Sogna Digital Museum Forum

Non-Sogna/VIPER Discussion => Non-Hentai Video Games => Topic started by: importgamer13 on August 16, 2006, 08:12:15 pm

Title: If you could make 1 video game,what would it be?
Post by: importgamer13 on August 16, 2006, 08:12:15 pm
My choice would be...


Bubblegum: Knight Sabers
Players: 4
Style: Side-scrolling beat 'em up

Player 1: Priss
Player 2: Nene
Player 3: Linna
Player 4: Sylia

Description: It would feature the Knight Sabers in their armor,and you could use their skills to attack many Boomers in each level,there would be punches,kicks,throws, etc.,but also special attack,such as Priss' Knuckle Bomb (Special punch attack) or Nene's Nueral Scrambler (Temporarily stun minor Boomers).

There'd also be bosses of course,such as Brian J.Mason in his powered armor,Sylvie in the DD Power Armor,Largo,the Quincy Boomer,Colonel Lando in his Illegal Army armor,etc...maybe have a racing level with the Knight Sabers on motoslave motorcycles as the try to outrace J.B.Gibson in his Griffon cybermonster car.

Put in some crates you could break to get health items (Maybe a beer,since Sylia and Priss enjoy that) or weapons upgrades,like a temporary railgun.

Anime scenes are a must...lol

If this was a home console game,i'd put in extras,such as unlocking the Knight Sabers in their normal clothes,or Leon and Daley from the AD Police,maybe even Vision,give them special attacks with various firearms.Or heck,get Mackie in his power suit from Episode 8- Scoop Chase.

Well,that's what kind of video game i would make...anyone else?
Title: Re: If you could make 1 video game,what would it be?
Post by: R-9 on August 16, 2006, 08:37:39 pm
Well, I may as well go extravagant as all hell with this.

Starmada: Space combat as you like it.

Type: Tactical 3D space combat.

The name itself comes from the Starmada tabletop game, which is one of the best and most flexible space combat games I've ever played. It's extremely well-balanced for a points-based wargame, which is why I've decided to use it as my template. (In fact, I've statted up all of the ships from my fiction in Starmada)

Essentially, the campaign would be as any standard wraship game, with one caveat. Instead of sset ships, you get allotted points to build ships however you damn well please to face off against the enemies. You want Honor Harrington-style Ships of the Wall? Go for it! You want Battlestar or Saratoga-style carrier-based fleets? Nothing's holding you back. You want to not use fighters altogether and cruise n' bruise Star Trek style? Your choice! Anime-style big-gun ships? Sure thing. It's all about the player having as much control over the capabilities of ther vessels as possible.
Title: Re: If you could make 1 video game,what would it be?
Post by: Kiinan Yamasu on August 16, 2006, 08:37:59 pm
Choumahounen Sentai Mysticanger
Type: Final Fight-style beat-em-up.
Players: 1-4
Characters: Kiinan Wiriyamasu, Jonusu Morutani, Andy Wurland, Kentou Kirikama

Special Feature: Auranatory System - mana circulation increases with every Aura Crystal picked up. When the Aura Meter is full, hit the Mysticanger button to invoke great power for a short time.

Bosses:
Stage 1 - Raiyuru Business District: Tatsuya Mizuno
Stage 2 - Raiyuru Shopping Mall: Cassandra Mayfield
Stage 3 - Jonouchi's Martial Art Dojo: Rock Sutedii
Stage 4 - Battle Japan Club: Kazuma Tsuzuhara
Stage 5 - Dairyu Park: Hiroshi Tendou
Stage 6 - Raiyuru Slums: Ginji Takano (yes, I ripped him off from a hentai game)
Stage 7 - Route 666: Izii Raida
Stage 8 - S.S. Stretchy Skeleton: Monkey Bones
Stage 9 - Outside Shadouyaarou HQ: Shima Sawamura
Stage 10 - Shadouyaarou Base: Furoshi, Brittany Koizumi
Stage 11 - Final Battle: Shadow Seiji

Powerups:
Sukiyaki, Yakisoba, Okonomiyaki: health ups.
Aura Crystals: increase Aura Meter, amount of increase proportional to crystal size.
Life Prism: Increases life count by 1.
Shuriken, Kunai, Detnodart, Molotov, Hawk Axe, Mysticutter: throwing weapons.
Flak Jacket, Super Kevlar: Adds to your maximum health.

More details to come.
Title: Re: If you could make 1 video game,what would it be?
Post by: DualSoul on August 16, 2006, 11:57:38 pm
More an idea than an actual whole game fleshed out, I'd make an RPG with interactive landscapes (i.e. casting a Fire spell in a forest becomes a not-so-bright idea)
Title: Re: If you could make 1 video game,what would it be?
Post by: YeldellGW on August 17, 2006, 12:25:14 am
A new V.G. fighter for the PC would be mine.

Modes of play:

1 on 1 - Standard 1 on 1 battles.  Defeat the opposing senshi to get their rape scenes.
Team Mode - An option in option mode would enable the player to change the type of team mode set-up.  Default would be KOF style 3 on 3 team elimination.  Group CGs will be unlocked due to character specific teams used to finish this mode.  There are default teams and of course, an option to edit teams.
Story Mode - Similar to the story mode from the Advanced V.G. series of games, except every character would have a different story specific to them.  The remaining character specific CGs will unlocked by utilizing this mode.
Extra Mode - View CGs, rape scenes or listen to music from the game.

Fighting engine would be a combination Advanced V.G.2 and V.G. Max.

Cast:

Yuka Takeuchi
Chiho Masuda
Manami Kusunoki
Jun Kubota
Kaori Yanase
Reimi Jyahana
Satomi Yajima
Ayako Yuuki
Elirin Goldsmith
Terumi Kannaduki
Yumiko Watanuki
Kotoe Kashima
Tamao Mitsurugi
Kyoko Kirishima
Saki Shinjou
Miranda Jyahana
Masako Houjouin
Hiyori Sakuragi
Keiko Hatano
Yuu Asuka
Sanari Misumi
Ayumi Okamoto
Diane Ryan
Kei Sagara
Yui Zhenzhu
Anna Fairgold
At least 3-6 new characters
Title: Re: If you could make 1 video game,what would it be?
Post by: Ellendesu on August 17, 2006, 12:48:53 am
More an idea than an actual whole game fleshed out, I'd make an RPG with interactive landscapes (i.e. casting a Fire spell in a forest becomes a not-so-bright idea)

...I love you

*HUG*
Title: Re: If you could make 1 video game,what would it be?
Post by: bfg00 on August 17, 2006, 05:26:00 pm
I would have to make some sort of horrible amalgum of Robotech, Gundam, Star Trek and Star Wars combined with my own scifi twist video game.  Basically alot like Allegiance but with Mecha and planet control.
Title: Re: If you could make 1 video game,what would it be?
Post by: MMX on August 17, 2006, 10:44:47 pm
I'm not sharing any of my ideas from my magical video game scrapbook!  DAMN YOU FOR TRYING TO STEAL MY INDUSTRY SECRETS!

This book will be worth a pretty penny when I finally break into the video game business and make loads of money on my successful ideas.
Yes.  That'll happen.  Any day now.
Title: Re: If you could make 1 video game,what would it be?
Post by: Snorlax.RAYZR on August 17, 2006, 11:04:32 pm
Zetman.
Title: Re: If you could make 1 video game,what would it be?
Post by: Qwerty1 on August 17, 2006, 11:49:37 pm
Awesome topic.

I'd make an old-school RPG that was a cross between the NES game Dragon Warrior 1 and Final Fantasy 1, and the SNES game Ogre Battle.

However, one very distinct difference would be that the game isn't about fighting monsters to raise levels and to get more gold to buy more weapons to get more powerful. There would be that aspect, but not to the degree that it is in the old-school (and current) RPGs.

Instead, it would be more of a trader game. "Buy low, sell high." You buy stuff in one town and sell it in the next. The difficulty comes in getting to the next town, as the world is plagued by monsters (of course) and highwaymen.

There while there would be a central plot, but the vast majority of the game would be "buy low, sell high," and any of the many, many side quests.

The central quest, if the player wants to undertake it, would be to liberate the game world from the evil tyrant queen that controls it (or become her "Darth Vader"). Since no one person can defeat an empire single-handedly, the player would have to recruit others. Some would require pay; others might join after the player gains notoriety by completing side quests.

You can either have them come with you as you adventure or send them on the same "buy low, sell high" tract. Eventually, you could have hundreds of "peons" going back and forth from town to town making you money.

Starting out, you could farm, fish, hunt, cut lumber, etc. or bounty hunt. Bounty hunting will be the most common. This could consist of looking for criminals in the next town, or killing monsters and bringing in their heads for a reward.

Towns, ruled by the empress' nobles, can also be conquered, if you have enough warriors. Conquer and tax for more money and draft the population to recruit more soldiers. Start out with the small villages and work your way up.
Title: Re: If you could make 1 video game,what would it be?
Post by: importgamer13 on August 18, 2006, 12:08:18 am
However, one very distinct difference would be that the game isn't about fighting monsters to raise levels and to get more gold to buy more weapons to get more powerful. There would be that aspect, but not to the degree that it is in the old-school (and current) RPGs.
myself,it seems to me RPGs tend to feature this alot.

With Star Wars KOTOR 1 and 2,the battles sometimes are used to advance the plot,or as a chance to earn Light/Dark Side force points.

Also,with PSO Plus,certain areas in each level are 'locked' and you have to kill the monster in this room to open the next few rooms.

There's probably other examples,but any way i look at it,i like RPG's alot.You had some great ideas though.I'd like to see a game like that!
Title: Re: If you could make 1 video game,what would it be?
Post by: ROMate on August 18, 2006, 12:15:45 am
I'd make a GOOD non-Capcom Marvel fighting game. 2D, 5 buttons.

Weak Punch, Weak Kick, Strong Punch, Strong Kick, Heroic

The buttons are fairly self explanatory, but the Heroic button may take some explaining. Heroic is a button that's like a taunt with benefits, similar to the "personal actions" of SF3. The character takes a heroic pose and gets a bonus for a short while. It could be anything from super armor, higher defense, better agility, resistance to stun, and so on. The cast I had going for it was:

Spider-Man, The Thing, The Green Goblin, Doctor Octopus, Cyclops, Magneto, Black Cat, Emma Frost, Dr. Doom, Johnny Storm, Captain America, Nick Fury, The Blob, Juggernaut, Wolverine, and Nightcrawler. Stan Lee is a hidden character, and doesn't break the game. Each hero (except Stan) has 2 costumes: Classic and Ultimate. Classic is chosen with Punch buttons, Ultimate is chosen with Kick. The differences are purely cosmetic; for instance, Ultimate Nick Fury has no game play advantages over Classic Nick Fury.

I had tier lists all plotted, too, though building the game to suit the list exactly would be immensely difficult. Here's the list anyway:

S: Stan Lee, Spider-Man
A: Dr. Doom, Green Goblin, Emma Frost
B: Doctor Octopus, Nightcrawler, Captain America, Juggernaut
C: Nick Fury, Juggernaut, Cyclops, The Thing
D: Wolverine, Black Cat, Johnny Storm
E: The Blob

Other game mechanics include the Marvellous Meter, which is a standard super meter that fills when you attack or get attacked. Everybody has at least 2 supers. I tried to think of a way to use the super meter in other ways, but couldn't think of anything that wasn't a straight rip from Guilty Gear.

Matches open with "This is it, true believers!" and end with a cry of "Marvellous!" Intermediate rounds include such phrases as "The epic showdown continues!" and "Our heroes battle on for the fate of humanity!". Of course, all announcer lines will be voiced by Stan Lee.
Title: Re: If you could make 1 video game,what would it be?
Post by: Snorlax.RAYZR on August 18, 2006, 02:52:17 am
I'd make the Ultimate Showdown.
Title: Re: If you could make 1 video game,what would it be?
Post by: JG on August 18, 2006, 04:59:04 pm
A true sequel to Star Control II.  Find the Mark II.  Discover the Melnorme's secrets.  Solve the riddle of the Androsynth disapperance.  Find a cure for the Arilou degeneration.  Locate the Spathi Black Fleet.  Reconstitute the Precursor and Mycon Deep Child species.  End the Ur-Quan Civil War.  Stop the Orz Incursion.  Have more sex with Talana.  Bring normal space, hyperspace, quasispace, and underspace into alignment and save the galaxy.  Again.
Title: Re: If you could make 1 video game,what would it be?
Post by: King Zarkon on August 18, 2006, 06:05:56 pm
the funny thing about this is i'm actually designing a video game right now.
Title: Re: If you could make 1 video game,what would it be?
Post by: importgamer13 on August 18, 2006, 06:52:28 pm
the funny thing about this is i'm actually designing a video game right now.
that's pretty cool!

Myself i don't know anything about programming...the best way i could help with a video game was if i suggested ideas for characters and then drew them,so if i ever tried to make a video game,i might be a character designer...lol
Title: Re: If you could make 1 video game,what would it be?
Post by: tetsaru arigashi on August 19, 2006, 12:08:26 am
i have a friend who i believe is working in programming games.  he came up with an intriguing idea for an MMORPG game - you would raise a character just like in any other RPG, but if your character died, you'd have no idea what would happen afterwards.  your soul could be a normal human at one point, and if you died in battle or whatever, you might be reincarnated as a notorious monster, or even a measly insect.  so you'd have to figure out how to survive effectively in whatever body you obtain.  however, depending on how well you survived in your previous form before you died, you might have a better chance of obtaining a more efficient or powerful body.  even if you're a lowly insect, for example, you could join up with anyone else in the same incarnation as you and create a huge colony of plague-like proportions to take down the biggest of enemies.

along with that, he mentioned that items, weapons, armor, etc. could all be fairly common things that you'd see everyday.  for example, if you're a human, you could have a baseball bat for a weapon, a cardboard box for armor, and use a soda to recover your health!

i don't know if he ever went through with it, as it seemed like it'd be an EXTREMELY complex game, but i thought it was a very interesting idea with nearly endless possibilities.
Title: Re: If you could make 1 video game,what would it be?
Post by: Muhznit on August 19, 2006, 05:35:16 am
I don't even know where to start.... it'd probably be a side-scrolling RPG like MS, only with a dash button, more skill variety, walljumping, fully destructable environments, Player vs. Player modes, and much less of a level grind.
Title: Re: If you could make 1 video game,what would it be?
Post by: MMX on August 19, 2006, 09:06:00 pm
A true sequel to Star Control II.  Find the Mark II.  Discover the Melnorme's secrets.  Solve the riddle of the Androsynth disapperance.  Find a cure for the Arilou degeneration.  Locate the Spathi Black Fleet.  Reconstitute the Precursor and Mycon Deep Child species.  End the Ur-Quan Civil War.  Stop the Orz Incursion.  Have more sex with Talana.  Bring normal space, hyperspace, quasispace, and underspace into alignment and save the galaxy.  Again.

Hey I liked Star Control III I know it was different but still ;-;
Title: Re: If you could make 1 video game,what would it be?
Post by: JG on August 19, 2006, 11:48:44 pm
Wait a sec... does it still count if I've already made a Pac-Man clone?
Title: Re: If you could make 1 video game,what would it be?
Post by: importgamer13 on August 20, 2006, 10:54:06 am
Wait a sec... does it still count if I've already made a Pac-Man clone?
when i had a Commodore Vic 20,they had a pacman clone where the 'pacman' was the Commodore logo,and the 'ghosts' were replaced by sattelites and stuff...it played alot like Pacman,but i can't remember the name of the game...
Title: Re: If you could make 1 video game,what would it be?
Post by: EnsignRyusei on December 16, 2006, 05:58:16 am
I'd make another SRW game for GameCube, only this time with the traditional Sd-Sprites instead of the 3D-look they tried with SRW GC.I'd also keep the ability to capture enemy MP-units(like a Zaku) and the options to sell it for money, take it apart for items or keep it as your own.Since the gameplay cant be changed all that much, and since i love the current style of it, i wouldnt really try changing it

I'd include these series, at least:

Banpresto Originals(Not a series, i know, but they'd still be there)
MS Gundam:The 08th MS Team
MS Gundam:Char's CounterAttack
MS Gundam:Zeta Gundam and ZZ Gundam(For Haman-sama, of course)
Mazinger Z and Getta Robo(Standard in any SRW)
Great Mazinger
DanCouGar
Nadesico: Prince Of Darkness
GodMars
The Big O
G Gundam
Galaxy Angel(I always thought the Angel Frames would work out)
XaBungle
Gundam X
CrossBone Gundam
Zeorymer(As well as including Great Zeorymer, since ever SRW needs a f-ing broken SR)

Secrets/Convinceble Characters/Mechs, etc


Haman-sama & Quebeley(Haman-sama, BANZAII!!!!)
Aina Sakhalin & Apsalus II)
Great Zeorymer(Expect to work hard to get such a broken-SR)
Black Serena HM-Frame
The Nightingale for Quattro
Master Asia & Master Gundam

Those are at least some secrets i'd include

Title: Re: If you could make 1 video game,what would it be?
Post by: Hyperguy on December 16, 2006, 11:59:54 am
I'd make Viper GTFO.
Title: Re: If you could make 1 video game,what would it be?
Post by: ROMate on December 16, 2006, 12:10:18 pm
I'd make Viper GTFO.
I remember this game! XD
Title: Re: If you could make 1 video game,what would it be?
Post by: Ellendesu on December 16, 2006, 12:16:57 pm
I'd make Viper GTFO.

This is relevant to my interests
Title: Re: If you could make 1 video game,what would it be?
Post by: ROMate on December 16, 2006, 12:29:44 pm
http://www.sognadigitalmuseum.com/forum/index.php?topic=11.0

Original Viper GTFO topic.
Title: Re: If you could make 1 video game,what would it be?
Post by: Ellendesu on December 16, 2006, 12:45:42 pm
Yes. Make Viper GTFO. Thats the game I'd make too
Title: Re: If you could make 1 video game,what would it be?
Post by: bfg00 on December 16, 2006, 03:21:07 pm
Yeah, that game would rule!
Title: Re: If you could make 1 video game,what would it be?
Post by: LordRyunson on December 16, 2006, 05:12:42 pm
Does it have to be already made, or completely fanmade?

If it's fanmade, I'll go with Symphony of Red Darkness. It takes everything good about Darkstalkers/Warzard and combines the two, with characters from both series.
Title: Re: If you could make 1 video game,what would it be?
Post by: santiO on January 24, 2007, 09:43:19 pm
Man, so many ideas...

I'd like to make a mixture between SWAT and the El Mariachi movies. You start as Mariachi and play mercenary missions. Demolitions, killings, stealing goods from convoys, collecting bounties, etc. And you start making friends along the way, ultimately enabling you to make a four-man team, everyone with different weapons disguised as guitar cases. Gunfights would follow a Max Payne style of bullet time effect with an extensive system of acrobatic moves (Wall running, etc.) but with the bonus of controlling your team in a Star Wars Republic Commando fashion in the mean time. Blasting through a room with a pair of .45s while one of your friends is spraying bullets like crazy with dual guitar case-machineguns, another sets fire to everyone with a flamethrower and a last one is busy getting close enough to the enemies to fire them with a three-barrelled shotgun-guitar case, that ought to be a gas.

But I have a lot of other ideas. Can I add them, or is this a one-time only?
Title: Re: If you could make 1 video game,what would it be?
Post by: bfg00 on January 24, 2007, 10:56:01 pm
Add as many as you like.  As far as I know there is no limit set for this topic.
Title: Re: If you could make 1 video game,what would it be?
Post by: JG on January 25, 2007, 05:58:17 pm
Add as many as you like.  As far as I know there is no limit set for this topic.

Blasphemy! The topic title clearly states "1".  Do not confuse the masses with your fuzzy mathematics.
Title: Re: If you could make 1 video game,what would it be?
Post by: Cashino on January 25, 2007, 09:08:29 pm
My ideas (ALL of them) on a shooter (as in shoot em up):

Here's what it'll have:

For one thing...it'll have cutscenes like in RSG with anime-style plus a good plot and voicing (both Japanese and English). This is one thing that made RSG a little more interesting that the average shooter.

Awesome graphics with 2.5-D style gameplay; camera swings in all directions with some 3-D aspects when doing a chase/destroy mission (camera goes behind the ship, can move in any direction except forward and back)

***---A hawt [anime] chick pilot (because no game is complete without a hawt chick for guys to oogle XD)---***
[Hmm...could add a "scene" if you lose, if you catch my drift, with different scenes depending on where, when, how, and how many continues/lives you have used and if you died at all during a boss or stage; kinda like that ancient game Steam Hearts; only a hell lot better gameplay and scenes XD]

Uber hard gameplay with seriously craploads of enemies and bullets with bosses that take at least 5 minutes of sheer insanity to beat

Massive combo system and point multiplier (scores in the hundred trillions >.>)

Adjustable ship speed

tons of weapons (have all of them at any time, use button combinations to use; use points to level up); here are what they are:

The gread god of all bombs that ever existed in a shooter:
Uses a tendem of the shield and a blast. deploys a shield for as long as it's held. Bullets get absorbed into the shield. Player gets a bar that determines how much shield energy they have left. When it's all drained, MASSIVE FULL SCREEN BARRAGE OF LASERZ that nukes everything on screen (1/2 of them off in all directions and detonate in mid-air, like depth charges; the other 1/2 home onto enemies). The total amount of damage, on-screen effects, and laserz increases with the total number of shots absorbed by the shield before nuking (determined by another bar next to the shield one, with potentially unlimited lasers possible with huge effects). Also causes the ship to transform and look awesome while destruction is on. This mode also causes the main gun to be a rapid fire cannon that fires massive bullets and rapes all the poor fools that oppose you while the carnage rages. I call it "Carnage mode." Carnage mode also lasts longer with more bullet absorbtions.
Cannot fire in shield mode. Shield energy regnerates slowly after being depleted (and I mean very slow, like 5 minutes slow). This can not kill a boss, can only deplete max 50% of a boss's total lifel using this.

Laser shots and massive cannon blasts fill bullet absorb guage FAST...but has a chance to break the shield (and most likely killing you as well). Mainly, if there are a lot of laser shots being absorbed, then it'll break. That or shield used to absorb a massive cannon blast for too long will cause it to break too.

Forward twin shot (3rd most powerful of the weapons, very rapid fire, very narrow field of fire, fast shots; faster rate of fire and more powerful as it levels up)

Wide front homing shot (very weak, semi-rapid fire, fairly good homing, somewhat slow bullets;, more bullets, faster bullets, and better homing as it levels)

All-range lock-on laser (good power, slow reload, inescapable homing, targets any enemy on-screen, has it's own bar determining its load state, fires twice as many lasers every full quarter, so that's 6 at 1/4, then 12 at 1/2, then 24 at 3/4, and 48(!) at full; faster reload at higher levels)

Wide back shot (fires several bullets from ship's arse, wide area of fire, good power; more bullets and wider AoE as it levels)

Spear cannon (direct front blast, very close range, HUGE freaking damage; damage increases severely with levels)

Wall-snaking grenades (travels on walls/ground, good power, fast rate of fire, must land on the ground first to become "armed;" damage increases with levels)

Plus pods that enables an ability depending on it's type. This ability can only be used so much, since it drains the pods' energy (this regnerates over time). This effect is increased as levels are gained

Using this ability with the max number of one type of gun pod activates a special "charge" ability as well as standard ability

possibly to mix and match pods, but can only have 3 if this is done

Shield Pods: total of 4; rotates around the ship and absorbs bullets,
standard abiilty: causes the shield to last longer (less shield energy consumption) and is unbreakable.
Full pod charge: causes shield energy to regenerate when not in us, and causes full shield energy consumption to recharge faster

Attack Pods: total of 6; goes in formation of 3 to the left and 3 to the right; fires small version of weapon used with 1/4 power
standard ability: fires a wave of piecing lasers that cleave through enemies.
Full pod charge: all pods hook onto the ship and begins a charge that takes one full minute that can nuke ANY enemy off the face of the screen (including bosses). Includes aestetically pleasing blast.

Enhancer Pods: total of 3; fixed onto the ship; fires small versions of weapon used with 1/2 power
standard ability: and amplifies the weapon used;
descripts:
Forward shot: twin frontal energy beams; gets more powerful with levels
Homing: deploys an auto-targetting turret that fires at enemies; gets more turrets with levels
All-range lasers: Quick charges the laser energy bar, possible to overcharge the lasers to do more damage (but chance of overloading the craft, causing the lasers to fire everywhere without homing, but causes shrapnal lasers upon hitting something); more charge with level
Wide back shot: fires narrow lasers that covers the back and side of the craft; more lasers with level
Spear Cannon: extends the length of the blast, more damage the closer it is to the ship compared to the total length of the blast; more length with level
Snake grenades: fires lightning off the flanks of the ship which start jumping from target to target after the initial shock on the ground; more jumps with levels
Carnage Cannon [yes, even this badass will get upgraded]: Cannon shots becomes a beam that pierces; levels are based off the average of all weapons, gets thicker with levels

Full pod charge: pod energy recharges much faster

And that's about it...I think...

EDIT: OMFG I can't believe I forgot this:

A Twinkle Star Sprites-like vs. mode as a sort of alternate gameplay. Altered weaponry, of coarse.
(Twinkle Star Sprites was already insane with the standard and charge attacks, adding this much weaponry turns things into living hell)
Title: Re: If you could make 1 video game,what would it be?
Post by: Ellendesu on January 26, 2007, 11:30:41 am
lol if only Cashino could make this a reality.

That sounds like a good game. I'd do the music for it =D and voice acting =D
Title: Re: If you could make 1 video game,what would it be?
Post by: Muhznit on January 28, 2007, 03:33:15 pm
I'm not sure about the camera stuff.... but if it's pure 2D, I can probably program it. I'm good with special effects sprites as well, but we're still going to need an artist for the ship/enemies... Still Cashino, that's epic..... you are to shmups as I am to platformers.
Title: Re: If you could make 1 video game,what would it be?
Post by: bfg00 on January 28, 2007, 04:00:46 pm
Blasphemy! The topic title clearly states "1".  Do not confuse the masses with your fuzzy mathematics.

Bah, numbers are only there to confuse people.  When will their deliberate crusade to obfuscate the truth be stopped?
Title: Re: If you could make 1 video game,what would it be?
Post by: Cashino on January 28, 2007, 07:39:34 pm
I'm not sure about the camera stuff.... but if it's pure 2D, I can probably program it. I'm good with special effects sprites as well, but we're still going to need an artist for the ship/enemies... Still Cashino, that's epic..... you are to shmups as I am to platformers.

lol actually, I can get ideas for other genres too; the shooter one was just the easiest to formulate ideas on

Bah, numbers are only there to confuse people.  When will their deliberate crusade to obfuscate the truth be stopped?

I know a way around the one part using advanced logic and philosophy.

Besides, what fun is it to have people only be able to submit "1" idea of their billions upon billions?
Title: Re: If you could make 1 video game,what would it be?
Post by: LordRyunson on January 28, 2007, 09:11:10 pm
Just how many ideas are we allowed? If I could make another one, I would make an all female beat-em-up kindred to games like Final Fight and the like.

Need I describe the game, or the Symphony of Red Darkness one?
Title: Re: If you could make 1 video game,what would it be?
Post by: Cashino on January 29, 2007, 07:38:38 pm
A HA!!!!!!!!!!!!!!!!

Just figured another idea around the "make one game" part without using weird logic.

There's nothing that says we can't post IDEAS for a game. Therefore, we can post IDEAS but not the actual PRODUCT. The PRODUCT will be the idea that gets published, but otherwise, we're just jotting down ideas.

Wordplay FTW!!!
Title: Re: If you could make 1 video game,what would it be?
Post by: rygax on February 01, 2007, 09:08:29 pm
Mosh Mosh Revolution. Make sure you're wearing your boots while you're playing.
Title: Re: If you could make 1 video game,what would it be?
Post by: Cashino on February 12, 2007, 01:32:19 am
Hmm...starting to get ideas for another game (yeah, I'm a maniac with a hyperactive imagination).

Only problem: which genre...

(except for cars, which has fairly limited gaming horizons in the first place, I can think of stuff for almost anything, just having trouble finding a starting point)
Title: Crazy-ass RTS
Post by: Cashino on April 14, 2007, 02:11:48 am
An RTS:

General: full 360 spherical camera with zoom (this means you can look over, to the side, under, etc.). [I have no idea how to incorperate unit commands with a full 3-D environment] Also features possible 1st person shooter/flight simulater. This is done by taking command of a specific unit (any unit in the game, though it's more worthwhile for some, but most are just for fun; however, it's possible to take even the weakest armed unit and score huge number of kills despite limited power by using stuff like head-shots, taking cover, etc.). For Carriers and stuff with several turrets, however, you can concentrate fire at areas and guide shots for better accurecy. Weapons in 1st-person mode are fixed to what they got when they left the factory, however, so no salvaging weapons from fallen foes. In 1st-person mode, however, it's possible to hijack and commandeer stuff like tanks, mechs (really tough since they have cockpit shielding, but snipers are handy), and turrets. Upgrades also exist. However, after commiting an upgrade, the cost of cooresponding units also increases, like the Personal Ballistics Generator, which resupplies ballistic-using units automatically and on the fly, would increase the cost of units that use ballistics. Additionally, units that use bigger/more ballistics cost even more than one of a smaller/slower caliber.

Supplies are delivered using special transports that can use all styles of transportation (so some can fly, some are driven, some are submarines, etc.). These transports first stop by a supply depot to pick up supplies and then deliver them to units, with the number of supplies that can be carried depending on the efficiency speed chosen and the tech level of the transport. (this system was used in the game Earth 2150 and The Moon Project; but I'm expanding on the concept). There are also mobile refitters which can be supplied and they refit the units on the field (fix and resupply).

The beginning unit(s) are Commanders (lack of better term). They are the starting units of the games, and essentially the life-blood of the player (they are actually superweapons that can take down whole galaxies single-handedly when fully upgraded with their own personal set of ungodly expensive upgrades).

Unit weaponry can be individually customized with certain weapons before being set into factory building cues. Larger scale-units can be customized at any time given enough time to reset the weapons.

Size: Literally galactic-scale warfare (with some stages that span a gigantic area, almost literally universal scale). Can command single units the size of humans all the way to a fleet the size of an entire galaxy (or a superweapon the size of one). Due to the size of the ships, possible to employ small units (like infantry or small mechs/tanks) into bigger units as invasions from the inside and capture like that (or sabotage or even destroy, like self-destruction or destroying the main reactor). Can also use/built orbital platforms to attack planetary surfaces from the comfort of space. Planets are made small by this scale, but still necessary to conquer and maintain because they provide the best resource per area ratio. Also, planets can have weapons that can strike things from space, so a planet can be turned into one massive defensive fort (although possible to build space stations that act like forts as well). Will also feature stuff like Black Holes (essentially a massive neutral obsticle that can be destroyed, but will result in a utterly gigantic explosion, even by this game's size).

Unit to environment interaction: Everything in the environment is destructable, like Company of Heroes. However, since this is a much larger scale, this means even planets are destructable with a large-enough weapon. Even mountains can be flattened. If an explosive is big enough (but not big enough to wipe out the planet), it's possible to have an entire continant dropped below sea-level so where the continant was is now an extension of the nearby bodies of water. Also, there is real physics in the game, so a rail gun slug shot from space into the atmosphere (assuming the slug isn't annihilated during atmospheric entry) will slam into the land creating a massive crater and explosion due to sheer velosity. Impact size is effected by speed and density with size (some things with be large, but not necessarily heavy/dense; vice versa also applies). All planets have weather, which is effected by the ongoing action.

Weaponry:

Weapons are sorted into four categories: Ballistic (think bullets), Energy (lasers, etc.), Explosive (bombs, torpedos, etc.), and Experimental (see below).

   Ballistic: Land-based weapons will consist of guns and shells that operate like nowadays weapons. Coil Guns and Raid Guns can be used on land and space battles, although it's a lot cheaper to use "current"-styled weapons for land battles. However, "current"-style weapons won't work in space (or places without an air density of a certain level, anyhow). Initially, all units that use ballistics need to be resupplied using supplier aircraft and stations until upgraded with the Personal Ballistics Generator. Very large scale units come already equipped with a Generator that can be upgraded (individually) to be more efficiant. Infantry cannot be upgraded with these generators, although they use a lot less ammo than other units. Good vs. everything, but not exactly top-grade damage

   Energy: Lasers, electric-blast cannons, shockwave generators, energy cannons, EMP, stuff like that. Can be used on land and in space. Energy-based weapons have a "coolant" level instead of ammunitions, due to heat generated by firing. Coolant is supplied by supply craft until Personal Coolant Generator is researched. Damage is lower with range, but overall range is extreme with the damage reduction being fairly low. Larger scale units come pre-equipped with one that can be upgraded for better efficiancy. Best vs. units with explosives. Weak vs. shields and reflective armor

   Explosive: anything that makes a big boom. Everything to stuff like shoulder-mounted missile launchers to interplanetary nukes. Smaller scale explosives ranging from infantry to large-mech size need a supply craft in order to get more. Must be supplied directly by a supply craft or a refitter; there are no personal generators except for carriers and extremely large-scale units (capital ships chiefly). Can be upgraded with various features, like homing for the smaller scale weapons or tactical warheads for the bigger ones. Best vs. heavily armored units and clusters of units. Weak vs. anti-missile probes and devices

   Experimental: These are the most advanced and destructive weapons in the game, so powerful that they have to have their own category! Think Death Star powerful. Have to be built individually as a unit then the unit upgraded to carry the weapon. Some ideas I got are a Black Hole Bomb, which is basically an unstable black hole held in a time-space rift that breaks upon detonation. The Black Hole collapses upon detonation, releasing an explosion big enough to take out a galaxy at its smallest scale (some timed final missions with create bombs to take out the universe as a last-ditch attack). Others are planet-destroying rail guns (basically fires a slug that disrupts a planets weather and orbit until the planet explodes). Also, experimental weapons can be built in bulk, so surroud a guy with black hole bombs and make him think "FUCK!" before atomizing his entire fleet. Pwns everything.

Units: infantry, tanks, mechs of various sizes, aircraft, flying fortresses, bombers, space ships, space stations, carriers, cruisers, battleships, etc.

Resources: Just two. Stealing names from SupComm, Mass and Energy. Mass can be converted into energy and vice versa. Resources can be mined from planets and stuff like that. Some space stations can also supply amounts. Resources can be infinitely mined/generated. Also, some game modes will have infinite generated resources (stealing again from SupComm, "Infinite Wars"), where players basically build like mad to annihilate all that stand in the way. Also a storage/reserve in case of use>production. Short story: exact same resource system as Total Annihilation except mass can be turned into energy instead of that being only energy to metal.

Game Modes:

Infinite Wars: infinite resources generated, so don't have to build resources.

Annihilation: Destroy all your opponants and all of their units.

Political Overthrow: Capture at least one of the opponant's Commanders. Use of EMP weapons, special virus devices, and capture bots needed.

Spacial control: control the space around all the planets (planets don't need to be captured).

Planetary control: control all the planets (duh).


Whew...I think...that's all of it...

EDIT: woops, forgot about:

Music: fully orchastrated for that epic feel.

Carriers can be set to ferry (like SupComm) with factory rally points as well.


[If any of you haven't noticed, I'm mixing a bunch of good ideas from various games and putting them together into a behemoth]
Title: Re: If you could make 1 video game,what would it be?
Post by: bfg00 on April 14, 2007, 11:48:03 am
Wow, that sounds really intense.  I would like to see that implemented.