Author Topic: Viper RSR Memory Editor?  (Read 10083 times)

黒い灯影

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Viper RSR Memory Editor?
« on: July 14, 2007, 05:36:23 pm »
I was wondering if any one ever seen this before, or knows anything about it

a Memory Editor for Viper RSR DVD-Edition?

http://www.westside.co.jp/download/sale/20020913/rsrmed.htm - CD Version
http://www.westside.co.jp/download/sale/20030627/rsrdmed.htm - DVD Verison

Quote from: babelfish
VIPER RSR (SOGNA) it is the memory editor.  Automatic operation renewal and the scene selection of parameter it completes in real time

This is how I interpret the text on the webpage.

Memory Editor for Viper RSR DVD-Edition (SOGNA)
Completed Scene Selection.
Automatically Updated Realtime Parameters.
« Last Edit: July 14, 2007, 05:48:47 pm by BlackShadowz »
BlackShadow

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Re: Viper RSR Memory Editor?
« Reply #1 on: July 15, 2007, 12:42:11 am »
Looks like it justs updates the registry saves to set the heroes to whatever experience level you want, to unlock which ever scenes you want, jump ahead or back to any part in the story, etc.

黒い灯影

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Re: Viper RSR Memory Editor?
« Reply #2 on: July 15, 2007, 12:50:04 am »
ohhh okay...  now that i come to think of it...  yeah... thats quite the bummer
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Rai

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Re: Viper RSR Memory Editor?
« Reply #3 on: July 15, 2007, 10:22:41 pm »
So basically the stuff you can do with RegEdit, but easier? Great, wish I knew about it before all the time I spent fumbling with it to do that stuff manually. Incidently, I just found out recently how to modify your position on the map with RegEdit. Walking through the walls in Veloce's tower had always been a goal of mine. Can this memory editor do that?

黒い灯影

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Re: Viper RSR Memory Editor?
« Reply #4 on: July 15, 2007, 10:37:02 pm »
lol, thats funny but educational, to you... i just quickly dabbled in the registry editor, 
i know that the 3byte of a gamesave, tells the game which scene to load of the first chapter, unless your further into the game
than it just ignores it

but the question is... would you spend money on money on a program that might not be in your own language?
thats what i would like to know... lol
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Re: Viper RSR Memory Editor?
« Reply #5 on: July 16, 2007, 06:32:20 pm »
Walking through the walls in Veloce's tower had always been a goal of mine. Can this memory editor do that?

Walking through them?  I doubt it.  You could save, edit the registry to put yourself on the other side of the wall, and reload though.

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Re: Viper RSR Memory Editor?
« Reply #6 on: July 17, 2007, 09:18:31 pm »
That's what I meant. I just imagine it as walking through the walls. I mostly just used the map position mod to compile some maps, and find that extra lake on the world map that normally isn't visible except on the Chapter changeover representation.

I did not know this memory editor was both not free and not english. I probably should have at least clicked the link before commenting and looking stupid.

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Re: Viper RSR Memory Editor?
« Reply #7 on: July 17, 2007, 09:27:30 pm »
lol... its cool... thou you know you should try document the registry data...
might come in handy with my research.. i know alot of the commands are tied to data that looks like the registry data
most of the "compare this-jump there" kinda commands
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Re: Viper RSR Memory Editor?
« Reply #8 on: July 17, 2007, 09:55:33 pm »
Your decoding makes my decoding look like kids' stuff.

My earlier findings are documented here.

As for the position mod, it's the first four bytes of line 0010. 1st and 2nd adjust horizontal, 3rd and 4th are vertical. The 1st/3rd are pixel-by-pixel adjustments while 2nd/4th make larger leaps, 256 pixels to be exact, since the even bytes are basically the hundreds placement for the hex in the odd bytes. The higher the number, the farther right or down. The game can crash if the numbers entered are out of bounds. The lowest is a little less than 00 01 00 01, all zeroes will definitely crash the game. The upper bounds vary from map to map, but rarely exceed 800 horizontal and 600 vertical. If the character is positioned anywhere beyond the regular walking space of the game, then they'll be immobile, even if the terrain seems walkable (like many of the World Map spots). I think that's all there is to it.

黒い灯影

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Re: Viper RSR Memory Editor?
« Reply #9 on: July 17, 2007, 10:17:44 pm »
thanks, that great... so its in "XXXX by YYYY" format

I'll tell you why it's seems backwards thou
Most values in ASM or computer lanuage.. reads stuff backwards
so if you wanted to type up 640 in hex, it would normally be 0280, for human read-able format [or PowerPC format]
but the computer works differently, it reads the value backwards, 8002, would be computer read-able format [Intel format]
thats why the 2nd and 4th values has the larger impact...
its very weird thou... the computer reads the commands forward (like a book)... but it's values backwards

anyways.. thanks for the info, every little bit helps

Rai, do you mind if I copy this and that info onto my website?
im trying to gather all data I can about the Viper games, modding/hacking-wise

If you wanna start hacking games... here's a good place to start
http://wiki.xentax.com/index.php/DGTEFF
They have a good PDF file that explains alot about Game Archives... and stuff
worth a look , if you wanna get into game editing/modding
« Last Edit: July 17, 2007, 11:00:39 pm by 黒い灯影 »
BlackShadow

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Re: Viper RSR Memory Editor?
« Reply #10 on: July 18, 2007, 06:42:06 pm »
Go nuts.

黒い灯影

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Re: Viper RSR Memory Editor?
« Reply #11 on: July 18, 2007, 08:28:20 pm »
awesome thanks
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