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Non-Sogna/VIPER Discussion => Non-Hentai Video Games => Topic started by: Regdren on August 05, 2006, 06:46:51 pm

Title: Ragnarok Online: Our Guild and War of Emperium
Post by: Regdren on August 05, 2006, 06:46:51 pm
After today's WOE in which Hyperguy, JG and I participated alongside a friendly guild, we've decided on a couple of things.

1. WoE is really fun.
2. It would probably be better if we were good at it.

In order to be good at WoE and compete against the other strong guilds we will need many more guild members, reborn characters, and PvP-specific gear which, not surprisingly, is the most expensive. This is a tall order. On the plus side, I think that if we do this, we can do it better than most of the guilds out there on Lightside.

We in the Congress of Awesome have some decisions to make. The biggest one will be how much we intend to dedicate ourselves to WoE. It will take a lot of work to get good at it, and there is no shame in decding that we'll just be a for-fun guild. If we do decide to compete, here are a few things I have in mind.

The trickiest will be recruiting people to our guild; I'd like Hyperguy to deal with that and tell us what he thinks, but what I think is that people who want to be in our guild should be aquainted with this site. Their reaction to it will be a good indicator of how fun they will be to play RO with. However, if they're going to join WoE they should be fairly active in-game as well.

Gear will also be difficult. Everyone should have cranial guards/shields but because they're so useful the price will be high. Hydra weapons, Blacksmith-forged weapons, unfrozen armor will all be a drain on our resources. The @ss command (no, I'm not kidding) will help you find good deals from street vendors but there are limits to this. We need good ways to make the kind of money we need for PvP gear.

As far as characters go, we could really use an Asura-strike monk. Emperiums count as small, holy creatures. A shadow-dagger wielding Assassin will kill it pretty quick and is likely to spam strong healing items while trying to capture the castle. An Asura monk with a good supply of Blue Potions is the best way I can think of to fight this. Also, though I hate to say it, we should get an Emperium killing 'sin ourselves at some point. A forger smith and equipment-coating alchemist would also be helpful in our guild but are probably less vital than the first two.

So, let me restate the big questions: should we aim to be competitive in WoE? If so, how will we do it? This thread is for attempting to deal with both of these questions. Fire away.
Title: Re: Ragnarok Online: Our Guild and War of Emperium
Post by: ROMate on August 05, 2006, 11:13:20 pm
I agree that we could do it. Centurion thinks we've got a good set-up already, but that it just needs some fine-tuning with equipment and whatever. I'm not sure if I'd want to or not though. It'd be fine to participate in WoE, but I would also like to have just goofy fun now and then too.
Title: Re: Ragnarok Online: Our Guild and War of Emperium
Post by: Mediocrity on August 05, 2006, 11:57:26 pm
My Priest has absolute shit for gear (I'm pathologically unlucky and I don't have the hours to burn to go farming for chaff to sell), but I wouldn't mind doing WoE. She is FS, though she's built more for PvE parties. Still, if she was reborn, I could spec her towards being WoE Support. I dunno if that's different than regular support, but...yeah.
Title: Re: Ragnarok Online: Our Guild and War of Emperium
Post by: JG on August 06, 2006, 12:11:52 am
Wate, whut?? My alchemist can equipment coat.... just, not efficiently (it REALLY takes a Creator to do it right)  Might help if we had more than one wizard, too, to cast area attack spells on castle bottlenecks (of which there seemed to be a great number in the two we tried)

WoE is goofy fun.  Plus there's lots of time throughout the rest of the week for goofing off.  You want to talk about fun?  I came to Hyperguy's rescue and saved his ass at one point after he got slowed.  Level 79s don't often get the chance to save 95s. I feel much better about my character after that little episode.  (I'm sure he saved me a few times, too, but hes so much higher-leveled - he's supposed to protect me, not other way around.)

I think HG, Regdren and I did a pretty good job of working together.  Problem was the other two clans we were working with didn't coordinate with us or their other guild members.  They'd go in one by one instead of a group.  Not stay together (faster characters would leave slower ones behind), and would often go in right as another guil was taking the castle, meaning we'd all get booted halfway though our raid. It was my first time in WoE, and it only took a few tries to realize the basics:
1) Thou shalt assign a party boss and follow his orders.  We did this, yet, over half the team refused to listen to HG and it undoubtedly cost us a great deal of wasted time and effort.
2) Thou shalt not invade right after another guild has gone in, unless you're guild is much bigger than their's or your combined effort is needed to take the castle (in which case, you'll probably lose it when that guild comes back...)
3) Thou shalt only invade right after the castle has been taken.  The owners are weakest at that point.  Anytime earlier and you'll get booted when they claim the castle; any later and its more time for them to regroup.
4) Thou shalt knwo the name of the castle you are attacking by looking at the banners outside its entrance.  Watching for the notice that the castle is taken is the cue for #3.
5) Thou shalt always move as a group. Split up to take out area-effect mages but stay close so no one gets lost or outmanned.
6) Thou shalt attack certain enemies with everything you got.  Assassin Crosses, rogues, high powered mages or other high dodgers need to be ganged up on.  Certain classes can beat down others 1 on 1 without getting scratched.
7) Thou shalt avoid the well-known guilds.  If Relentless Fenrir or Legendary Guardians or the like are holding/attacking the same castle as you, its probably better to move on to another.
Title: Re: Ragnarok Online: Our Guild and War of Emperium
Post by: JG on August 06, 2006, 12:40:58 am
Our current guild members. I'm guessing on some of this info so PM me if its wrong/out-of-date.

FORUM NAME                               RO CHARACTER NAME        BASE LEVEL/JOB LEVEL & JOB



HyperguyHyperguy95/50 #4 Ranked Taekwon



RegdrenRegdren97/50 Wizard
"Anlaf81/? Priest



JG00Barton Sylva83/50 Spear Knight
"Estel Vyse76/45 Alchemist



Catt-ShinjiCoupe52/? Bard
"-Matthew-73/? Super Novice



R-9Larina71/? Assassin
"Arinala59/? Sword Knight



MediocrityLady Salome70/34 Priest



HG'sIndestructibleRoommateMetahorn65/? Grand Cross Crusader



CenturionCenturion65/? Spear Knight



?Taranil70/? Dancer
?Nissiku67/? Rogue
?Osuwari73/? Soul Linker
?Corneleus55/? Rogue

(If you own one of the last three accounts, let me know.)
Title: Re: Ragnarok Online: Our Guild and War of Emperium
Post by: Centurion on August 06, 2006, 01:03:50 am
I'm all for this WoE thing. I used to play alot back in the day, my only problem was not having the money to get all the good gear for it. I still did a half-way decent job. If we REALLY need more than one spear knight, I'll stay. if not, i'd be glad to pick up any character that we're low on. I can do basically anything accept merchant classes (because i dont like them. sorry, thats just me). Let me know, please.
Title: Re: Ragnarok Online: Our Guild and War of Emperium
Post by: ROMate on August 06, 2006, 01:09:08 am
Grand Cross Crusader is what I'm after, JG.
Title: Re: Ragnarok Online: Our Guild and War of Emperium
Post by: MMX on August 06, 2006, 03:46:07 am
private server WoE is alot different than iRO WoE o.o  Do you guys know the differences?  Does clownphobia have any info on that?
Title: Re: Ragnarok Online: Our Guild and War of Emperium
Post by: JG on August 06, 2006, 11:23:16 am
I'm all for this WoE thing. I used to play alot back in the day, my only problem was not having the money to get all the good gear for it. I still did a half-way decent job. If we REALLY need more than one spear knight, I'll stay. if not, i'd be glad to pick up any character that we're low on. I can do basically anything accept merchant classes (because i dont like them. sorry, thats just me). Let me know, please.
Having more than one spear knight is not a problem - from what I read we're highly useful in WoE.  Unless you're an AGI knight, you just about need a Peco, and theres no better weapon for a knight while riding Peco than a spear - so its almost a no brainer that we're the best type of Knights.
Title: Re: Ragnarok Online: Our Guild and War of Emperium
Post by: Centurion on August 06, 2006, 11:29:16 am
Having more than one spear knight is not a problem - from what I read we're highly useful in WoE.  Unless you're an AGI knight, you just about need a Peco, and theres no better weapon for a knight while riding Peco than a spear - so its almost a no brainer that we're the best type of Knights.
Alrighty then. In that case, I'm gonna stay on this track until further notice. My offer still stands.
Title: Re: Ragnarok Online: Our Guild and War of Emperium
Post by: Mediocrity on August 06, 2006, 01:21:32 pm
Quote
Lady Salome   69/? Priest
JL34 at the moment, and it's me.
Title: Re: Ragnarok Online: Our Guild and War of Emperium
Post by: Centurion on August 07, 2006, 01:22:15 pm
Just got Knight last night. Roomie got Sader and Chun Li is now monk.
Title: Re: Ragnarok Online: Our Guild and War of Emperium
Post by: MMX on August 07, 2006, 09:42:32 pm
Anyone know how to play a Vit Crusader for WoE?  I would like some advice.
Title: Re: Ragnarok Online: Our Guild and War of Emperium
Post by: Hyperguy on August 08, 2006, 03:16:44 am
At first I thought that if I trained a lot of high level characters it'd be great for WoE, but then I realized something; I can only play one character at a time.  So even if I did train an end all dominating Sin X, it'd mean that I wouldn't be using my taekwon, whom in some ways is much better for WoE.  Like for example, how I can get into the Emperium room much more quickly than anyone by finding the balcony warp at the start of the map and going to the Emp directly.  I guess effectiveness really depends on the situation, but you're not going to see many taekwons in WoE so I think that puts us at an advantage.

However, having a high level Sin X on our team would be a great asset, so we'll just have to try recruiting one, or least try recruiting a thief in hopes that they'll eventually grow up to be a high level Sin X.  Since our guild's big on helping each other out anyways it wouldn't take long to help them or any other new recruits level.


As far as recruiting people goes, we've discussed this a few times and I for the most part agree.  It's great that a lot of people from the forum are playing, but there's many more on Clownphobia, so I think a healthy number of people from both would be good.  It's kind of interesting in that if we all met each other strictly through Clownphobia and made a serious guild that we would have made a website so we at least have the luxuary of already having one complete with a forum.

As far as criteria goes I think it'd be best to recruit people we could get along well with.  Since we're all leveling anyway even the weakest in the guild would get stronger if they were active so strength shouldn't always be a factor.  Like Regdren said before, their reation to the site should also be a factor.  They wouldn't necessariily have to be active on these forums but if they're not offended by the site it that should be a good indication of how well we'll be able to get along later.

As far as WoE goes, here's some setups that I think would be helpful.

Asura Strike Monk: Like Regdren said, these guys are absolute nuts when taking out a single opponent and would be a big help against Sin Xs.

Priest and Crusader: With Holy Cross a sader could effectively block off a hallway and damage characters as they try to scramble by.  The Preist would serve to recover HP lost when using this skill.

Bard and Dancer: I'm not sure if you've heard of it, but they have a duet called Loki's Wall that disables all skills within a 9x9 area.  This would be absolutely perfect for defense when people are rushing in as we're breaking the emperium.  People in our team standing outside of the area could heal the dancer and bard while mages on the outside could send down waves of spells upon enemies as they enter the area.  Sin and Rogue's couldn't use hide to get past it, characters couldn't use healing spells while in it and generally would have to rely on basic attacks while we take them out from a distance.

Hunter: A hunter would be really useful for WoE in that they can set down traps and take out enemies as they enter areas much faster than mages can with spells.
Title: Re: Ragnarok Online: Our Guild and War of Emperium
Post by: Centurion on August 08, 2006, 03:23:42 am
As far as WoE goes, here's some setups that I think would be helpful.

Asura Strike Monk: Like Regdren said, these guys are absolute nuts when taking out a single opponent and would be a big help against Sin Xs.

Priest and Crusader: With Holy Cross a sader could effectively block off a hallway and damage characters as they try to scramble by.  The Preist would serve to recover HP lost when using this skill.

Bard and Dancer: I'm not sure if you've heard of it, but they have a duet called Loki's Wall that disables all skills within a 9x9 area.  This would be absolutely perfect for defense when people are rushing in as we're breaking the emperium.  People in our team standing outside of the area could heal the dancer and bard while mages on the outside could send down waves of spells upon enemies as they enter the area.  Sin and Rogue's couldn't use hide to get past it, characters couldn't use healing spells while in it and generally would have to rely on basic attacks while we take them out from a distance.

Hunter: A hunter would be really useful for WoE in that they can set down traps and take out enemies as they enter areas much faster than mages can with spells.

Offer still stands. If it turns out we need less cowbell and Vit KNight, I can be a Priest or a Hunter. I refuse to touch bards or dancers.
Title: Re: Ragnarok Online: Our Guild and War of Emperium
Post by: Mediocrity on August 08, 2006, 09:23:47 am
Wonderful ideas, HG.
Title: Re: Ragnarok Online: Our Guild and War of Emperium
Post by: Centurion on August 08, 2006, 11:57:35 am
Anyone know how to play a Vit Crusader for WoE?  I would like some advice.
Err. No idea. Gamefaqs has some decent guides for Crusaders in general, but for WoE honestly there's minor skill tweaking, if any... and then a huge equipment overhaul.
Title: Re: Ragnarok Online: Our Guild and War of Emperium
Post by: MMX on August 08, 2006, 04:57:11 pm
If it turns out we need less cowbell

NO SUCH THING YOU BLASPHEMOUS HEATHEN
Title: Re: Ragnarok Online: Our Guild and War of Emperium
Post by: Centurion on August 08, 2006, 10:16:05 pm
NO SUCH THING YOU BLASPHEMOUS HEATHEN

LOL! That comment made my day.
Title: Re: Ragnarok Online: Our Guild and War of Emperium
Post by: Regdren on August 09, 2006, 08:41:22 am
Yesterday's WoE went a lot better than before, mostly due to a 3-guild alliance. We're already allies with the Wings of Destiny, but we should also seek alliance with the third guild involved...unfortunately I don't remember their name. We should still look for ways to become self-sufficient; you never know when an allied guild might not be around. However, I think that this alliance is neccesary to stand up to the larger guilds on Clownphobia.

I noticed that the organization when defending was a lot better than when attacking. If I may say so, it's probably not because we were any better at it in the castle, but because defense is simply easier to manage. The biggest probem I noticed when attacking was that naturally faster characters, such as peco knights, tended to go really far ahead of the rest. Even our own guild was not immune. We should behave the same way in WoE as we would in a leveling party; don't get separated unless a duty specifically demands it (I'm thinking of Emp assassins, mostly). And if you do go that far ahead in a normal adventuring party, you really shouldn't.

Finally, I really think that Hyperguy can lead parties effectively, as long as the party follows his orders. However, eventually we might grow big enough that we'll have to divide into two parties due to space constraints. For that we'll need a goodsecondary commander who can coordinate well with Hyper for combined assaults or split team tactics, as the situation demands. We don't need to decided who would do this right now; for all we know, we may end up recruiting someone good for that. job. It's just something to keep in mind.
Title: Re: Ragnarok Online: Our Guild and War of Emperium
Post by: Centurion on August 10, 2006, 05:22:00 pm
Could we somehow post WoE times and days? I'm still clueless. I just got on one day and everybody's like OMFG WoE! and i'm like >_< *sharts*. Maybe use the calendar feature or somethin, who knows?
Title: Re: Ragnarok Online: Our Guild and War of Emperium
Post by: Regdren on August 10, 2006, 09:39:08 pm
The WoE is held twice a week. Here are the times:

   * Saturdays - 3:00pm-4:30pm server time (US central)
   * Tuesdays - 8:00pm-9:30pm server time

It looks like this Saturday we'll be defending the castle our allies took last Tuesday. That should be a good way for those who haven't joined it yet to get a feel for how it goes. Plus they can always use more people.
Title: Re: Ragnarok Online: Our Guild and War of Emperium
Post by: Centurion on August 10, 2006, 10:02:15 pm
The WoE is held twice a week. Here are the times:

   * Saturdays - 3:00pm-4:30pm server time (US central)
   * Tuesdays - 8:00pm-9:30pm server time

It looks like this Saturday we'll be defending the castle our allies took last Tuesday. That should be a good way for those who haven't joined it yet to get a feel for how it goes. Plus they can always use more people.

Why, God, did I sign my life away to my state and join the Guard. I probably wont make it for Saturday's WoE. Even if I did, my crazy g/f would insist on hanging out with me :P.
Title: Re: Ragnarok Online: Our Guild and War of Emperium
Post by: Regdren on August 15, 2006, 08:11:11 am
I've been thinking about recruitment for a while, and I'd like to throw out some ideas on it. If you guys have any comments/opinions on any of this, pleaseplease respond and tell me what you think. This is about a fairly important aspect of our RO guild.

WoE requires a lot of active people for a guild to have a chance of success. At the rate we're currently recruiting, it's going to be several months before we'll have the numbers for it, not to mention the time it will take to gather the experience and equipment needed for it. For this reason, I'm considering advertising our guild in the Clownphobia forums.

Our website in not exactly safe for work, nor is it really appropriate for small kids. For that reason, I think it's a bad idea to link to it from Clownphobia. Fortunately most of the recruitment posts in Clownphobia don't link to a website at all; rather they request that applicants contact the guild leader in-game. I could request that anyone who wants to join whisper me, Hyperguy, and anyone else interested in handling recruitment. The downside is that whenever we're online we might get harassment from people who want to join or just bug us every now and then.

The ad itself will be fairly straightforward, along the lines of "Small guild looking to grow and eventually take part in WoE. Level is not important but you must be active and fun to hang out with online. Appreciation of anime fanservice a plus. Whisper Regdren or Hyperguy in-game for details.

There's also the issue of character classes. Our guild currently needs a support priest more than anything else, IMO. It's not right that we have to rely on people outside the guild any time we want to take on one of the tougher dungeons. I guess I could write something along the lines of "Support priest needed but other classes welcome as well."

The actual process of handling applicants would be a little more tricky. I think a trial period of 1 week where we get to know the recruits would be a good idea. That should be long enough to chat with him for a while, bring him with us in a group monster-hunt or two, introduce him to our website, and generally get an idea of what sort of person he is, Maybe Hyperguy could use the newbie title in our guild for this purpose so he can participate in Guild Chat during the trial. The final trick is how to decide on whether the new people are accepted into the guild. We could let Hyperguy have the final word, we could put it to a vote, or we could simply say "If you're not kicked out by the end of the week, you're in." It might be good to put together some specific criteria for what we're looking for in a new guildmate. For example, someone who can't show up during WoE hours is going to be at a disadvantage, not to mention someone who doesn't really show up during the trial week at all.

Hyperguy, I hate to say it but if we do this and start recruiting people we might not be able to have custom titles for everyone. Also, we should consider whether or not we should restrict the ability to recruit to certain people, and who these people would be. Since this is your guild, I especially want to hear what you think about all of this.
Title: Re: Ragnarok Online: Our Guild and War of Emperium
Post by: Claver on August 16, 2006, 06:30:16 pm
I am currently aiming at being a Shield Crusader.  I plan to up my defenses pretty high and get the heaviest possible shield I can find.  WoE sounds interesting, so I guess I can give it a shot.
Title: Re: Ragnarok Online: Our Guild and War of Emperium
Post by: MMX on August 17, 2006, 10:43:42 pm
I just tested out another completely different private server.  It's hilarious, because I've never seen teh active number of people online at once rise higher than 56 people.  And it has WoE.  I could probably make a one-man guild and rule half the castles >.>
Title: Re: Ragnarok Online: Our Guild and War of Emperium
Post by: Regdren on August 19, 2006, 08:44:10 pm
Our guild advertisement is up. You can look at it here:

http://www.clownphobia.com/forum/index.php?showtopic=93966

I can still edit it, so if you have any suggestions or comments please let me know.
Title: Re: Ragnarok Online: Our Guild and War of Emperium
Post by: Centurion on September 07, 2006, 08:19:40 am
I wont be raggin til atleast the weekend. Stupid school connection refuses to download anything at all... ugh.

note* Raggin- a slang term created by Centurion and pals way back when we first started playing Ragnarok. Raggin is a verb, meaning to play Ragnarok Online.

i.e. "Is Susy on the rag?"  "No, she just hasn't been raggin' lately."
Title: Re: Ragnarok Online: Our Guild and War of Emperium
Post by: King Zarkon on September 08, 2006, 12:48:30 am
lol thats a new one for the lexicon