Sogna Digital Museum Forum
Non-Sogna/VIPER Discussion => Non-Hentai Video Games => Topic started by: importgamer13 on August 11, 2006, 01:55:58 pm
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Sounds like we have RPG players here...
The first RPG video games i played were Final Fantasy (NES),Final Fantasy 2 (SNES) and Phantasy Star 2 (Genesis).RPGs were a new thing to me,and to this day i have alot of RPG games,though i think my top ten faves that i own are...
(No particular order)
1. PSO Plus (Gamecube)
2. Phantasy Star Collection (GBA) (PStar 1-3)
3. Phantasy Star 4 (Genesis)
4. Ranma 1/2 RPG- Secret Treasure of the Red Cat Gang (Import SNES)
5. Sailor Moon- Another Story (Import SNES)
6. Star Wars- KOTOR2 (Xbox)
7. Star Wars- KOTOR1 (Xbox)
8. Final Fantasy Tactics (PS1)
9. Final Fantasy Chronocles (PS1) (FF4 and Chrono Trigger)
10. Final Fantasy Origins (PS1) (FF1 and 2)
What are some of your fave RPG's?
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Here's my favorite ones:
1- Destiny of an Emperor (NES) *The first RPG game that I played*
2- Breath of Fire III (PSX)
3- Shin Megami Tensei Nocturne (PS2)
I really like Destiny of an Emperor :)
(http://www.consoleclassix.com/info_img/Destiny_Of_An_Emperor_NES_ScreenShot2.jpg)
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These are my top ten favorite RPGs:
1. Chrono Autoparts
2. Final Autoparts 7
3. Secret of Autoparts
4. Tales of Autoparts
5. Seiken no Autoparts Densetsu 3
6. Wild Autoparts
7. Skies of Autoparts
8. Makai Autoparts
9. Legend of Autoparts
10. Phantasy Autoparts Online
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^lol
I can't get into RPGs very easily, unless I just happen to really like the characters and story like in Breath of Fire 3.
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^lol
I can't get into RPGs very easily, unless I just happen to really like the characters and story like in Breath of Fire 3.
That's why i'm very selective about my RPG's.Each one i have are because of characters,story,fighting system or what have you.I don't think anyone would willing keep playing a game they didn't like....lol
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I'll drudge through anything with a good story. Having said that, my favourites list looks similar to Hyperguy's, minus random autoparts.
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The last non-hentai RPG I played was Mega Man X Command Mission. Just don't have the time for the long rpgs these days.
I do remember being totally absorded in Chrono Trigger when I had the time for rpgs.
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Dude WTF you forgot the classics.
Autoparts Brave
Legend of Autoparts III : A Muffler to the Past
and EverAutoparts!
=(
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My list? In no order of preference:
1. Riviera: The Promised Land. (GBA)
Riviera is the first non-FFT-style RPG I've played in a long time that actually requires some tactical depth. In battle you can't use everything you're lugging round in your Giant Item Bag(TM) whenever you want, you you have to take into even greater account the weaknesses and strengths of each monster and party member: battles can end up extremely hard if you don't plan properly. Whoever Sting uses to compose music has earned his job about three times over. Also, the hero is neither mysteriously silent, nor is a whiny little bitch.
2. Chrono Trigger (SNES)
Chrono Trigger has not now nor has ever failed to kick total and complete ass. While time travel stories have infinite potential to fail miserably, Chrono Trigger managed to put together so many disparate characters and elements almost seamlessly. Each character had their own ongoing story that remained as a continuous element throughout the game rather than simply being one section of the plot. The fact that it was backed up by what was probably the best musical score to accompany an RPG certainly didn't hurt in the least.
3. Shadow Hearts (PS2)
Shadow Hearts is certainly a departure from most RPG settings, as the game was built on a gothic-horror overtone which gave it a Cthulu-esque feel. This game has some of the most bizarre (and slightly unsettling) enemies and environments ever to show up in an RPG. The main grace of the game, however, has to be in its characters. While Yuri Hyuga may look the part of the pretty boy, he fights, he drinks, he curses, and he hates the fact that he has to go on these quests All the Damn Time. Besides, you have to respect a guy who caves in half the face of the main villain.
4. Shadow Hearts 2 (PS2)
While Shadow Hearts was mostly serious, the direct sequel is almost an RPG parody, featuring one of the most odd collection of party memebers that I've seen. Especially fun is the kleptomaniac Pro-wrestler-superhero-vampire (wate whut?). Yuri, of course, returns. The battle system itself is an expanded version form the first game, opening up a number of new tactical options.
5. Phantasy Star series (Master System, Genesis)
I've decided to lump them all into the same group because the series has to be taken as a whole. The Phantasy Star games were really the first attempt at a semi-serious RPG. The tradition of the silent protagonist was brought to an end, and Sega had created a single, continuous world. The story itself was not abandoned between sequels, and the series did sport a couple of firsts for the genre: It was the first time a major ally character was killed, the first one to support the idea of having more characters than one could immediately have in one's party, and the first one to have a major planetary catastrophe. The RPG genre owes more to the PS series than it may be willing to admit.
6. Destiny of an Emperor 2 (NES)
While DoE was the first step in popularizing the Romance of the Three Kingdoms as its own genre, the second game of the series was excellent, especially in the fact that it generally was more faithful to the original novel. The gameplay was far improved, and opened up a far greater number of viable options in battle. Certain generals were better for certain terrain than others, formations were applies, and so on. The music, graphics recieved a bosst from the orginal game, resulting in a far more pleasent experience.
7. Grandia (PS1)
Grandia is probably the first and only game I've encounterd where one's goal, at the outset at least, isn't to beat some bad guys. The character is out to explore the unknown and unseen parts of the world he lives in, becuase he can. This alone makes it highly notable, and the semi-active battle system makes the gameplay not unpleasentm if a little easy.
8. Wild Arms (PS1)
Wild Arms is, like Shadow Hearts, a victim of Final Fantasy's success: They were both games that were better than their contemporary Final Fantasy installments, yet didn't recieve nearly as much attention as they should have. While Final Fantasy was erasing the line between "profoundly cryptic" and "pretentious bullshit", Wid Arms was dedicated to telling a wonderful story, despite its silent protagonist. The game lacked the hideous micromanagement that would plague later RPGs, and the villains, even now, don't fail to impress.
9. Final Fantasy VI (SNES)
This Final fantasy game should be notable alone for making someone who dresses as a clown be one of the most memorable and revered RPG villains ever. The fact that the game was able to maintain the development of so many different characters is a coup in and of itself, though the sheer number of party members could be a little bewildering at times. The split-party quest (Phoenix cave, Kefka's tower) was a way for one to use almost everyone you had managed to pikc up throughout the course of the quest, and the final confrontation was one of the most satisfying conquests I've ever had in an RPG. However, this game did introduce the Unavoidable World Catastrophe, which plagues RPGs to this day.
10. Parasite Eve (PS1)
Yes. it was only ten hours long, if that. However, it was ten throroughly enjoyable hours, which I would gladly take instead of the 50-hour bloat that tends to be the standard of the industry. The control was amazing, especially in contrast to the "Walk like a tank" control scheme in most survival horror games (Parasite Eve 2 actually took a step backwards in control). One thing is for certain: I'd like to see more modern-era RPGs where guns are actually very useful.
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R-9: Skies of Arcadia doesn't make the grade? :(
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Damn straight. I keep telling all you fine folks to go pick it up (its only $20) and prove me wrong. At least I've got DualSoul on board.
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SMT: Digital Devil Saga is great.
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Damn straight. I keep telling all you fine folks to go pick it up (its only $20) and prove me wrong. At least I've got DualSoul on board.
Skies of Arcadia is one of two games that made me buy a Dreamcast... the other being Soul Calibur.
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I was so psyched about playing Skies of Arcadia (illegally!) and was so dissapointed when I finally did. Terrible graphics, terrible gameplay and a terrible startup. Couldn't get into it at all.
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I presume by illegelly that you're playing the dreamcast hacked version, where its got the files compressed to fit on 700meg cd-rs. It has to decomrpess the game on the fly so of course you're going to see terrible gameplay and performance. Go get the real thing or the even better Legends version for GC.
(Still, I liked my "illegal" copy well enough to go find the real thing within 2 days of starting it.)
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Yeah, that sure explains why every game I've burnt and played plays just like it should. It was typical, boring, turn-based RPG trash and that's why the gameplay sucked. And I still say the graphics are terrible, even for the time. The Dreamcast was capable of close to XBOX quality.
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i like the Final Fantasy series. My favorite one to play is FF VII.
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Yeah, that sure explains why every game I've burnt and played plays just like it should. It was typical, boring, turn-based RPG trash and that's why the gameplay sucked. And I still say the graphics are terrible, even for the time. The Dreamcast was capable of close to XBOX quality.
It says RPG thread. Not Real-time Action RPG Thread. Don't discount 90% of the RPGs becuase you don't like the turn-based style. RPGs also do not need overwhelming graphics. They didn't in 2000 and they still don't now. Furthermore, Gamespy or some site like that gave it the award for best RPG music of all time, so it still has high quality about it even if you don't like the graphics.
With all your neativity I strongly question whether you played more than 5 hours into it. If you did, ok, thats your opinion. If not, don't judge it unfairly.
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See, this is the problem with 95% of all RPGs: having to play it for X amount of hours (X being an integer from anywhere between 1 to 20) in order to find enjoyment. Video games, good ones, usually take no more than five minutes for your attention to be captive. If, at any point, you find yourself asking why you're still playing Game Y, then it failed to keep you entertained.
A few years ago, I was told by an old friend of mine that Xenosaga got good at about the 20 hour mark. I am not exaggerating. During that nearly-a-day, I could easily find less painful stimulation, like stepping on a nail while barefoot, playing chicken on a railroad track or watching Love Hina.
So, to put a point to all of this: if a game can't grab you in five minutes, it fails. Straight up.
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1. Final Fantasy 1 (NES)
2. Dragon Warrior 1 (NES)
3. Crystalis (NES)
4. Final Fantsy 2 (USA SNES)
5. Zelda 2 (NES)
So, to put a point to all of this: if a game can't grab you in five minutes, it fails. Straight up.
...Unless you don't suffer from ADHD, that is.
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Oh, and 6., Wanderers from Ys III.
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It says RPG thread. Not Real-time Action RPG Thread. Don't discount 90% of the RPGs becuase you don't like the turn-based style. RPGs also do not need overwhelming graphics. They didn't in 2000 and they still don't now. Furthermore, Gamespy or some site like that gave it the award for best RPG music of all time, so it still has high quality about it even if you don't like the graphics.
With all your neativity I strongly question whether you played more than 5 hours into it. If you did, ok, thats your opinion. If not, don't judge it unfairly.
First, RPG stands for Role Playing Game. I'm not sure if you knew, but the term "RPG" covers a pretty wide variety of games. MMORPG, LARP(G), and the many variations of console and computer RPGs.
Second, I never said RPGs need overwhelming graphics, but the fact that SoA has shitty graphics doesn't help.
Third, I don't give a shit about what Gamespy thinks, or any other site/publication like that. They're only good for providing news, not opinions (in my opinion).
And, last, I specifically said I couldn't get into it, which must mean that I didn't play for too long. Typical turn-based trash. I'm glad you're satisfied with that sort of thing, but I need more than what it provides.
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So wait, if I play a game that I am currently not liking, but if I play it until it hits that magical "good" point, I'll end up liking it? Even if during the times of the game in question I am completely bored stiff and am resisting the temptation to put in Devil May Cry or put a bullet through my skull? Well then shit; I oughta get this ADHD checked out then. I'd hate to say something incredibly stupid that makes me sound retarded.
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Hi! we're Khris and HMD, and we're almost 14! We'll jump in a thread where others are reminiscing about old RPGs they like and talk bad about them!
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Wait a second. I didn't realize we couldn't express distaste for certain games. My bad, guy.
HEY GUYS, TOP GAMES! ^_^
1. Vandal Hearts I
2. Vandal Hearts II
3. Secret of Mana games
4. Shining Force games
5. Dragon Warrior VII
coolies, huh? ^___^
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My Top 10 RPGs:
1) Chrono Trigger
2) Secret of Evermore
3) Legend Of Dragoon
4) Final Fantasy 7
5) Live-A-Live
6) Final Fantasy 4
7) Dragon Quest 8
8) Earthbound
9) Threads Of Fate
10) Final Fantasy 10
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Wait a second. I didn't realize we couldn't express distaste for certain games. My bad, guy.
HEY GUYS, TOP GAMES! ^_^
1. Vandal Hearts I
2. Vandal Hearts II
3. Secret of Mana games
4. Shining Force games
5. Dragon Warrior VII
coolies, huh? ^___^
:) Yeah, well, sorry I got pissed. :)
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So wait, if I play a game that I am currently not liking, but if I play it until it hits that magical "good" point, I'll end up liking it? Even if during the times of the game in question I am completely bored stiff and am resisting the temptation to put in Devil May Cry or put a bullet through my skull? Well then shit; I oughta get this ADHD checked out then. I'd hate to say something incredibly stupid that makes me sound retarded.
I had the exact opposite problem with Final Fantasy 7. It was good out of the gate, but faded in the stretch.
My biggest complaint about a number of RPGs nowadays would have to be, for the most part, their excessive length. They try to stretch too little story over too much time. Chrono Trigger, Secret of Mana, and Riviera are about 20+ hours of awesome (Even though it feels like one-third of SoM is leveling up your magic), Parasite Eve was nice, well-paced 8-10 hours. I just can't see myself investing 70-100+ hours into any game that's not Ultima IV (or V, for that matter).
HMD describes a variation of another beef I occasionally express, known to me as the "Get to the Point" problem. If an RPG dicks around with me too long before getting to the meat of the story, then it's not really worth my time (And in Xenosaga episode I, I'm not sure they ever even really Get to the Point).
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Soemthing i really like about RPGs is the characters,their backstory,how you can upgrade their abilities,and how they interact with everyone else in the game.
Another feature i like about RPGs(not all of them have it,though)is creating your own character.You could make someone that looks similar to you.Or,say if in real life,you've always wanted to be a bigger,stronger person.Well,in PSO Plus,you could make yourself in a big bulky android if you wish.
Ever have something you've always been curious to see,say a healer that uses a sword?Look at Final Fantasy Tactics.Make yourself into a Priest that has the Equip Sword ability!
in Star Wars KOTOR,a good way to inspire morale in your party is to talk to your party members and find out what's troubling them,such as the way Mission Vao feels about her missing brother.
Games like Chrono Trigger and Sailor Moon- Another Story even have multiple characters combining magic attacks.With Chrono Trigger it's 3 characters,and in Sailor Moon- Another Story,you can even get all 5 of your party members to do a team magic attack,which can differ on what battle formation your Sailor Senshi are currently formed up in!
RPGs have come along way in recent years.You can even upgrade your weapons and armor in games like KOTOR and putting additional Units (Such as Cure/Freeze) into the slots of your armor in PSO Plus.
I guess i like RPGs overall because they utilize and stretch the imagination,weather it's older games like Final Fantasy 2 and Phantasy Star,to recent games like Elder Scrolls-Oblivion,and the upcoming Phantasy Star Universe.
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My biggest complaint about a number of RPGs nowadays would have to be, for the most part, their excessive length.
Agreed. For a long time 20-40 hours was the right mark. Then all of a sudden it jumped up to 70-100. A few, Skies of Arcadia (about 70) and Tales of Symphonia (about 100) are tolerable, although still a little long in some parts. Others, like Dragon Quest VII (110) or Tales of Legendia (130!), progress too slowly to be as enjoyable as they should be, had they dropped some of the more tedious parts of those games. I used to be able to work an RPG into my schedule over the course of a month to a month and a half. It took me two and half to finish DQ7 and nearly four to finish ToL. That's too long.
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I don't mind RPGs with excessive lengths. Mostly because I typically make them longer by power-levelling my characters in zones that I have no business staying in.
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I don't see how you could do that for a standard bread 'n' butter RPG.
You can tell that you hate turn-based battle systems when you tend to choose the auto function before anything else.
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I power level like hell in turn-based RPGs. 2 or 3 hours of levelling makes all the difference when later on you can blow through the harder battles like they were nothing. In FF7, I got everyone's level 3 limit breaks before reaching Junon the first time. In doing so, I nearly maxed a lot of elemental materia and counter-attack materia. Later, when fighting enemies with element-based attacks, It's Elemental-Stupid Fucking Powerful Element Materia in the armor, I'm immune, I own. Get big limit break, do big damage, own. Counter attack twice per turn, own. Own own own own own, all for 3 hours in the stupid cave after the swamp.
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See, that's precisely why I can't get into that sort of game. At least with the pseudo-action RPGs, you have to be able to dodge. In a tactics RPG, you have to actually arrange an army to defeat the other army, or accomplish whatever task you're supposed to.
Turn-based doesn't give me enough to really think about. It really is a type of game that anyone can complete.
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Yeah, though in some tactical RPGs, there seems to be too much to think about, at least for me. Front Mission 4 was great, but I'm managing HP for 4 different parts of my giant robots, HP of my pilot, skills, ammo, action points (which let me act during a turn), unit placement, unit maneuvers, what weapons I'm using, what equipment I'm wearing, and so on.
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Haha, and I happen to love that shit. There's so much control, and so much that you have to think about.
I guess I just like games to give me a complex challenge.
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I played and finished Front Mission 3. It's an adjustment for me. It took a while until I could take it all into consideration and manage it efficiently.
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RPGs are my favorite kind of assault weapon.
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Well, heres my list:
1.Riviera(GBA)
2.Skies Of Arcadai:Legends(GameCube)
3.Grandia(PS1)
4.Tales Of Symphonia(GameCube)
5.Final Fantasy VIII(PS1)
6.Tales Of Phantasia(GBA)
7.Star Ocean:Till The End Of Time(PS2)
8.Chrono Trigger
And thats all i can think of now.
I'd add my favorite SRW's to the list, but then it would be a SRW-only list
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RPGs are my favorite kind of assault weapon.
Couldn't afford an accurate weapon, huh?
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Couldn't afford an accurate weapon, huh?
Well TOW's are rather expensive.
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I think I had started a firearms and weapons thread a LONG time ago.
I think I'll bump it for the sake of this discussion.