Sogna Digital Museum Forum
Sogna/VIPER Series => VIPER Galleries => Topic started by: HellotoYouSir on October 16, 2016, 04:01:58 pm
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Originally Cala, but changed to purple haired gang member as lots of Cala art but very few of her.
:bigtran
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Finished.
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Happy endings always get me :cry
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Another wip, figured out how to operate the overlay, so much cleaner. Maybe go back and clean up the others.
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wips. wips wips.
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X-ray pOrN dah best
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Recycling.
Miki screwed by fat Buddha man with fairly small pee pee.
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Use layer to add suit from separate art.
Sorry, not good at anime proportion, so western body.
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JGOO posted a high resolution scan of that card awhile back :karindance
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Purple lady.
ed - very blocky color in
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Use layer to add suit from separate art.
Sorry, not good at anime proportion, so western body.
Miki still looks great in both styles. Been diggin your work alot!
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Thanks man, still learning all this stuff.
Edited to add the shredded top half over the other scene. Hopefully clean it up and (learn) to make the original animation work over it.
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;D
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Nice, I always felt there was too little boob play with Miki. With nice tits like those they should've had more fun with them.
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Eye balls. Added some faded frames.
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More eye-balls.
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Eye-ball + uncensored
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very impressive work ;D
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^ty
Decided to go back and redo it abit, clean it up, will redo variation of clothes as well.
Don't know how to do the coloring properly so I'll leave it as line-work until a later date.
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Don't know how to do the coloring properly so I'll leave it as line-work until a later date.
Maybe Viperchan can give some pointers. He's been practicing copying the style used in the VIPER games. Some of it I've seen you could swear came right out of Sogna itself.
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That would be great.
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Which Application do you use? I would recommend a vector drawing application. I prefer harmony animation software. You can draw lines for the shading and highlights and then use the paint bucket tool to fill each space in for a cel shaded look.
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Surfed around for Harmony software info and came across this surprising animation software called Cacani. It can computer generate in-between frames for a 2D animation (given you have drawn the start and end frames obviously).
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That’s extremely interesting to see. I’ve heard harmony can do something like that but, I haven’t figured it out yet. It would be nice to some of the quick short non-H animations I need.
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Which Application do you use? I would recommend a vector drawing application. I prefer harmony animation software. You can draw lines for the shading and highlights and then use the paint bucket tool to fill each space in for a cel shaded look.
I'll check it out, cheers. Have Fireaplaca as well but never used it much. Still need to pin down perspective as well before proceeding.
Miki wip, redo the face, hand show e.t.c.. again, not proper.
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Couple of quick alterations.
ed - Not really Viper, but edited one to Chun Li.
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Went back on very old drawing and fixed up.
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That one looks great!
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Two more edits, Cala face and overlay of breast specific picture, tried to remove clipping by adding to sections cut off. Doing the arms and torso will be harder.
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WIP.
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Some crap threw together.
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Trying to edit face/breast bounce and thrust height.
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,,,,
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Some gif bashing, combined 2 gifs and some perspective warp.
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Blurb.
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Been playing around with frames trying to add frames inbetween frames with warp/perspective tools along with some DIY.
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great work :bluetoad
if i can find the time i'd like to redraw some of your stuff into vector animations
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Yea, that would be great.
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I may try redo the RSR one as well.
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Something been working on.
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Adjustments to perspective.
Seems that will do it as base for line and color.
Possibly re-do hair
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That's not bad. Looking forward to seeing it colored if you're going that far.
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Got most of it down and sorted some perspective and proportions issues. The face is presenting real problems.
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Looks ok to me. Might depend how its colored.
Maybe Viperchan can give some better critique, as he's managed to emulate the art style very well.
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Think got around it using reference heavier. Also noticing much of the perspective and proportion is very off, keep touching it up in small seasons to improve the quality as much as possible.
May crop it further as well, as checking the original Viper art, they are not so wide- shot, far more focused on the characters cutting off limbs and such out of shot deliberately.
Anyways, won't spam the board with each iteration, just post this for now.
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wip
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Can use the perspective tool to manipulate individual part of the character.
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Found perspective point, can measure figures in space now.
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Tried to animate it, but it's just way too difficult.
Swap them about using the perspective tool wish a mish-mash.
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Interesting concept.
There's software you can use to auto generate in-between frames as long as you've drawn the first and end frames of your animation.
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What's this software called? I've been working on a lot of the animations and trying to increase their framerate as well as their size. I'm interesting in using something if it'll make this easier for me.
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OpenToonz, Cacani, and maybe ToonBoom Harmony can auto generate in-between frames
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Very rough
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Very odd looking, but i see what you're going for.
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Messing about, added some extra frames.
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This is an edit I made to a someone elses drawing.
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Put a set of images converted to Jpeg into waifu scaler.
Seems to work well.
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Except for flickering at top center to top right and below the window, that did turn out pretty well.
I think if someone was going to use this to scale up the Windows game, they'd have to take foreground and background objects separately and recombine them so the flicker isn't so annoying. Then again it might just be the fact you used JPEG as your frame basis. You should use GIF or PNG as these formats won't lose fidelity of the original in-game frames or produce any hue or gamma biases that introduce flicker when animated.
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Yea, for whatever reason it wasn't accepting the gif at first. Some weird timeout thing on the end of the site.
I'll edit it and start from Gif when get a chance.
May go through some of random smaller images and upscale them.
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gif might not work with the program due to the palette limitation. Converting to png, though, might agree more with the upscaler without affecting the source quality.
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This should hopefully make them better for editing as well.
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gif might not work with the program due to the palette limitation. Converting to png, though, might agree more with the upscaler without affecting the source quality.
If I'm not mistaken the maximum colors used in any of the games is 243 or so. One of those early Windows restrictions to allow system colors to occupy the remaining 13 or so slots.
GIF should work, though later games may have pushed closer to 256. I'm quite sure none of the SGS system games of them use more than 256 for the animations due to the ANM format only supporting 256 color palette. (M3's newer format may extend this.) Perhaps a few of the maps in RSR, GTB, or F50 that are bitmap format instead of ANM could be over 256 colors, but these images wouldn't be used in animations.
The real problem with upscaling, regardless of whether PNG or GIF (or even BMP) used as source, is that it typically blurs the edges and introduces new color pixels, making it >256 colors. When you convert this back to GIF, you need to reduce the palette to 256 colors again, and by using default features of software this can introduce new artifacts or colors that aren't accurate to original. The proper solution is to take the palette of source image, and after upscaling, apply that palette such that the upscaled image now matches the original 256 color palette before including it as a frame in the GIF file.
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The proper solution is to take the palette of source image, and after upscaling, apply that palette such that the upscaled image now matches the original 256 color palette before including it as a frame in the GIF file.
That would be extremely laborious to do.
I wholly recommend making those animations in either WebP or APNG formats if you want an animated image format that's more than 256 colors. WebP is definitely the more popular of the two.