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The gimmicks revolve around one single aspect, that is the protagonist’s umbrella which serves as a weapon, shield and tool for moving around, so it’s not surprising that Nico's moveset is quite vast. The umbrella can be used as a parachute while holding the jump button in the air, making farther platforms easier to reach. It can also serve to float on water automatically upon contact (where also a spinning attack can be performed). Most prominently though, the player can thrust the umbrella into any part of the environment and use it to fling Nico in the air, opening up possibilities for some really interesting platforming.Lastly, the umbrella can be used as a shield to deflect enemy fire and cause massive damage; even most bosses are easily dispatched in this fashion. By holding down the attack button, the player is stuck in one position but can freely move the umbrella in 8 directions to parry and counter-attack when necessary. Deflecting projectiles can be done even when using the umbrella as a parachute, albeit it works only from above. One interesting touch that adds to the beat 'em up tropes is that you don’t get hurt by touching most enemies like it happens usually in platformers.
Does this help?