normally use.

Here's an example:
Code: [Select]
====================================================================================================
FLOPPY: ViperCTR_05_of_40_DataDisk   (source: ViperCTR_05_of_40_DataDisk.scp)
====================================================================================================
  Physical track 80 head 0 (SCP track 160): MFM, half-cell 1000 ns = 500 kbps @300rpm (1.44MB rate), 1 sector(s)
  [ViperCTR_05_of_40_DataDisk] C=80 H=0 R=1 N=4 size=2048  CRC OK, normal data mark; 3/3 revs identical; .bin offset 0x00000000
    --- readable ---
    Signature                TRACEBACK (tm) Ver 2.17
    Copyright string         TraceBack (tm)   (c) 1989-1992 Trace Products All Rights Reserved.
    Duplicator system        t4
    Operator                 root
    Station (drive) #        1
    Stations in run          1 3 5 7 9 11 13 15 17 19
    Station flags            0xd084
    Work order               0
    Product (master) file    /product/DATA4.p
    Description              DATA-4 {T}
    Product file time        ??? (not recorded)
    Copy number in run       31 of 55
    Duplicated at            1997-01-21 18:03:03 (Tue)
    Serial number            NONE
    User string              (empty)
    Format definition        /format/NECtest1.h
    Format def. time         1994-05-13 13:46:05 (Fri)
    Drive definition         /drive/2xSDS2MTB.d
    Drive def. time          1994-05-18 14:58:01 (Wed)
    Config module            /config/TDTB2M75.s
    Config module time       1995-01-23 07:48:34 (Mon)
    Write precomp table      /precomp/2xSDS3HD.t
    Precomp table time       1993-04-09 21:04:10 (Fri)
    Firmware rev             ??? (not recorded)
    Operation                write/verify
    Data window              75%
    Retries                  2,2,20
    Drive serial             701TR-08
    Autoloader serial        069406005
    Controller (DFC) serial  720212-66
    Record checksum          0xE817 at 0x7FE-0x7FF = CRC-16-CCITT of bytes 0x000-0x7FD (FDC data-field style, A1 A1 A1 FB prefix, preset FFFF): VALID
    --- raw hexdump ---
    00000000  24 54 52 41 43 45 42 41 43 4B 20 28 74 6D 29 20  |$TRACEBACK (tm) |
    00000010  56 65 72 20 32 2E 31 37 00 24 4F 50 45 52 20 3D  |Ver 2.17.$OPER =|
    00000020  20 72 6F 6F 74 00 24 53 54 41 54 49 4F 4E 20 3D  | root.$STATION =|
    00000030  20 31 00 24 53 54 4E 46 4C 41 47 53 20 3D 20 30  | 1.$STNFLAGS = 0|
    00000040  78 64 30 38 34 00 24 53 54 4E 20 4C 49 53 54 20  |xd084.$STN LIST |
    00000050  3D 20 31 20 33 20 35 20 37 20 39 20 31 31 20 31  |= 1 3 5 7 9 11 1|
    00000060  33 20 31 35 20 31 37 20 31 39 20 00 24 57 4F 52  |3 15 17 19 .$WOR|
    00000070  4B 4F 52 44 45 52 20 3D 20 30 00 24 53 59 53 54  |KORDER = 0.$SYST|
    00000080  45 4D 20 3D 20 74 34 00 24 50 52 4F 44 55 43 54  |EM = t4.$PRODUCT|
    00000090  20 3D 20 2F 70 72 6F 64 75 63 74 2F 44 41 54 41  | = /product/DATA|
    000000A0  34 2E 70 00 24 50 54 49 4D 45 20 3D 20 3F 3F 3F  |4.p.$PTIME = ???|
    000000B0  00 24 44 45 53 43 52 49 50 20 3D 20 44 41 54 41  |.$DESCRIP = DATA|
    000000C0  2D 34 20 7B 54 7D 00 24 46 4F 52 4D 41 54 20 3D  |-4 {T}.$FORMAT =|
    000000D0  20 2F 66 6F 72 6D 61 74 2F 4E 45 43 74 65 73 74  | /format/NECtest|
    000000E0  31 2E 68 00 24 46 54 49 4D 45 20 3D 20 46 72 69  |1.h.$FTIME = Fri|
    000000F0  20 4D 61 79 20 31 33 20 31 33 3A 34 36 3A 30 35  | May 13 13:46:05|
    00000100  20 31 39 39 34 00 24 44 52 49 56 45 20 3D 20 2F  | 1994.$DRIVE = /|
    00000110  64 72 69 76 65 2F 32 78 53 44 53 32 4D 54 42 2E  |drive/2xSDS2MTB.|
    00000120  64 00 24 44 54 49 4D 45 20 3D 20 57 65 64 20 4D  |d.$DTIME = Wed M|
    00000130  61 79 20 31 38 20 31 34 3A 35 38 3A 30 31 20 31  |ay 18 14:58:01 1|
    00000140  39 39 34 00 24 4D 4F 44 55 4C 45 20 3D 20 2F 63  |994.$MODULE = /c|
    00000150  6F 6E 66 69 67 2F 54 44 54 42 32 4D 37 35 2E 73  |onfig/TDTB2M75.s|
    00000160  00 24 4D 54 49 4D 45 20 3D 20 4D 6F 6E 20 4A 61  |.$MTIME = Mon Ja|
    00000170  6E 20 32 33 20 30 37 3A 34 38 3A 33 34 20 31 39  |n 23 07:48:34 19|
    00000180  39 35 00 24 57 49 4E 44 4F 57 20 3D 20 37 35 25  |95.$WINDOW = 75%|
    00000190  00 24 52 45 54 52 59 20 53 45 54 54 49 4E 47 53  |.$RETRY SETTINGS|
    000001A0  20 3D 20 32 2C 32 2C 32 30 00 24 46 55 4E 43 54  | = 2,2,20.$FUNCT|
    000001B0  49 4F 4E 20 3D 20 77 72 69 74 65 2F 76 65 72 69  |ION = write/veri|
    000001C0  66 79 00 24 50 52 45 43 4F 4D 50 20 3D 20 2F 70  |fy.$PRECOMP = /p|
    000001D0  72 65 63 6F 6D 70 2F 32 78 53 44 53 33 48 44 2E  |recomp/2xSDS3HD.|
    000001E0  74 00 24 50 43 54 49 4D 45 20 3D 20 46 72 69 20  |t.$PCTIME = Fri |
    000001F0  41 70 72 20 20 39 20 32 31 3A 30 34 3A 31 30 20  |Apr  9 21:04:10 |
    00000200  31 39 39 33 00 24 46 52 45 56 20 3D 20 3F 3F 3F  |1993.$FREV = ???|
    00000210  00 24 44 52 49 56 45 53 4E 20 3D 20 37 30 31 54  |.$DRIVESN = 701T|
    00000220  52 2D 30 38 20 00 24 4C 4F 41 44 45 52 53 4E 20  |R-08 .$LOADERSN |
    00000230  3D 20 30 36 39 34 30 36 30 30 35 00 24 44 46 43  |= 069406005.$DFC|
    00000240  53 4E 20 3D 20 37 32 30 32 31 32 2D 36 36 00 24  |SN = 720212-66.$|
    00000250  55 53 54 52 49 4E 47 20 3D 20 00 24 54 53 54 52  |USTRING = .$TSTR|
    00000260  49 4E 47 20 3D 20 54 72 61 63 65 42 61 63 6B 20  |ING = TraceBack |
    00000270  28 74 6D 29 20 20 20 28 63 29 20 31 39 38 39 2D  |(tm)   (c) 1989-|
    00000280  31 39 39 32 20 54 72 61 63 65 20 50 72 6F 64 75  |1992 Trace Produ|
    00000290  63 74 73 20 41 6C 6C 20 52 69 67 68 74 73 20 52  |cts All Rights R|
    000002A0  65 73 65 72 76 65 64 2E 00 24 44 55 50 20 54 49  |eserved..$DUP TI|
    000002B0  4D 45 20 3D 20 54 75 65 20 4A 61 6E 20 32 31 20  |ME = Tue Jan 21 |
    000002C0  31 38 3A 30 33 3A 30 33 20 31 39 39 37 00 24 44  |18:03:03 1997.$D|
    000002D0  49 53 4B 20 4E 55 4D 42 45 52 20 3D 20 20 33 31  |ISK NUMBER =  31|
    000002E0  20 6F 66 20 35 35 00 24 53 4E 20 3D 20 4E 4F 4E  | of 55.$SN = NON|
    000002F0  45 00 24 24 00 20 20 20 20 20 20 20 20 20 20 20  |E.$$.           |
    00000300  20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20  |                |
    *
    000007F0  20 20 20 20 20 20 20 20 20 20 20 20 20 20 E8 17  |              ..|

I kind of want to dump my other PC98 viper floppies to see if there is such data present also.
its nothing big, but technically interesting.

Its byte-for-byte identical to the CD-version in terms of game files. nothing really interesting that's different.
2
VIPER Galleries / Re: Decensored VIPER stuff
« Last post by Genki0x on Yesterday at 08:03:58 pm »
Fantastic stuff! If you wanna go the extra mile, you could rip the images from the game itself and work off of that.

Tools -- http://www.sognadigitalmuseum.com/forum/index.php?topic=263.0
Game -- https://drive.google.com/drive/folders/1KjpIhkVuvL88jtKJNeo_XWnLgDn_9_i_

Thanks! I appreciate the help, but I’m honestly so bad with technology :(. I’m on a Mac and I can't quite figure out how to use the links and tools to get the game running. But thanks, tho. I hope to play the game someday 
3
Non-Hentai Video Games / Re: It's a thread! (Games discussion, etc.)
« Last post by Moge on September 16, 2026, 05:46:23 pm »
I would say the most jarring part are the Kokiri clothing. They're hyper detailed compared to the Hylian clothing we see in Castle Town.

The large torso and short legs thing has been done for awhile now in the Zelda series.
4
VIPER Galleries / Re: Decensored VIPER stuff
« Last post by Moge on September 16, 2026, 05:32:46 pm »
Fantastic stuff! If you wanna go the extra mile, you could rip the images from the game itself and work off of that.

Tools -- http://www.sognadigitalmuseum.com/forum/index.php?topic=263.0
Game -- https://drive.google.com/drive/folders/1KjpIhkVuvL88jtKJNeo_XWnLgDn_9_i_
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VIPER Galleries / Re: Decensored VIPER stuff
« Last post by Genki0x on September 15, 2026, 11:02:50 pm »
Thanks! I've been working with some original rough frames from the online art book, but it would still be great to have more sketches or original frames to use as a guide.

Right now, I'm in the process of decensoring this part. The only thing I'm struggling with is animating the fluids, but I'll figure out the pattern soon.I'm actually improving the first one I posted since it was my very first time and, honestly, it didn't turn out that well. I'm fixing the spacing so the movement feels smoother and doesn't look warped. Hope you guys like it!
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VIPER Galleries / Re: Decensored VIPER stuff
« Last post by Rai on September 15, 2026, 10:21:06 pm »
They look good. I'm impressed you seem to have correctly interpreted what's going on in the bottom one. I remember taking a shot at decensoring it a long time ago and thinking the angles didn't make any sense for how much sack swinging seemed to be happening behind the mosaic, but I can see it now.

For the first two, it could stand to have some slight animation on the girl's part, she looks too stiff there.
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VIPER Galleries / Re: Decensored VIPER stuff
« Last post by Genki0x on September 15, 2026, 03:58:45 am »
Having looked up the RSR cg set on Hitomi, and yeah, it's low quality. Makes me mad, considering the game only uses 256 colors, so there's no need to ruin the image quality by making it worse :rage

Here's a set that's lossless quality -- https://e-hentai.org/g/2926452/a25f2c7b54/

Good job on the decensoring btw.

Thanks a ton! Yeah, that Hitomi one was terrible—I'll definitely stick to the new one you sent. Still working on the rest and hope to have more updates soon. :ojiichan
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VIPER Galleries / Re: Decensored VIPER stuff
« Last post by Moge on September 14, 2026, 05:01:01 pm »
I recently started a new project uncensoring some Viper GIF games, and I decided to start with RSR. No idea how long it's gonna take me, but I'm gonna give it a shot. What do you guys think of this first attempt? I downloaded some images and GIFs from Hitomi, but the resolution is super low. Still, it's all I've got to work with.
Having looked up the RSR cg set on Hitomi, and yeah, it's low quality. Makes me mad, considering the game only uses 256 colors, so there's no need to ruin the image quality by making it worse :rage

Here's a set that's lossless quality -- https://e-hentai.org/g/2926452/a25f2c7b54/

Good job on the decensoring btw.
9
VIPER Galleries / Re: Decensored VIPER stuff
« Last post by Genki0x on September 13, 2026, 04:32:45 pm »
I recently started a new project uncensoring some Viper GIF games, and I decided to start with RSR. No idea how long it's gonna take me, but I'm gonna give it a shot. What do you guys think of this first attempt? I downloaded some images and GIFs from Hitomi, but the resolution is super low. Still, it's all I've got to work with.
10
Non-Hentai Video Games / Re: It's a thread! (Games discussion, etc.)
« Last post by JG on September 12, 2026, 08:51:02 pm »
I think Link looks fine, though I can see how people are likening young Link to the Gerber baby. He is quite literally babyfaced.

Zelda though.. I don't really know why she's wearing eye shadow and lipstick when met in the castle courtyard. The Shiek redesign with wisps of hair looks great though.

I don't mind the change in Star Fox designs as much as proportion. Changing Falco's legs to be more birdlike is a good change. But reducing the size of everyone's legs so they have really large upper bodies bothers me more. They look top heavy and incapable of running at a decent speed. Peppy's buckteeth and Falco's prominent beak have also been shrunk despite being key character attributes. And its not just the team members - the Arwing's nose continues to shrink, too. The wing diffusers are now nearly as big as the fuselage, which is completely unlikely original SNES or N64 Star Fox dimensions.
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