Sogna Digital Museum Forum

Sogna/VIPER Series => VIPER Galleries => Topic started by: HellotoYouSir on October 16, 2016, 04:01:58 pm

Title: Some viper wips
Post by: HellotoYouSir on October 16, 2016, 04:01:58 pm
Originally Cala, but changed to purple haired gang member as lots of Cala art but very few of her.
 :bigtran
Title: Re: Purple Hair girl (wip)
Post by: HellotoYouSir on October 17, 2016, 03:31:38 am
Finished.
Title: Re: Purple Hair girl (wip)
Post by: Moge on October 17, 2016, 09:55:01 pm
Happy endings always get me :cry
Title: Re: Purple Hair girl (wip)
Post by: HellotoYouSir on October 17, 2016, 10:34:46 pm
Another wip, figured out how to operate the overlay, so much cleaner. Maybe go back and clean up the others.

Title: Re: Some viper wips
Post by: HellotoYouSir on October 19, 2016, 04:15:00 am
wips. wips wips.
Title: Re: Some viper wips
Post by: Moge on October 19, 2016, 08:49:02 pm
X-ray pOrN dah best
Title: Re: Some viper wips
Post by: HellotoYouSir on February 28, 2017, 04:17:13 pm
Recycling.

Miki screwed by fat Buddha man with fairly small pee pee.

Title: Re: Some viper wips
Post by: HellotoYouSir on May 26, 2017, 10:17:28 am
Use layer to add suit from separate art.
Sorry, not good at anime proportion, so western body.
Title: Re: Some viper wips
Post by: Moge on May 30, 2017, 08:47:07 pm
JGOO posted a high resolution scan of that card awhile back :karindance
Title: Re: Some viper wips
Post by: HellotoYouSir on June 02, 2017, 09:30:51 pm
Purple lady.

ed - very blocky color in
Title: Re: Some viper wips
Post by: G-1 on June 13, 2017, 09:03:21 am
Use layer to add suit from separate art.
Sorry, not good at anime proportion, so western body.

Miki still looks great in both styles. Been diggin your work alot!
Title: Re: Some viper wips
Post by: HellotoYouSir on June 26, 2017, 06:30:23 pm
Thanks man, still learning all this stuff.

Edited to add the shredded top half over the other scene. Hopefully clean it up and (learn) to make the original animation work over it.
Title: Re: Some viper wips
Post by: HellotoYouSir on June 28, 2017, 05:53:26 pm
 ;D
Title: Re: Some viper wips
Post by: BremenDruid on June 30, 2017, 07:07:58 pm
Nice, I always felt there was too little boob play with Miki. With nice tits like those they should've had more fun with them.
Title: Re: Some viper wips
Post by: HellotoYouSir on July 01, 2017, 08:24:19 am
Eye balls. Added some faded frames.
Title: Re: Some viper wips
Post by: HellotoYouSir on July 01, 2017, 10:04:17 am
More eye-balls.

Title: Re: Some viper wips
Post by: HellotoYouSir on July 01, 2017, 07:30:22 pm
Eye-ball + uncensored
Title: Re: Some viper wips
Post by: Moge on July 20, 2017, 09:10:42 pm
very impressive work ;D
Title: Re: Some viper wips
Post by: HellotoYouSir on September 12, 2017, 03:25:54 pm
^ty

Decided to go back and redo it abit, clean it up,  will redo variation of clothes as well.

Don't know how to do the coloring properly so I'll leave it as line-work until a later date.
Title: Re: Some viper wips
Post by: JG on September 12, 2017, 09:20:46 pm
Don't know how to do the coloring properly so I'll leave it as line-work until a later date.

Maybe Viperchan can give some pointers. He's been practicing copying the style used in the VIPER games. Some of it I've seen you could swear came right out of Sogna itself.
Title: Re: Some viper wips
Post by: HellotoYouSir on September 13, 2017, 07:02:04 am
That would be great.
Title: Re: Some viper wips
Post by: Asukachan on September 13, 2017, 04:48:51 pm
Which Application do you use? I would recommend a vector drawing application. I prefer harmony animation software. You can draw lines for the shading and highlights and then use the paint bucket tool to fill each space in for a cel shaded look.
Title: Re: Some viper wips
Post by: Moge on September 15, 2017, 04:55:14 pm
Surfed around for Harmony software info and came across this surprising animation software called Cacani. It can computer generate in-between frames for a 2D animation (given you have drawn the start and end frames obviously).









Title: Re: Some viper wips
Post by: Asukachan on September 15, 2017, 05:39:27 pm
That’s extremely interesting to see. I’ve heard harmony can do something like that but, I haven’t figured it out yet. It would be nice to some of the quick short non-H animations I need.
Title: Re: Some viper wips
Post by: HellotoYouSir on September 17, 2017, 10:36:55 am
Which Application do you use? I would recommend a vector drawing application. I prefer harmony animation software. You can draw lines for the shading and highlights and then use the paint bucket tool to fill each space in for a cel shaded look.

I'll check it out, cheers. Have Fireaplaca as well but never used it much. Still need to pin down perspective as well before proceeding.

Miki wip, redo the face, hand show e.t.c.. again, not proper.
Title: Re: Some viper wips
Post by: HellotoYouSir on September 19, 2017, 04:11:37 am
Couple of quick alterations.

ed - Not really Viper, but edited one to Chun Li.
Title: Re: Some viper wips
Post by: HellotoYouSir on November 06, 2017, 03:09:45 pm
Went back on very old drawing and fixed up.
Title: Re: Some viper wips
Post by: JG on November 07, 2017, 12:03:40 am
That one looks great!
Title: Re: Some viper wips
Post by: HellotoYouSir on November 14, 2017, 10:52:09 pm
Two more edits, Cala face and overlay of breast specific picture, tried to remove clipping by adding to sections cut off. Doing the arms and torso will be harder.
Title: Re: Some viper wips
Post by: HellotoYouSir on December 05, 2017, 05:35:38 pm
WIP.
Title: Re: Some viper wips
Post by: HellotoYouSir on July 03, 2018, 02:52:59 pm
Some crap threw together.

Title: Re: Some viper wips
Post by: HellotoYouSir on July 07, 2018, 11:50:04 am
Trying to edit face/breast bounce and thrust height.
Title: Re: Some viper wips
Post by: HellotoYouSir on November 25, 2018, 06:05:44 pm
,,,,
Title: Re: Some viper wips
Post by: HellotoYouSir on March 17, 2019, 04:21:51 pm
Some gif bashing, combined 2 gifs and some perspective warp.
Title: Re: Some viper wips
Post by: HellotoYouSir on August 07, 2019, 06:36:48 pm
Blurb.
Title: Re: Some viper wips
Post by: HellotoYouSir on August 15, 2019, 05:34:57 pm
Been playing around with frames trying to add frames inbetween frames with warp/perspective tools along with some DIY.
Title: Re: Some viper wips
Post by: Moge on August 18, 2019, 05:03:46 pm
great work :bluetoad

if i can find the time i'd like to redraw some of your stuff into vector animations
Title: Re: Some viper wips
Post by: HellotoYouSir on August 19, 2019, 02:06:33 pm
Yea, that would be great.
Title: Re: Some viper wips
Post by: HellotoYouSir on August 24, 2019, 10:33:33 pm
I may try redo the RSR one as well.
Title: Re: Some viper wips
Post by: HellotoYouSir on September 03, 2019, 03:29:37 am
Something been working on.
Title: Re: Some viper wips
Post by: HellotoYouSir on September 03, 2019, 09:14:38 pm
Adjustments to perspective.
Seems that will do it as base for line and color.

Possibly re-do hair
Title: Re: Some viper wips
Post by: JG on September 04, 2019, 01:13:12 pm
That's not bad. Looking forward to seeing it colored if you're going that far.
Title: Re: Some viper wips
Post by: HellotoYouSir on September 09, 2019, 02:43:52 pm
Got most of it down and sorted some perspective and proportions issues. The face is presenting real problems.
Title: Re: Some viper wips
Post by: JG on September 09, 2019, 03:00:55 pm
Looks ok to me. Might depend how its colored.

Maybe Viperchan can give some better critique, as he's managed to emulate the art style very well.
Title: Re: Some viper wips
Post by: HellotoYouSir on September 12, 2019, 03:34:11 pm
Think got around it using reference heavier. Also noticing much of the perspective and proportion is very off, keep touching it up in small seasons to improve the quality as much as possible.

May crop it further as well, as checking the original Viper art, they are not so wide- shot, far more focused on the characters cutting off limbs and such out of shot deliberately.

Anyways, won't spam the board with each iteration, just post this for now.
Title: Re: Some viper wips
Post by: HellotoYouSir on October 27, 2019, 03:47:01 pm
wip
Title: Re: Some viper wips
Post by: HellotoYouSir on November 20, 2019, 09:10:38 pm
Can use the perspective tool to manipulate individual part of the character.
Title: Re: Some viper wips
Post by: HellotoYouSir on November 25, 2019, 03:14:22 am
Found perspective point, can measure figures in space now.
Title: Re: Some viper wips
Post by: HellotoYouSir on December 02, 2019, 04:32:48 pm
Tried to animate it, but it's just way too difficult.

Swap them about using the perspective tool wish a mish-mash.
Title: Re: Some viper wips
Post by: Moge on December 12, 2019, 08:09:17 pm
Interesting concept.

There's software you can use to auto generate in-between frames as long as you've drawn the first and end frames of your animation.
Title: Re: Some viper wips
Post by: BremenDruid on December 23, 2019, 09:32:27 pm
What's this software called? I've been working on a lot of the animations and trying to increase their framerate as well as their size. I'm interesting in using something if it'll make this easier for me.
Title: Re: Some viper wips
Post by: Moge on December 23, 2019, 11:03:55 pm
OpenToonz, Cacani, and maybe ToonBoom Harmony can auto generate in-between frames
Title: Re: Some viper wips
Post by: HellotoYouSir on February 04, 2020, 07:07:44 pm
Very rough
Title: Re: Some viper wips
Post by: Moge on February 06, 2020, 04:53:56 am
Very odd looking, but i see what you're going for.
Title: Re: Some viper wips
Post by: HellotoYouSir on May 15, 2020, 10:10:20 am
Messing about, added some extra frames.
Title: Re: Some viper wips
Post by: HellotoYouSir on February 06, 2021, 05:46:24 pm
This is an edit I made to a someone elses drawing.
Title: Re: Some viper wips
Post by: HellotoYouSir on July 13, 2021, 05:46:31 pm
Put a set of images converted to Jpeg into waifu scaler.

Seems to work well.
Title: Re: Some viper wips
Post by: JG on July 13, 2021, 05:58:04 pm
Except for flickering at top center to top right and below the window, that did turn out pretty well.

I think if someone was going to use this to scale up the Windows game, they'd have to take foreground and background objects separately and recombine them so the flicker isn't so annoying. Then again it might just be the fact you used JPEG as your frame basis. You should use GIF or PNG as these formats won't lose fidelity of the original in-game frames or produce any hue or gamma biases that introduce flicker when animated.
Title: Re: Some viper wips
Post by: HellotoYouSir on July 13, 2021, 06:09:07 pm
Yea, for whatever reason it wasn't accepting the gif at first. Some weird timeout thing on the end of the site.

I'll edit it and start from Gif when get a chance.

May go through some of random smaller images and upscale them.
Title: Re: Some viper wips
Post by: Rai on July 13, 2021, 08:04:53 pm
gif might not work with the program due to the palette limitation. Converting to png, though, might agree more with the upscaler without affecting the source quality.
Title: Re: Some viper wips
Post by: HellotoYouSir on July 13, 2021, 09:42:24 pm
This should hopefully make them better for editing as well.
Title: Re: Some viper wips
Post by: JG on July 14, 2021, 02:18:29 pm
gif might not work with the program due to the palette limitation. Converting to png, though, might agree more with the upscaler without affecting the source quality.
If I'm not mistaken the maximum colors used in any of the games is 243 or so. One of those early Windows restrictions to allow system colors to occupy the remaining 13 or so slots.
GIF should work, though later games may have pushed closer to 256. I'm quite sure none of the SGS system games of them use more than 256 for the animations due to the ANM format only supporting 256 color palette. (M3's newer format may extend this.) Perhaps a few of the maps in RSR, GTB, or F50 that are bitmap format instead of ANM could be over 256 colors, but these images wouldn't be used in animations.

The real problem with upscaling, regardless of whether PNG or GIF (or even BMP) used as source, is that it typically blurs the edges and introduces new color pixels, making it >256 colors. When you convert this back to GIF, you need to reduce the palette to 256 colors again, and by using default features of software this can introduce new artifacts or colors that aren't accurate to original. The proper solution is to take the palette of source image, and after upscaling, apply that palette such that the upscaled image now matches the original 256 color palette before including it as a frame in the GIF file.
Title: Re: Some viper wips
Post by: Moge on July 16, 2021, 12:37:17 pm
The proper solution is to take the palette of source image, and after upscaling, apply that palette such that the upscaled image now matches the original 256 color palette before including it as a frame in the GIF file.
That would be extremely laborious to do.

I wholly recommend making those animations in either WebP or APNG formats if you want an animated image format that's more than 256 colors. WebP is definitely the more popular of the two.