|
Forum > Translation Efforts
Viper RSR Translation
<< < (7/7)
JG:
--- Quote from: JG on July 30, 2014, 07:13:58 am ---I'll try to get my program finished this weekend.
--- End quote ---
I'm not going to be able to finish it this weekend. I know what the steps are to replace text, but a) the recompiler program needs more testing b) the SGS.DAT recomposer file needs more testing (especailly with the compression algorithm to ensure it is truly backwards compatible) c) I need some way to apply a patch to SGS files, but decomposing, replacing changed files, and then recomposing. I haven't yet written such a program. d) I'm trying to find out if the games will support multiple languages.
Regarding C, it'll be highly inefficient to send out massive SGS.DAT files with all the graphics and such. A patching program will be a much smaller distribution.
Regarding D, I know the answer is yes for a single game, but I'm examining source code to determine if there is a free register across all the SGS.DAT files that can be used for a consistent language selection. If so I can change the text writing lines into if-else switches so that a single SGS.DAT file could contain as many languages as we desire. We can present a choice on startup for which language to display (i.e., 0=Japanese, 1=English, 2=French, etc.)
Combining C and D essentially gives plug and play languages, which is the ideal solution.
Hitchr:
Too bad. I guess it's not an easy task what's remaining to do...
I'll continue translating in French meanwhile. It's an interesting project. A viper rsr game with a "choose your language" at the start could be awesome.
chaos1123:
Is this work of art truly dead?
Navigation
[0] Message Index
[*] Previous page
|