Sogna Digital Museum Forum
Non-Sogna/VIPER Discussion => Non-Hentai Video Games => Topic started by: ROMate on May 10, 2008, 05:25:34 pm
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I love this series, even though the only one I've ever played is Star Fox 64. I loved Macbeth; it was the PERFECT rail-shooting experience for me, even though it used the Landmaster instead of the Arwing. Hell, it's probably because of the Landmaster that I loved it so much.
Anyway, ITT Star Fox discussion.
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I loved 64, but couldn't stand "adventures" jesus what a bad idea. "hurr hurr, lets make a star fox game WITHOUT THE SPASECHIPS!"
assault was pretty good, but they still didn't make the CPU capable of shaking stupid bogeys off, so you still have to save ass again.
Sorry to jet, but I'm in a hurry
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The original Starfox on the SNES was one of the hardest games for the platform, and 64 was a great remake. I don't know what the hell they were thinking with the Gamecube version.
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Yeah, I played Assault in a store I think, and I remember thinking it wasn't as good as 64. I skipped over the one without flying/shooting crap because, well...that's Star Fox's entire deal. Star Fox without shooting crap in a plane/tank is just wrong.
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The multiplayer isn't very good either in assault. It's 3rd person shooter style, and it DOESN'T work. at all. srsly.
I just want mah damn spash-ships and mah lazors.
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I love the 64 version, good times. I really liked the Independence Day level, Sector Y...come to think of it most of the levels were alot of fun. I really wish that the 64 version allowed co-op on the main missions, with each player taking a member of the team ala the versus mode. I also wish that there were more maps on the versus mode. I would love to see a new Star Fox game with the old 64 spirit on the Wii.
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Verily agreed about a Wii starfox gaem. I would like to see if they can make Wiimote controls successful like they did with Prime 3. (of course, different type of game there, but it would be easy to see using the wiimote to target, having a lock on, using the + pad for calling teammates, and other buttons to do the fun "BARRUL ROWL!" kinda stuff.)
And for heavensakes, make the team not be DUMB this time.
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They were smart enough in 64 that I didn't mind them. I've occasionally had them take kills out from under me or save their own butts while I was en route to bailing them out.
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I guess I was unlucky.
I still hate having to hear the "help me!" or "i got one!" liek: big deal, I got 10 in the time it took you to get one.
mouse hand hurts so much b/c ms paint. ow ow ow ow ow ow ow ow
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I remember playing SF 64 way back as a kid as well as the original. Although I heard you could use roll to deflect attacks in the SNES which they explained more in 64 so people could would actual use it.
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This thread is making me want to play SF64 again, sadly I don't own a 64.
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Get it on Wii. =)
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I loved 64, but couldn't stand "adventures" jesus what a bad idea. "hurr hurr, lets make a star fox game WITHOUT THE SPASECHIPS!"
Wasn't it originally developed as a non-Starfox game, but had the Starfox franchise crow-barred in at the last minute for some reason?
Anyway, I only really played the N64 Starfox game, but I fucking loved it. Those cheesy voices were delightful, and I loved playing the game and getting better at it. I remember the first time I faced Star Wolf(who are fucking great) I barely managed to shoot down one or two of them and failed to beat the mission in time. As I got better and better at the game though, I felt great satisfaction in shooting down all four gits and going down a different story path because of it.
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I was never very good at the 64 one, but it was fun. I also liked star fox adventures, a little. I really liked the last level, because it was classic starfox, and difficult. a co-op starfox would be in tents.
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starfox...CAMPING!
use C up to light your campfire!
Use tent pegs wisely!
Player 2 beware! Star wolf in the bushes! don't go pee!
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You'd go to use the bush and Wolf would leap out
"Can't let you do that!"
Man, Wolf can't let anyone do ANYTHING.
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"All the better to eat you with, my dear."
Oh wate, wrong Wolf.
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Just because its been running through my head:
[youtube=425,350]YBi3FTmIxJQ[/youtube]
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Guy in the video plays like a crazy person. O.O I'm surprised he did it playing like that.
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Guy in the video plays like a crazy person. O.O I'm surprised he did it playing like that.
I agree completely. Then again the only reason I linked it were the quotes from Star Wolf and co.
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Gotta get the quotes off Bolse and Venom, too. I noticed Pigma's intro dialogue was different without Peppy.
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This one is better:
I can't find one that has all sets of the quotes though.
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make one of your own then?
emulatorz?
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Not a bad idea. We'd just need some software to make the video.
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They are great fun to listen to.
"You'll be seeing your dad soon, Fox"
"I'll do you fast, Peppy old pal."
"Stick to the pond, froggy"
"What the heck?"
"You-ah good, but I'm bett-ah!"
"Uhhh! Uncle AYndross!"
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"My beautiful reward! Ah-haah haaa!"
"Daddy screamed REAL good before he died!"
That second quote I thought was kind of chilling and creepy for Star Fox.
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That is true. But then again that's how Pigma rolls.
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That is true. But then again that's how Pigma rolls.
Don't you mean "How he barrel rolls"?
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Don't you mean "How he barrel rolls"?
Touche.
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I really wish that nintendo would actually make a new Starfox game instead of a third party developer so that we may finally have a new game that would be at the same standard as Starfox 64.
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I really wish that nintendo would actually make a new Starfox game instead of a third party developer so that we may finally have a new game that would be at the same standard as Starfox 64.
Agreed but the franchise has been a total disaster since then. Granted they're slowly working in the right direction (Command > Assault > Adventures) but they're a long way for nailing it on the head like they did with the original and 64.
Adventures wasn't a bad game but had far too little Arwing action and clearly felt a little out of place (as the original game in mind wasn't in the StarFox fold but was modified to be so after development began.) Not to mention that Beyond Good & Evil came out about a year later and was basically the same game but done a helluva lot better. (Recommendation!)
Assault is just way too short, coming in at a first-time clear of around a paltry 7 or 8 hours. With minimal replayability I tired of it after about three days. This is one of those games that goes from $50 to $20 in about six months. You know the type.
Command at least deviates little from the franchise storyline, and the strategy aspect is nice, but I found the stylus-based control just plain goofy. I felt like I had to look at the bottom screen too much while all the action's supposed to be on the top. Good in theory, poor in practice.
In all honesty I think we'd be better off if Nintendo kept the focus on the brands that work, like Mario and Zelda, and more cautiously expanded their other assets, as they've done with Metroid and are currently doing with Pikmin. StarFox has been mismanaged to the point that I just about don't care anymore, much as Big N did with the Wario and F-Zero series. (See also Sega with Sonic, or Capcom with Mega Man.)
That's not to say though that right now's not a good opprotunity to promote the series to the Wii. I'd love to see a (longer) Assault-type game that utilizes the Wii Zapper in the sans-Arwing stages and the Wii Wheel while piloting the Landmaster.
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I concur with JG and SilentBun on this one. We are long overdue for a good Starfox game in the spirit of Starfox 64
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I agree that Assault was way too short. Also the stages without an Arwing could be rather annoying. The game did feel quite a bit like the good old 64 game, especially the final mission. A new game for their new system could come out so well, if they do it right.
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StarFox has been mismanaged to the point that I just about don't care anymore, much as Big N did with the Wario and F-Zero series. (See also Sega with Sonic, or Capcom with Mega Man.)
Really? What's been wrong with recent F-Zero games?
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Star Fox, for me, ended with Star Fox 64.
I believe honestly, Star Fox is one of those game series that besides the blatant crap factor of the games released after a point...was actually killed by its fanbase.
If I have to read one more Star Fox fanfiction I am going to shoot nuns.
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Just shoot nuns anyway...
Er...i mean...look. A distraction.
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If I have to read one more Star Fox fanfiction I am going to shoot nuns.
Yeah but isn't most fanfiction crappy anyways by definition? If it was good it might actually have been published.
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Really? What's been wrong with recent F-Zero games?
Did you actually play either GX or GP Legend?!? Ugh.
F-Zero is a mirror of StarFox: very good on SNES, absolutely fantastic on N64, and quite a step down in quality since then (in part by 3rd party developers screwing it all up.) Of course F-Zero's fallen much farther, having all but been replaced in the Nintendo lineup by the Mario Kart series.
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Did you actually play either GX or GP Legend?!? Ugh.
F-Zero is a mirror of StarFox: very good on SNES, absolutely fantastic on N64, and quite a step down in quality since then (in part by 3rd party developers screwing it all up.) Of course F-Zero's fallen much farther, having all but been replaced in the Nintendo lineup by the Mario Kart series.
I played GX and loved it. Of course, the N64 version was awesome as well - randomly generated courses ftw! Although I DO admit that a lot of the CG endings for the characters on GX were either just lol or eww altogether. Try beating the game with Dr. Stewart (think that was his name... drives the Golden Fox) if you don't believe me... O_o; Regardless, I'm awaiting a Wii F-Zero game, hopefully with custom tracks as well this time; I love making my own stuff in games. :3
On-topic, I'd also like to see a Wii Star Fox game too. Though I enjoyed Starfox 64 over Assault, I still enjoyed some of the on-foot levels where you could switch vehicles... although putting all three in one level made things a bit unbalanced imo. Most of the time there was hardly any room to fly around in the Arwing, it felt like. That, and the tank felt so sluggish and awkward compared to 64... though it DID feel like a tank, lol...
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Did you actually play either GX or GP Legend?!? Ugh.
F-Zero is a mirror of StarFox: very good on SNES, absolutely fantastic on N64, and quite a step down in quality since then (in part by 3rd party developers screwing it all up.) Of course F-Zero's fallen much farther, having all but been replaced in the Nintendo lineup by the Mario Kart series.
I didn't play GX, but a friend of mine, who usually has good taste did, and he really enjoyed it. What specifically did you find bad about it?
I've ignored the handheld F-Zero games personally, and never really considered them major branches of the franchise, they just strike me as negligible offshoots.
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I didn't play GX, but a friend of mine, who usually has good taste did, and he really enjoyed it. What specifically did you find bad about it?
If your friend can get past the Casino stage in story mode then he is a greater gamer than me. The best I could ever do on that was third place, and I only managed it once or twice. The problem of course is that its only the third or fourth stage in the story mode, and you absolutely must drive a perfect race to finish first and move on to the next story chapter. Some asshole knocks you into the wall? Better luck next time loser, because you just lost your chance to clear the stage. I remember I once I got to the end without hitting the wall once and with no serious bumps from other cars, and of course I still finished third. Why? Because you gotta use Captain Blue's vastly inferior vehicle, too, so better machines like White Cat and Astro Robin often blow right past you every time on their way to victory lane. Luck seems to play way too big a part in this mode.
That and the normal racing mode is far too easy compared to the SNES, and N64 versions. Combining the too-easy racing mode with the too-hard story mode leaves no middle ground that has a nice, enjoyable balance.
I've ignored the handheld F-Zero games personally, and never really considered them major branches of the franchise, they just strike me as negligible offshoots.
GP Legend is the only handheld one I've played. Maximum Velocity is older, indicating GP Legend should be the superior game. However, it plays like a poor port of the SNES version, with more garbage on the track just to irritate you. And they tried to make it tie in with the short-lived Saturday morning cartoon, so it just sucked donkeys story-wise.
I think Nintendo turned this one over to Sunsoft to develop, proving that the third party developers usually make a mess of things where Nintendo's first party franchises are concerned.