Author Topic: Some viper wips  (Read 27127 times)

HellotoYouSir

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Re: Some viper wips
« Reply #40 on: September 03, 2019, 09:14:38 pm »
Adjustments to perspective.
Seems that will do it as base for line and color.

Possibly re-do hair
« Last Edit: September 03, 2019, 09:32:42 pm by HellotoYouSir »

JG

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Re: Some viper wips
« Reply #41 on: September 04, 2019, 01:13:12 pm »
That's not bad. Looking forward to seeing it colored if you're going that far.

HellotoYouSir

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Re: Some viper wips
« Reply #42 on: September 09, 2019, 02:43:52 pm »
Got most of it down and sorted some perspective and proportions issues. The face is presenting real problems.
« Last Edit: September 09, 2019, 02:49:29 pm by HellotoYouSir »

JG

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Re: Some viper wips
« Reply #43 on: September 09, 2019, 03:00:55 pm »
Looks ok to me. Might depend how its colored.

Maybe Viperchan can give some better critique, as he's managed to emulate the art style very well.

HellotoYouSir

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Re: Some viper wips
« Reply #44 on: September 12, 2019, 03:34:11 pm »
Think got around it using reference heavier. Also noticing much of the perspective and proportion is very off, keep touching it up in small seasons to improve the quality as much as possible.

May crop it further as well, as checking the original Viper art, they are not so wide- shot, far more focused on the characters cutting off limbs and such out of shot deliberately.

Anyways, won't spam the board with each iteration, just post this for now.
« Last Edit: September 12, 2019, 03:39:15 pm by HellotoYouSir »

HellotoYouSir

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Re: Some viper wips
« Reply #45 on: October 27, 2019, 03:47:01 pm »
wip

HellotoYouSir

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Re: Some viper wips
« Reply #46 on: November 20, 2019, 09:10:38 pm »
Can use the perspective tool to manipulate individual part of the character.
« Last Edit: November 20, 2019, 10:48:13 pm by HellotoYouSir »

HellotoYouSir

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Re: Some viper wips
« Reply #47 on: November 25, 2019, 03:14:22 am »
Found perspective point, can measure figures in space now.

HellotoYouSir

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Re: Some viper wips
« Reply #48 on: December 02, 2019, 04:32:48 pm »
Tried to animate it, but it's just way too difficult.

Swap them about using the perspective tool wish a mish-mash.
« Last Edit: December 02, 2019, 04:52:40 pm by HellotoYouSir »

Moge

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Re: Some viper wips
« Reply #49 on: December 12, 2019, 08:09:17 pm »
Interesting concept.

There's software you can use to auto generate in-between frames as long as you've drawn the first and end frames of your animation.

BremenDruid

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Re: Some viper wips
« Reply #50 on: December 23, 2019, 09:32:27 pm »
What's this software called? I've been working on a lot of the animations and trying to increase their framerate as well as their size. I'm interesting in using something if it'll make this easier for me.

Moge

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Re: Some viper wips
« Reply #51 on: December 23, 2019, 11:03:55 pm »
OpenToonz, Cacani, and maybe ToonBoom Harmony can auto generate in-between frames

HellotoYouSir

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Re: Some viper wips
« Reply #52 on: February 04, 2020, 07:07:44 pm »
Very rough

Moge

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Re: Some viper wips
« Reply #53 on: February 06, 2020, 04:53:56 am »
Very odd looking, but i see what you're going for.

HellotoYouSir

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Re: Some viper wips
« Reply #54 on: May 15, 2020, 10:10:20 am »
Messing about, added some extra frames.

HellotoYouSir

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Re: Some viper wips
« Reply #55 on: February 06, 2021, 05:46:24 pm »
This is an edit I made to a someone elses drawing.
« Last Edit: February 06, 2021, 06:35:56 pm by HellotoYouSir »

HellotoYouSir

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Re: Some viper wips
« Reply #56 on: July 13, 2021, 05:46:31 pm »
Put a set of images converted to Jpeg into waifu scaler.

Seems to work well.
« Last Edit: July 13, 2021, 06:25:24 pm by HellotoYouSir »

JG

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Re: Some viper wips
« Reply #57 on: July 13, 2021, 05:58:04 pm »
Except for flickering at top center to top right and below the window, that did turn out pretty well.

I think if someone was going to use this to scale up the Windows game, they'd have to take foreground and background objects separately and recombine them so the flicker isn't so annoying. Then again it might just be the fact you used JPEG as your frame basis. You should use GIF or PNG as these formats won't lose fidelity of the original in-game frames or produce any hue or gamma biases that introduce flicker when animated.

HellotoYouSir

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Re: Some viper wips
« Reply #58 on: July 13, 2021, 06:09:07 pm »
Yea, for whatever reason it wasn't accepting the gif at first. Some weird timeout thing on the end of the site.

I'll edit it and start from Gif when get a chance.

May go through some of random smaller images and upscale them.

Rai

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Re: Some viper wips
« Reply #59 on: July 13, 2021, 08:04:53 pm »
gif might not work with the program due to the palette limitation. Converting to png, though, might agree more with the upscaler without affecting the source quality.