Sogna Digital Museum Forum

Sogna/VIPER Series => Sogna VIPER Discussion => Topic started by: Asukachan on July 20, 2023, 12:41:01 am

Title: PC-98 ANIM rips?
Post by: Asukachan on July 20, 2023, 12:41:01 am
I was wondering if the PC-98 ANIM files have been ripped yet.
Title: Re: PC-98 ANIM rips?
Post by: JG on July 20, 2023, 07:22:40 am
I think CTR is close to Windows ANM format and compatible, but BTR and earlier use an entirely different encoding format that is yet to be fully figured out.
Title: Re: PC-98 ANIM rips?
Post by: 黒い灯影 on July 20, 2023, 02:18:09 pm
I was working on it back then, the ANM format is different from the WIN95 version of the game engine.
I got as far as the first step of the image rendering process, i just need to locate where the game actually changes this data into a real image.
There are two different formats, MSV and ANM.
I believe MSV contains the background plate, and ANM contain the frame data
Title: Re: PC-98 ANIM rips?
Post by: BabaJeanmel on August 20, 2023, 01:16:30 pm
Kirinn B wrote tools for these formats. We used them on the "Lime" translation project.

Check here: https://mooncore.eu/bunny/prog.htm under the "PNG to MSV/ANM/SCR converter" title.

The "decomp" tool from Supersakura supports Lime and Exciting Milk (translation patch actually in bugtesting/prooreading phase). I suppose it can work on the early Viper titles.
Title: Re: PC-98 ANIM rips?
Post by: 黒い灯影 on August 21, 2023, 12:45:39 am
Ohhh nice,
this may give a way to re-compress the files back into SZH,
I already have a tool that would decompress the files from the SZH format, but i never got around to compressing them back into SZH  :D

I'll have to look at the PNG to MSV converter though, maybe work it backwards
Thanks for the heads up
Title: Re: PC-98 ANIM rips?
Post by: BabaJeanmel on August 21, 2023, 01:06:15 pm
Supersakura is capable (via the "decomp" tool) of converting everything to PNG, at least for the "Lime" and "Milk" series, so it should work with the early Viper games.

https://supersakura.net/download.htm

EDIT:here are the notes about the format https://gitlab.com/bunnylin/supersakura/-/blob/dev/doc/gfx/msv-anm-scr.md?ref_type=heads
Title: Re: PC-98 ANIM rips?
Post by: 黒い灯影 on August 22, 2023, 10:11:32 am
Supersakura is capable (via the "decomp" tool) of converting everything to PNG, at least for the "Lime" and "Milk" series, so it should work with the early Viper games.

https://supersakura.net/download.htm

EDIT:here are the notes about the format https://gitlab.com/bunnylin/supersakura/-/blob/dev/doc/gfx/msv-anm-scr.md?ref_type=heads
Hey, thanks so much, that actually works on like 99% of the images i ran it through.
Now I can concentrate on my script editor   :D