Sogna Digital Museum Forum
Sogna/VIPER Series => Sogna VIPER Discussion => Topic started by: Nitorin on April 08, 2008, 07:30:53 pm
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I heard there are more animation of Viper BTR in the PC version?I only played the PC98 thing version so I'm curious
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there a PC version?!?!?!?!?!?!?!?!?!?!?! never heard of this being on the PC
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I was in another forum and people were talking about it.A guy said:I recall a set of gifs starring the magical girl in her loli form (I think it was her) in one she's kicking a dude in the junk, in the other she's being fucked against the wall, they were like "good end/bad end" Anyone know what I'm talking about?
But I have a few doubts,those scene remind me of Viper M3 but in another post another says :The PC version of BTR is probably my most sought after h-game right now.
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All lies. There is no PC version of BTR.
However, some of the BTR scenes were reused in Typing VIPER. This is where the misconception that a secret PC version exists comes from.
Also, Chomi shows up as a cameo in a few other games (like the Island series) where some "new" pictures of her might originate and help spread the rumor. I don't recall any graphic where she kicks a guy in the breadbox though.
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Your probably thinking of V12
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I've always wondered, Why WAS there never a PC Version of BTR?
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Talk about necromancing a very old topic. Worth it though to remind me that for a short time I was calling the manzone a breadbox because it was funny (and still is)
But to answer your question... the mahjong game was probably too hard to translate to SGS code. Not sure why they didn't just drop it for a simulated game though, a la V12.
I actually did a little bit of investigation into the PC98 format to see how close it was to Windows' SGS. I know the graphics are only 16 color (4bit) instead of 256 (8bit) but I expected the format and compression to be similar to ANM and its not. Nor could I identify code files, so programs are either wrapped up in the executable or contained in the SZH/SIL files that are mostly images. If someone can figure out how to decode these files they will not only earn my respect but I will strongly consider converting BTR to the SGS format.
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hmmm, couldnt the graphics and text be imported into the SGS like with CCR?
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I meant extracting the images (and aespecially the game program code) from the native files. Once we have them in some workable files (.bmp/.png images and .txt program code) I can convert them to SGS.