Sogna Digital Museum Forum
Sogna/VIPER Series => VIPER Galleries => Topic started by: 黒い灯影 on February 26, 2024, 02:50:06 am
-
Wanted to take up 3D sculpting,
its gonna be a while until a get good, though. I need more practice.
A WIP Cala sculpt, and a WIP Maranello sculpt.
-
These are really cool! Appreciate people showing off their work.
Been thinking about getting into 3D sculpting, the low poly variety like the first generation 3D games.
-
These are really cool! Appreciate people showing off their work.
Been thinking about getting into 3D sculpting, the low poly variety like the first generation 3D games.
Thanks, i hope to get good enough to print out my own Cala statue.. lol
Was able to put some work in the head
Edit: added another progress pic
-
some more work on my Maranello sculpt, will need to add in the smaller forms on his face and elbows
-
Kinda makes me wish we had some more fan made Viper Figures.
-
Wanted to take up 3D sculpting,
its gonna be a while until a get good, though. I need more practice.
A WIP Cala sculpt, and a WIP Maranello sculpt.
Practices makes perfect, only way to get better is doing it over and over again.
HOPPING SUCCESS and wish u all the power of good luck and wating for it.
-
This is nice stuff man. Was just thinking, might be able to do something if we collab, pool our resources together. Create something 3D, including animation if want to take it that far.
Currently on a commission atm (next 20-30 days), but if you're interesting in collaborating to be happy to.
Primarily make models via Blender/Substance for Virt-A-Mate. (and this isn't a plug for it)
See my stuff here if interested.
https://hub.virtamate.com/media/users/phantasystarfan.4058/
https://hub.virtamate.com/resources/authors/phantasystarfan.4058/
Been experimenting doing more stylized stuff, namely Black Widow Cannery from the DCAU, which is obviously more Western animation style but should also be applicable to Viper.
Although it's called Virt-A-Mate, don't need a VR headset for it, for animations it's fairly easy to use as well.
But if want to wholly ignore it and just make 3D models in Z/Blender be down with that.