Sogna Digital Museum Forum
Non-Sogna/VIPER Discussion => Non-Hentai Video Games => Topic started by: Hyperguy on July 05, 2008, 03:03:15 am
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A teaser site was released for the upcoming Nintendo DS port of Chrono Trigger:
http://na.square-enix.com/ctds/
Honestly folks, with Disgaea and Chrono Trigger both slated to come out in the 4th Quarter, there's no better time for RPG fans to own a Nintendo DS. Gameboy Advance kept 2D alive with new games and 16-bit ports, but now DS advances into legend by adding two of the finest RPGs of this generation and the last to the system's library.
New features for the DS version include touch screen functionality, wireless play, and a new dungeon.
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Don't forget that DS remakes of Final Fantasy IV (http://na.square-enix.com/ff4/) (July 22nd) and Dragon Quest IV (http://na.square-enix.com/dq4/) (September 16) are coming up this year, too. And with Tactics Advance A2 (http://na.square-enix.com/ffta2/) already out, Square-Enix is really hitting our wallets hard this year.
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And on a handheld system no less!
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Personally, Squeenix has a hard sell for me. I played the game a few times on SNES and such, and I just can't see spending another $30 on the game. I want Squeenix to stop emptying their nostalgia bank and come out with something truly unique for once.
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They already did. It's called The World Ends With You, and you should feel ashamed for not having played it.
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its still belts and zippers and big hair, though. guess those kinds of games just aren't for me is all.
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One of these days I'll get a DS.
Just like one of these days I'll finish Disgaea's storyline.
Or Pokemon Crystal.
. . .
One of these days.
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I wonder how they might implement the stylus with CT.
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Ayla can implement my stylus. If you know what I mean.
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Ayla can implement my stylus. If you know what I mean.
Terrible, just terrible. But somebody had to say it.
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And with Tactics Advance A2 (http://na.square-enix.com/ffta2/) already out, Square-Enix is really hitting our wallets hard this year.
I may have spoken too soon. Just shy of six hours in and I'm seeing major problems in playtesting and game balance.
Take for example the Camoa Cup quest. You can sign up for it after just a few quests under your belt (I think I had six, might be able to do it in as few as three.) There's no indication its going to be hard. But then they slap a no magic restriction on you that the enemies don't follow (unlike earlier FFT games where enemies had to abide by laws, too) and suddenly you can't heal or damage multiple foes at a time. And if that isn't a challenge enough, they then pit you 6 against 15. That's way too early in the game to frustrate the player with a no-win scenario. Sloppy.
So to get better, you take other quests to improve your skills. Again, crazy laws are created just to take away the greatest advantage you could possibly have in that match. You expect that, but then the game will find a way you make you break the law and lose the quest. Law says you can't attack any enemy more than 1 space away? Enemy will undoubtedly charm your black magic user and then you're hosed. Take away the black magic skill from your characters so you're physical-attacks-only? Game will give you critical hits every god damn time (trust me, I did it in three attempts at the Negotiation I quest in a row), which knocks the enemy back and for some reason that counts as an attack from two spaces away, even though it really wasn't. Hosed again.
Worst $40 Square has gotten out of me since FF8. Go play the first FFTA for a better gaming experience.
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Dude, the quest log shows the rank of the missions, the Comoa Cup being 19. I only take missions that underrank the next story mode mission, that way its on par with my characters. And not breaking laws isn't necessary to complete the quest, you just get some random goods afterwords, which you can obtain at any other point in time. Though I will say some of the laws suck ass, and it annoys me that enemies dont have to worry about the laws too. the law system in FFTA was much easier to exploit. :P
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laws in ffta weren't very hard on the enemies either. I once forced the boss of a mission to acquire 6 yellow cards and was no better off for it. sure, they may have followed the laws (sometimes), but they never really got in trouble if they broke them.
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Well I finally got past Negotiation I by positioning a character behind the enemy each time so that the criticals my attacks kept doing (still did 2 in the match) didn't knock back the dreamhares. The other stat raising quests were far tamer. Completed the Tomato quest and feeling a little better about the purchase now that those back-to-back quests that bothered me so much are out of the way.
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I'm just excited that Rhapsody and Disgaea are coming to the DS. ::Squees::
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I'm just excited that Rhapsody and Disgaea are coming to the DS. ::Squees::
Will Rhapsody look the same on DS? 0.o lol I got the original OST xD Mountainmen~
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Most likely. I doubt they'll redo the graphics.
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will the ds version have those annoying anime cutscenes and voice overs that plagued the psx version?
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Since none of the cutscenes from the PSX version have been shown I'm guessing it'll be a port of the SNES version.
It's certainly possible for them to include them given advances in storage space, but since that'd mean even more work I'm guessing they'll opt not to.
More info's been added to the official site.
Looks like it's MSRP'll be $39.99, and suprisingly it'll include 2 player Wi-Fi play.
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as much as I loved seiken densetsu 2 and 3 how the hell will multiplay work with chrono trigger I'm so fucking confused right now.
but on port of snes version - HOOREY.
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Didn't Chrono Trigger allow 2P to control the second (or third) character in the party? I know they could in Secret of Mana and I thought Square included that feature in the original CT as well.
Unfortunately details like these tend to be forgotten after 13 years...
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Didn't Chrono Trigger allow 2P to control the second (or third) character in the party? I know they could in Secret of Mana and I thought Square included that feature in the original CT as well.
Unfortunately details like these tend to be forgotten after 13 years...
I'm pretty sure you could'nt do that in Chrono Trigger.I don't see the point anyway.In CT you aren't free to move while in battle.
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I'm pretty sure you could'nt do that in Chrono Trigger.I don't see the point anyway.In CT you aren't free to move while in battle.
I'm certainly confusing this with another game but I seem to recall 2P could run around on screen (and get close enough to enemies to begin a battle) and control the battle action except when Crono does a combo with 2P's character. Even if this is not how it was in the original I presume this is what the multiplayer format will be like for the DS port, though I can't see how 4P gets any action in this method.
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I think JG is correct. I believe you could control one of the other characters but basically all you could do is walk around and control your character when his/her turn came up.
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Someone needs to plop the cart into ye olde SNES tray and power it on for us and find out for sure.
On a personal note, this is killing me: I'm either going senile in my old age or I have the video game memory equivalent of an elephant.
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or load up the rom.... or find the rom in old archive external HD that hasn't been used in years.... >_>
an elephant that never forgets.... TO KILL!
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Move around in battle, control only one character wat.
You guys are either terribly senile or Chrono wasn't a very memorable experience. The only actual movement in battle is done by enemies, and since it's a Square title, of course it played like any previous Final Fantasy (so you had control over all characters naturally).
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Move around in battle, control only one character wat.
You guys are either terribly senile or Chrono wasn't a very memorable experience. The only actual movement in battle is done by enemies, and since it's a Square title, of course it played like any previous Final Fantasy (so you had control over all characters naturally).
Where does the Seiken Densetsu series fit into that broad statement? Though I do agree that I'm not sure where this moving around stuff in combat is coming from.
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maybe that was possible on ps1 version 0_0
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Didn't Chrono Trigger allow 2P to control the second (or third) character in the party? I know they could in Secret of Mana and I thought Square included that feature in the original CT as well.
Unfortunately details like these tend to be forgotten after 13 years...
I don't think so. The only game I can recall with a setup like that is Legend of Mana for PS1. In my PS1 version of Chrono Trigger there's no visable option for it and I think I would have remembered if the SNES version had the option since I rented the game a total of 14 times before finally securing a copy as SNES titles were being pushed out(Pre-internet video game era).
My best guess is that the 2 player mode in the DS version will either be a versus mode or a set of minigames that'll hopefully include a 2 player version of the bike race from 2300 A.D.
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sorry when i said "moving around" i didn't mean in battle and then i was like "lulz" so never mind that moving around altogether
still think there was an option to pick commands with 2p...
and at the very least a 2p option for the bike minigame. though I may be channeling that Chrono Trigger bonus cartridge. God those roms were awesome. fuckin soundtrack at my finger tips.. then load up into minigame. those bonus carts were fucking awesome AWESOM EMAN AWESOME
i think there was even an artwork one. i'd take Ayla's sprite and have her doing various motions to make her bewbs bounce around. Mmm, pixel pr0n is so retro. Makin' me nostalgic.
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Chrono Trigger is without a doubt the most epic SNES game I've ever played XD
Another game that is similar to Chrono Trigger in playstyle is Black Sigil: Blade of the Exiled. It is pretty much a Chrono Trigger clone also for the DS but I think it will be enjoyable