Sogna Digital Museum Forum

Non-Sogna/VIPER Discussion => Hentai Games => Topic started by: MAAAAJTD on March 02, 2005, 02:08:03 am

Title: Variable Geo
Post by: MAAAAJTD on March 02, 2005, 02:08:03 am
Does anyone know if the Saturn game had any H-scenes in it?  I'm thinking about tracking it down, but want to make sure it's worth the effort.  And if you have them, pics are appreciated!
Title: Variable Geo
Post by: Hyperguy on March 02, 2005, 04:32:59 am
Neither the Saturn or Playstation versions had h-scenes, though they did have short animated sequences and a story mode that weren't in any of the PC versions.  Gameplay-wise, I'd say they're worth tracking down.  Even though it's not overly technical or as full of as much depth as say, King of Fighters, Variable Geo is a blast to play.

Since I finally got ImageMagick to work on the gallery I'll be adding images from Variable Geo 1 and 2 to it this week.

In the meantime...


Uhmmm....

(http://www.hyperguy.net/images/breakdance.gif)
Dance Ayako dance!
Title: Variable Geo
Post by: JG on March 02, 2005, 07:37:35 pm
I wouldn't mind seeing an iso of the Saturn version. I looked around for awhile back when Saturn games were more available (ie, before dreamcast ran it out of the market) but never found it.
Title: Variable Geo
Post by: Hyperguy on March 12, 2005, 08:01:58 pm
There's some Variable Geo pics in the gallery now.
Title: Variable Geo
Post by: Hyperguy on April 04, 2005, 07:50:46 am
Now that I have a Saturn, I'd like to try tracking the Saturn version down.  I see it for sale all of the time on Rinkya.com's auctions.  Then again, I just bought a copy of Advanced Variable Geo 1, so maybe I won't need the Saturn version after all.

Does anyone here play Variable Geo?  I'm pretty good at it.  I mostly use Satomi and Ayako, and can throw down with Yuka anytime I need a gauranteed victory.
Title: Variable Geo
Post by: Hyperguy on April 06, 2005, 11:17:16 pm
I just got "Jun the Tiger", a Variable Geo novel in the mail today.

*Spoilers*

Jun Kubota's boyfriend looks just like Terry Bogard from Fatal Fury. O_o
Title: Variable Geo
Post by: Akuma on May 17, 2005, 10:21:00 pm
"..........................."
Title: Variable Geo
Post by: variable_viper on July 23, 2005, 03:12:43 pm
Quote from: Hyperguy

Does anyone here play Variable Geo?  I'm pretty good at it.  I mostly use Satomi and Ayako, and can throw down with Yuka anytime I need a gauranteed victory.


i got advance VG 2 for the PS. loved that game! im still looking for VG characters for the mugen engine. so far i have; yuka, tamao, manami, elerin, jun, reimi and ayako. hey hyperguy, do you know a link wer i can find other VG characters for mugen?
Title: Variable Geo
Post by: Hyperguy on July 23, 2005, 03:23:56 pm
No clue, but if you want to make a new Mugen VG fighter I've got all of the animation frames for VG Custom ripped.  I've been meaning to animate them for a long time.
Title: Variable Geo
Post by: variable_viper on August 01, 2005, 02:47:43 am
cool! do you have satomi, kaori, miranda, material clones and etc??? im also still luking for tools for making mugen characters.
Title: Variable Geo
Post by: Hyperguy on August 01, 2005, 02:35:50 pm
I have Satomi and Kaori, but not Miranda or the Material clones. Mainly because they're from Advanced V.G. 2 and don't show up in Custom.
Title: Re: Variable Geo
Post by: variable_viper on November 03, 2005, 01:17:17 am
does anybody here know wer i can get torrents of variable geo OVAs?
Title: Re: Variable Geo
Post by: Hyperguy on November 14, 2005, 03:06:31 pm
Not really, since it's licensed.

Actually, there are some Spanish subtitled versions of the Variable Geo OVA floating around, and in some rare cases the English version has been torrented.  Very rarely though.
Title: Re: Variable Geo
Post by: Mediocrity on December 03, 2005, 04:36:17 pm
I still have the Advanced Variable Geo 2 ISO on my HD. I think I got it from HG. I don't play it, though. I haven't used ePSXe since I needed to check the dialogue in FF4.
Title: Re: Variable Geo
Post by: tsar on February 27, 2006, 03:45:37 pm
Is there a specific reason why Variable Geo Custom doesn't display correctly on my Windows XP? I switched to 256 colors, but that didn't help. It seems everything but the character sprites display correctly.

Sorry if this has already been answered somewhere else, I figured this would be a good place to ask, though.
Title: Re: Variable Geo
Post by: Hyperguy on February 28, 2006, 10:57:15 am
I think it's because it was designed to run on older Japanese Windows systems.  It really is an odd glitch, since all of the other graphics display correctly.  I wish I knew how to fix it, because I get the same error when I run it.

The next best thing would be to get a copy of Advanced Variable Geo 2 for PS1.  It uses the same engine, doesn't have the glitch, and has a little more content like movies, a story mode, and tweaked gameplay.

I can hook you up with a copy if you want. O_o
Title: Re: Variable Geo
Post by: tsar on February 28, 2006, 04:20:33 pm
Real or ISO?
Title: Re: Variable Geo
Post by: Hyperguy on March 01, 2006, 11:05:09 am
ISO

Maybe if I lived in Akihabara I could score you one for 1000 yen.
Title: Re: Variable Geo
Post by: tsar on March 04, 2006, 12:08:01 pm
How much is that in rape dollars?
Title: Re: Variable Geo
Post by: Hyperguy on March 04, 2006, 01:10:58 pm
I dunno. D:
Title: Re: Variable Geo
Post by: LordRyunson on May 01, 2006, 06:28:10 pm
So far, I only played V.G. Max and Custom for PC. And the regular V.G. as well, even though I don't play that one often because...

1. The graphics are mediocre.
2. Not enough fighters.

V.G. Max was a disappointment because, as much as I sort of like chibis, there aren't enough to fill the V.G. Void.

Then there was Custom. There was a glitch in it if you are facing Jun Kabota. THE GAME FREEZES WITH THE MUSIC PLAYING. The only way for me to get around that glitch was to play as Jun herself. 

They ought to release the PS1 and Saturn games for the American version consoles. Or is that too controversial?
Title: Re: Variable Geo
Post by: YeldellGW on May 02, 2006, 12:41:14 am
V.G. Max was a disappointment because, as much as I sort of like chibis, there aren't enough to fill the V.G. Void.

You're kidding, right?! PC fighter wise, V.G. Max is the best of the bunch.

10 characters are plenty.

Gameplaywise, Max has pretty much everything Advanced V.G. 2 has and then some.
Title: Re: Variable Geo
Post by: LordRyunson on May 02, 2006, 03:20:53 pm
You're kidding, right?! PC fighter wise, V.G. Max is the best of the bunch.

10 characters are plenty.

Gameplaywise, Max has pretty much everything Advanced V.G. 2 has and then some.

Then they should make a sequel. Chibi Ayako, Chibi Elena, all the chibi's that the developers forgotten.... Even Chibi Miranda would make this alot more fun with silly endings, and more background, a chance to play every V.G. character in the universe! V.G. Max 2 would be AWESOME!!

Until then..... Hooray for V.G. Max 1.
Title: Re: Variable Geo
Post by: Hyperguy on May 02, 2006, 05:26:34 pm
So far, I only played V.G. Max and Custom for PC. And the regular V.G. as well, even though I don't play that one often because...

1. The graphics are mediocre.
2. Not enough fighters.

V.G. Max was a disappointment because, as much as I sort of like chibis, there aren't enough to fill the V.G. Void.

Then there was Custom. There was a glitch in it if you are facing Jun Kabota. THE GAME FREEZES WITH THE MUSIC PLAYING. The only way for me to get around that glitch was to play as Jun herself. 

They ought to release the PS1 and Saturn games for the American version consoles. Or is that too controversial?
There's a patch for Custom that fixes the Jun Kubota Glitch.

It probably wouldn't be a good idea to release domestic versions of the PS1 and SS games since they're very old and couldn't compete commercially with the cutting edge stuff on the market today.

Actually, now that you mention it, there's probably lots of money to be had if they instead released them on PSP.

None of the console versions had any hentai or ecchi so they're actually clean enough for a US release with little to no editing.

For what it's worth, I liked the first VG game a lot.  True, it has the color palette and depth of an NES game, but at the same time it's worth knowing that the graphics were cutting edge for the time it was released and the gameplay still remains fun after all of these years.
Title: Re: Variable Geo
Post by: YeldellGW on May 02, 2006, 09:22:23 pm
Then they should make a sequel. Chibi Ayako, Chibi Elena, all the chibi's that the developers forgotten.... Even Chibi Miranda would make this alot more fun with silly endings, and more background, a chance to play every V.G. character in the universe! V.G. Max 2 would be AWESOME!!

While I would love to see Hiyori, Keiko and the Neo senshi mix it up with the classic V.G. senshi; chibi or otherwise,I wouldn't hold your breath.

GIGA lost the team that did the V.G. fighters some time ago.

Unless GIGA gives Team BALDERHEAD the go to do a new V.G. fighter, the future of V.G. fighters isn't looking so good.

It probably wouldn't be a good idea to release domestic versions of the PS1 and SS games since they're very old and couldn't compete commercially with the cutting edge stuff on the market today.

Actually, now that you mention it, there's probably lots of money to be had if they instead released them on PSP.

Well anything's possible.  Both Advanced V.G. games were already re-released for the import PS One some time ago.

For what it's worth, I liked the first VG game a lot.  True, it has the color palette and depth of an NES game, but at the same time it's worth knowing that the graphics were cutting edge for the time it was released and the gameplay still remains fun after all of these years.

I like the original V.G. fighter as well.

Aside from the simplicity of the game (Jump kicks pretty much own most attacks.), it's still a nice game.  Much like the original Art of Fighting and Fatal Fury games, it's still more playable than the original Street Fighter.