Sogna Digital Museum Forum

Non-Sogna/VIPER Discussion => Non-Hentai Video Games => Topic started by: ROMate on August 18, 2005, 12:16:56 pm

Title: Guilty Gear X2/#R/Slash
Post by: ROMate on August 18, 2005, 12:16:56 pm
i've decided to turn this into a Guilty Gear thread, where I will stock all my most basic (and not so basic) Guilty Gear knowledge, even though me and Hyperguy are probably the only Guilty Gear players here. It might attract new members to post, or inspire some regulars to play. Even if it doesn't, at least we'll have a handy source of knowledge that we won't need to Google for.

Here's how it works. One post for each character. Characters aren't listed in any specific order. If you want to make a contribution, PM it to me, I'll submit the information, and you will be creditted in the first post.

Other First Post Use: Here we list the contributions, a short intro, non-specific attacks/combos/techniques, and the notations and abbreviations.

Move Notation

We're using Hyperguy's handy-dandy emoticons, but for everyone else, there's Keypad Notation. Each number corresponds to a direction. Not hard to figure out, right? Then, for button presses, we have P, K, S, H, and D, standing for Punch, Kick, Slash, Heavy Slash, and Dust respectively.

789
456
123

Useful Abbreviations:

FD: Faultless Defense. Performed by pressing any 2 attack buttons (except Dust) simultaneously while blocking. Requires Tension.

RC: Roman Cancel, performed by pressing any 3 attack buttons (except Dust) simultaneously. Requires 50% Tension. Not every move can be RC'ed!

FRC: False Roman Cancel, same as above, but requires only 25% Tension.

JC: Jump Cancel, performed by jumping to cancel the recovery of an attack. Essential for aerial combos.

JI: Jump Install. A special technique performed by pressing :u during a move, then cancelling that move into another move before Jump Cancelling takes place. The jump input is stored for later and provides double jump/air dash options where normally there would be none.

General Information

For all characters except Testament, :f :p has upper-body invincibility during part of the move. This makes it incredibly useful anti-air, and most :f :p moves can be gatling comboed into :s close or :s far.

All characters can Jump Cancel all variants of the :s normal.

Contributions

Anji Mito: Contribution by Snow Puma
Johnny: Contribution by Hyperguy
Bridget: Contribution by Bill
Title: Guilty Gear X2/#R/Slash
Post by: ROMate on August 31, 2005, 09:21:53 pm
Potemkin
(http://hyperguy.net/images/forum/guilty_gear/potemkin.gif)
General Strategy: Potemkin is slow. He's got a few quick moves, but on the whole he's like a mountain, and occasionally you will use the almighty power of Hammerfall to move that mountain. Be patient and take your time.

Potemkin should keep his opponent on the ground at all times, because that's where all his damage comes from. If someone tries to use an aerial move against you, anti-air with :f :p, :f :k, :s (far) or Heat Knuckle. The first two options have a little upper-body invulerability, so I'd recommend using those with Heat Knuckle to follow up. Once your opponent is on the ground, you should start looking for Potemkin Buster opportunities and juggles. Learn to IB moves with significant recovery and Potemkin Buster before your opponent can defend. Also, it's possible to tick into Potemkin Buster using standing :p, standing :k, or :f :k. 

Movelist:

:qcf :p and :qcb :p Megafist. Potemkin jumps in whichever direction you quarter-circled and punches down. Not good for a whole lot of anything. Do not use this ever.

:qcf :s Sliding Head (Not Ride the Wave, no matter what Hyperguy says!) Potemkin falls over and headbutts the ground, making a shockwave. Knocks down, but only damages if Potemkin's body hits the opponent. Use it to knock people over that are far away and move in. Never use up close; if it's blocked, you eat whatever combo your opponent wants.

 :b CHARGE :f :hs Hammerfall, Potemkin's dash replacement. Press :p to brake and not hit. Use the brake to advance without running into potential traps. Let it hit for a knockdown, or if you have 25-50% Tension, FRC or RC it and juggle. You can also use the brake to stop near an opponent and Potemkin Buster with good timing.

:t :hcb  :f  :p  This is Potemkin's most important move; the Potemkin Buster. TIt's going to be the majority of your damage. When you play, you should want this even more than sex. Once you stop playing, sex should then become your first priority again.

:t :sho  :hs Heat Knuckle is an anti-air throw and a  big Tension-earner for Potemkin. If you land it,  :hcb  :hs  to follow up with another hit. In the corner, Roman Cancel the first hit of Heat Knuckle and do :f :hs into another Heat Knuckle and Heat Extend for big damage!

 :hcb :s F.D.B. is a projectile-reflecting finger flick. The move actually has range beyond his arm, so keep that in mind when trying to flick an opponent. If it hits, your opponent will be stagged. On counter hit, the opponent will be launched. To reflect a projectile, it's got to be flicked by his hand, not the invisible range beyond it.

 :hcb  :f  :hs Overdrive Number One, Gigantor. Potemkin creates a blue wall in front of himself. If it hits a grounded opponent, the opponent will stagger. If it hits an airborne opponent, they'll float. Afterward, you can combo, or  :hcf  :hcf  :p to follow up with Gigantor Bullet. Gigantor Bullet makes Potemkin rush forward with both is fists out. Lots of damage, and wall bounces for a short juggle. It's not safe if it's blocked, so if they don't take the Gigantor, don't do the Bullet!

:qcf :qcf :s Second Overdrive, Heavenly Potemkin Buster. Usually not safe as anti-air because you can be hit out of it. Use it after launching an opponent for the best effect.

Combos:

Potemkin Buster- :s- :hs-Heat Knuckle-Heat Extend (corner only, except May and Axl) A basic, damaging combo from Potemkin Buster. Timing of the :hs may be a little tight. If you're having trouble, skip the heavy slash and just go straight to Heat Knuckle from the Slash. A little less damage, but better to miss that little bit than the entire combo.

:k- :s- :hs-Hammerfall: An easy to do combo ending in a Hammerfall. You can charge back for the Hammerfall as you perform the gatling to help get the last hit. If you've got Tension and want to be a little more advanced, FRC or RC the Hammerfall and juggle with :s- :hs-Heat Knuckle-Heat Extend.

Gigantor-Gigantor Bullet(wall-bounce)- :s- :hs-Heat Knuckle-Heat Extend: A powerful combo from an Overdrive. It's somewhat distance-dependant; if you're too close or too far from the wall, the opponent will bounce too low  in front of you or  will bounce behind you, and the :s will miss. In the case of a low bounce, you can try to save the juggle with :p or :k before trying the rest, but generally a bounce behind is unsaveable because of the time it takes to turn around usually lets them land.
Title: Guilty Gear X2/#R/Slash
Post by: ROMate on August 31, 2005, 09:22:08 pm
Johnny
(http://hyperguy.net/images/forum/guilty_gear/johnny.gif)

Special Moves

Mist Finer
High :qcf :+ :s
Middle :qcf :+ :k
Low :qcf :+ :p

Notes: Coins that hit your enemy will power up the mist finer. It can be powered up twice, once for level 2, and then again to level 3.  Using the mist finer will bring it's level back to level 1, regardless of whether it hits.

Also: If you hold the button you used to perform the mist finer Johnny will hold his stance and perform the mist finer only after you let go of the button.  If you press :hs while holding the button down, Johnny will exit the stance.

Bacchus Sigh
:qcb :+ :p

Notes: Creates a mist that will envelope the enemy.  When the enemy's covered with mist all mist finer attacks become unblockable.


Divine Blade
:sho :+ :s, :s
or
:a :qcf :+ :s


Glitter is Gold (aka the Coin Toss)
:qcf :+ :p

Note: Almost all ground based moves can be cancelled out by tossing a coin.

Ensenga
 :hcf :+ :hs


Overdrive

That's who I am
:hcb :f :+ :hs


Instant Kill

Joker Trick
:qcf :qcf :+ :p
Title: Guilty Gear X2/#R/Slash
Post by: ROMate on August 31, 2005, 09:22:29 pm
May
(http://hyperguy.net/images/forum/guilty_gear/may.gif)
Title: Guilty Gear X2/#R/Slash
Post by: ROMate on August 31, 2005, 09:23:58 pm
Ky Kiske
(http://hyperguy.net/images/forum/guilty_gear/ky_kiske.gif)
General Strategy: Ky works best at mid range, where he can use his long range and short-range attacks to their fullest potential. Ky is also strong against opponents as they stand up, so knock people down! Use his crouching Dust, Stun Dipper, or throw to do it. 6H and CSE are excellent moves to use in order to prevent an opponent from attacking as they stand, but if you choose 6H, be wary of your timing (do it too early and it won't hit) and of specials and supers with invincibility.

Movelist:

:qcf :s Stun Edge, a standard projectile. Does one hit, comes out at a fair speed. Use it to tack a little extra damage onto a combo and push back an opponent some.

:qcf :hs Charged Stun Edge, or CSE. Does 3 hits and comes out slowly. Use it from far away to try and bait out a jump for an anti-air combo, or lay it over an opponent waking up to force a block and mix-up.

:sho :s or :hs Vapor Thrust, a rising uppercut slash. It's a fair anti-air, but not particularly safe if blocked. On counter-hit, it can set up a juggle and air-combo.  Also useful for capping an air combo and a loop combo in #Reload.

:qcb :k Greed Sever, a flipping slash, hits overhead. It's a little slow to start and hits late in the animation, so be careful how and when its used. On counter-hit, it sets up a juggle or air combo opportunity.

:qcf :k Stun Dipper, a sliding kick and slash. It hits twice and knocks down. Distance is crucial to this move; use it too close and the second hit will be blocked.

:qcf :qcf :p Sacred Edge, a projectile super. Hits 5 times, not very useful on it's own. Keep it for part of a combo, or save your tension for RCs and FRCs.

 :hcb  :f  :hs Ride the Lightning, a charging move that surrounds Ky with lightning. Hits 5 times, best as a finish for a short combo. Never use it on it's own, as it's easy to block. Ky can even be hit out of it. Don't use it if you can help it.

Combos:

j.K-j.S (JC)-dj.S-dj.H-623H A basic, reliable, easy air combo. Useful in all kinds of situations. Use 6P-S(c) as anti air and then Jump Cancel into the combo, or you can simply jump up at an airborne opponent and do it (Ky's jumping kick has good priority). For the rest of the section, this is simply going to be called "Air Combo."

2D-236236P (dash)-6P-S(c) (JC)-Air Combo In GGX2, this may well be Ky's most damaging combo. If done in a corner, you can go ahead and 6P without dashing in.

6K-S(c) xN Ky's Forward-Kick Loop! Timing for this is very tight, though it's easier against a crouching opponent. It does decent damage and builds guard meter well. It's not infinite though, so give it a rest after two or three repetitions to keep opponents from counter-hitting you.

S(c)-2H-623H xN (Corner Only)The Vapor Thrust Loop can only be done in #Reload or Isuka. It's more or less like the Air Combo; useful after CH Vapor Thrust (S), CH Greed Sever, or 6P as anti-air. It can also substitute for the Air Combo in the 2D-Sacred Edge combo.
Title: Guilty Gear X2/#R/Slash
Post by: ROMate on August 31, 2005, 09:24:20 pm
Anji Mito
(http://hyperguy.net/images/forum/guilty_gear/anji_mito.gif)
Play some practice rounds with Anji to get used to his moves. He's got a few quick punches and slashes, but most of his really useful techniques require you to combo into them for real effect. Anji has a strong ground game, but lacks power in the air, so play your strengths and don't jump into your opponent. Keep it close to the ground with instant air dashes (diagonal-up in the appropreate direction folowed quickly by the dash direction) and only use Anji's high-jump to surprize the opponent or put distance between the two of you.

Some of Anji's basic moves will strike BOTH SIDES of him, this is more useful in Isuka than in X2, but you be thankful for it if you remember these moves so you can cover your tail if someone tries to hit you from behind or Chipp/Faust/Venom teleports behind you. Just for reference these moves include his 2s (low), hs, and 6hs (hits 4 times, plus a fifth when he poses).

Now your biggest strength with Anji is his invisibility frames at the start of many of his moves. Use them to turn the tables on opponents who try to pressure you into defense. Once you're on the offense don't let up and combo into Fujin or his 6-hs to rack up the damage. I use short bursts of 2-4 attacks before finishing so that I don't have to worry about the guard gauge eating my attack. Since Anji is strongest in this short-combo zone you're going to want to mix up your attacks and fake-out the opponent with your delay hits and invicibility frames.

Positioning is important in this game too, and probably your best option for closing ground or putting distance between you and your opponent is Anji's High-jump (forward or back). You can also push your way into the opponent's ground with forward dashes or dashing s/6hs.

Once you've got an idea of how Anji handles, get to know his specials:

Your bread and butter special is going to be Fujin
:qcf :s (quick) or :hs (start-up delay, but longer reach and you're likely to bounce the opponent).
Fujin's nice on it's own, but you're a fool if you don't follow it up with
:c :s Nagiha- the traditional follow-up of Fujin and a quick low strike that's helps you mix-up attacks. Don't be predictable though, be sure throw out other hits too.
:c :k A quick hop that lets you get behind the opponent, good against a blocking opponent who doesn't expect it. Use this sparingly for best effect.
:c :p Shin: Ichishiki- An odd follow-up that hit's overhead. It would make a great follow-up to take out a crouching opponent if it's start-up lag didn't let them stand up.

You'll never win using only one lame move, so don't forget his other cool specials like:

:qcb :p or :k (Kick version has longer reach, but requires more accuracy (two back-dashes away will put you in the perfect hitbox, Kick also hits overhead)) This little hop-step makes a good delay hit to fake-out an opponent, use the punch version sparingly and don't hesitate to hit a crouching opponent with the kick version (works especcially well after the opponent has been knocked back from guarding an attack.

:qcf :p The infamous butterfly, Anji's ground projectile. It's slow and has a long start-up, so don't think you can pull this out with no fore-thought. It works great as a wake-up hit (timing is key), but it's true power comes from the fact that when an opponent blocks the butterfly it turns into a second, overhead projectile with double the damage. Using this to your advantage you can throw out the butterfly, then rush in with a well timed low strike (Slash is my favorite) that makes it impossible for the opponent to block both at once. I don't like to use this, since I feel it's a bit cheap, but in tournament setting you can expect to see me whip a few turtling tails with this move.

:sho :hs A lovely anti-air for Anji in the form of a throw. Practice this one to use it against Chipp especially, as his teleport can put him in the perfect position to recieve this move.

:gp :p A recovery strike, use this any time you see you and an opponent dramatically clash blades (white flash after the two of you both connect with an attack).

:a :qcb :p Anji's only air special and one of my favorite moves overall. I use it as a wake-up game and I've practiced it so much I can even use it against crouching opponents with an instant air dash. It does decent damage and will punish the guard gauge of a defender.

Anji can use his Dust as a wake-up game too, but it's very obvious after you've used it once, so don't go thinking you can pull Sol's Dust loops with Anji. You can also use Anji's Aerial-Dust to float yourself in the air longer and stay out of overdrives like I-no's Megalomania or Faust's scalpel.

Now Anji's Overdrives are nothing to be triffled with either you're core overdrive is going to be:

:hcb :f :hs Use this for when you want to finish a nearly dead opponent or punish an opponent's guard gauge. It's decent damage, but don't over-estimate it's usefulness.

:d HOLD :u :k This move requires you to be sitting down for a whole 2 seconds, which in Guilty Gear time is about 16 Ass-whippings. Try to use this overdrive to catch someone off guard or as a surprize after you've blocked a bunch of low strikes. An interesting thing I've noticed is that this hits Johnny rather well if he tries to use a mist-finer to stop your dash, once you see the mist-finer guard low and if he used the low slash, you've got yourself a target. While on the subject of Johnny's Mist Finer, you can go right through it with a well timed 6-HS so use this to your advantage.

:gp :hcb :s Don't just counter, counter with style. This is my favorite move, it's got the damage, it's got the flash. Now if it were only easier to pull off.

Finally remember that Anji's Instant Kill comes out just as quickly as Ky's, so if you see you're opponent get dizzied hit the IK and they won't know what hit them.
:p :+ :k :+ :s :+ :hs :c :qcf :qcf :hs
Combo Time!

I'm not one for long combos, as I said before in Guilty Gear the guard gauge makes longer combos less damaging so your best best is to keep things short and sweet with a variety of 3-5 hit combos that you can mix up on your opponent. I find some of my easiest and most reliable combos to be:

:s , :d :hs , :c :qcf :s :c :s This combo hits high, low, high, low and works well for mauling an opponent who tries to do a standing guard. If the opponent blocks the first two hits cancel into the HS version of Fujin (236-HS) as it's start-up delay may trick them into thinking they've got an opening to attack. Unfortunately even if they do attack the invincibility during the start-up of Fujin will prevent you from getting hit. HS Fujin should wall-bounce them and follow up with Nagiha as directed to sweep them low and knock them down. Instant Air Dash (or if you're not good at that, just jump into the opponent) and follow up with:
Aerial Quarter Circle Back Punch to let them stand up into a Nishiki and take at least 3-4 of the 6 hits this dishes out. If they block they'll be pushed very far away so you should have time to recover and continue your assault. One additional note is that if they start blocking low replace the Nagiha with Ichishiki (P) or forget the Fujin and jump cancel into Nishiki. Finally if you're feeling really mean replace the 2-HS with 5-HS and replace Fujin with Sai:
Half Circle Back Forward Hard Slash to watch your opponent's life or gaurd gauge get mauled.

Another bread and butter combo for Anji is:
:p , :k , :s The timing is takes a little practice, but you can jump-cancel and repeat this combo ending it with a dust. Also for added fun you can preface this combo with a close-slash and jump-cancel into it.

Also remember to mix up your combos, some all purpose intros for either of the above combos are 2P (not the greatest, but use it anyways to start things off low), Close 6S (doesn't combo into another slash, but does give you a little invicibility and works well into the above combos (you have jump cancel to "combo" into the p,k,s combo) or into 6HS, which is a 5-hit combo in and of itself when it hits in close range.
View user's profile
Title: Guilty Gear X2/#R/Slash
Post by: ROMate on August 31, 2005, 09:24:35 pm
Baiken
(http://hyperguy.net/images/forum/guilty_gear/baiken.gif)

Combos:

j.P-j.S-j.K(JC)-dj.P-dj.S-dj.D A basic air combo. Useful from any one of Baiken's launchers or from a jump-cancellable ground move used as anti-air. Has limited use in air-to-air situations.
Title: Guilty Gear X2/#R/Slash
Post by: ROMate on August 31, 2005, 09:24:52 pm
Venom
Title: Guilty Gear X2/#R/Slash
Post by: ROMate on September 02, 2005, 10:09:05 am
Slayer

Moves:

:a :qcb :k Footloose Journey, a 3-hit move in which Slayer's cape whips around his foot as he kicks. A powerful move that often ends air combos.

:qcf :p or :k Mappa Punch. Slayer dashes forward and stretches his arm out with a punch. The punch version travels a shorter distance than the kick version and does less damage, but it's much, much safer (and therefore more useful).

:qcb :p or :qcb :k  Dandy Step. Slayer scoots backward, then slides forward. The distance he travels depends on the button pressed. Punch travels shorter, Kick travels further. From Dandy Step, there are several attack options.

:p During Dandy Step; Pile Bunker: Pile Bunker is a powerful punch that will wall-bounce an opponent on counter hit. Does decent amounts of stun damage and will dizzy an opponent more often than Slayer's other moves. If you counter-hit and wall-bounce your opponent, juggle with two Slashes then JC and perform the air combo of your choice.

:k During Dandy Step; Crosswise Heel: Slayer performs a double kick that launches an opponent. Not safe if blocked. Follow up a hit with anything you like, though Overdrives aren't often worth it.

Combos

S(c)-S(f)-S(c)-S(f) Slayer's best ground combo using normal moves. The timing is somewhat strict and the first two Slashes must hit deep for the remaining 2 to connect. Use to juggle an opponent after a wall-bounce or as the beef of any ground combo. Often noted in combo lists as Sx4.

j.K-j.P-j.K(JC)-dj.K-dj.P-dj.D-214K An easy air combo ending in Footloose Journey. If you'd rather, you can neglect the Footloose Journey and let the air Dust knock your opponent onto the ground for wake-up mind games. 
Title: Guilty Gear X2/#R/Slash
Post by: ROMate on September 02, 2005, 10:09:26 am
Bridget
(http://hyperguy.net/images/forum/guilty_gear/bridget.gif)

NORMAL:

Starship: F, D, DF + P (Can be done in midair)
Yo-Yo Extend: HS
Yo-Yo Recall: HS (In Mid Extend)
Roger Rush: QCF + HS (In Mid Extend)
Jaggard Roger: QCB + HS (In Mid Extend, Can Be done in midair)
Roger Hug: F, D, DF + HS (In Mid Extend)
Kickstart My Heart: QCF + K
Kickstart My Heart (Stop): P (Mid Kickstart)
Kickstart My Heart Discharge: K (Mid Kickstart)
Rolling Transport: QCB (In Mid Yo Yo Extend, also can be done during jump)

OVERDRIVE:

Loop-the-Loop: :hcb, :f, :s
Tragedy During Maitenence: :hcf X2, :s
Me and My Killing Machine: HCB, F,HS (In Mid Yo-Yo Extend)

DESTROY:

Shoot The Moon: P+K+S+HS, QCF X2, HS

Description: Bridget uses his Yo-Yos to launch the opponent into space, literally, headfirst into the moon, it's a rather

humourous destroyed move, however it's also one of the worst in the game when it comes to being about range, You literally

need to be right next to your opponent to get the move to work correctly, because if you miss, it leaves open for about 2-3

seconds, and you really can't afford that in a battle.

If you insist on using destroy moves, it's a pretty neat one, but it's a lot of trouble and it's not too cool to rely on

these kinds of moves anyway (Unless you're like...12...)

-----------------------
Other Stuff/Strategies
-----------------------

One the things about Bridget that's very easy to do, is to use his Yo-Yo Extend, from here you can do a lot of various

special attacks, as well as call back the Yo-Yo, which can interrupt a combo, among other things. Bridget can also cover a

lot of ground using Kickstart my Heart, which can quickly move you from one side of the playing area to the other, as well as

inflict some damage on your opponent, Rolling Transport...not so much, but the point is, Bridget can get around a lot.

Why you should use Bridget! (Besides the fact he's just frickin' adorable! ^_^


--------------------------
-very fast dash speed
-can attack with both long and short distances with regular and Overdrive
attacks
-great distance for fighting close
-nice move variety
-excellent ground and air character
-great anti-air
-plays a good game of keep-away
-two excellent Overdrives that's easy to combo
-VERY GOOD air comboer, especially with his anti-air and aerial dust
-------------------------

I'm going to add combos and things later,because I'm tired of typing this thing.
Title: Guilty Gear X2/#R/Slash
Post by: ROMate on September 07, 2005, 04:09:02 pm
Eddie
(http://hyperguy.net/images/forum/guilty_gear/eddie.gif)
Title: Guilty Gear X2/#R/Slash
Post by: ROMate on September 07, 2005, 04:09:54 pm
I-no
(http://hyperguy.net/images/forum/guilty_gear/ino.gif)
Title: Guilty Gear X2/#R/Slash
Post by: ROMate on September 10, 2005, 05:16:03 pm
Kuradoberi Jam
(http://hyperguy.net/images/forum/guilty_gear/jam_kuradoberi.gif)
Title: Guilty Gear X2/#R/Slash
Post by: ROMate on September 10, 2005, 05:16:26 pm
Chipp Zanuff
(http://hyperguy.net/images/forum/guilty_gear/chipp_zanuff.gif)

General Strategy: Chipp takes damage worse than anyone else in the whole game. It doesn't take much to kill Chipp, so defense is key. Be mobile! Chipp also will need Jump Install and RC/FRCs to do his good damage.
Title: Guilty Gear X2/#R/Slash
Post by: ROMate on September 10, 2005, 05:17:08 pm
Zappa
Title: Guilty Gear X2/#R/Slash
Post by: ROMate on September 10, 2005, 05:19:34 pm
Dizzy
(http://hyperguy.net/images/forum/guilty_gear/dizzy.gif)
Title: Guilty Gear X2/#R/Slash
Post by: ROMate on September 10, 2005, 05:20:30 pm
Millia Rage
Title: Guilty Gear X2/#R/Slash
Post by: ROMate on September 10, 2005, 06:38:58 pm
Faust
(http://hyperguy.net/images/forum/guilty_gear/faust.gif)
Title: Guilty Gear X2/#R/Slash
Post by: ROMate on September 10, 2005, 06:39:17 pm
Axl Low
(http://hyperguy.net/images/forum/guilty_gear/axl_low.gif)

General Strategy:
Axl's weapon gives him great reach. It makes him good at poking from a distance and controlling space in front of him, but he can also fight in close. Axl's standing Punch goes a great distance (roughly 2/3rds of the screen) and is useful for preventing jump-ins  early and dashing attempts by opponents. His best corner combo, the Axl Bomber Loop, makes heavy use of Tiger Knee(TK) Axl Bomber. To Tiger Knee, motion for an aerial move on the ground, but end the motion with an upward direction (i.e., up-forward for ending Axl Bomber). The aerial move will come out very low to the ground.

Combos:

Tiger Knee 623H-6P-Tiger Knee 623H xN (corner only) Axl Bomber Loop. The concept is easy enough; in the corner, gatling combo into a Tiger Knee'd Axl Bomber and juggle with 6P before they hit the ground to do it again. Depending on the opponent's weight and guard gauge, up to 3, maybe 4 repetitions are possible.

623HS->RC, d.S(c)->JC, j.623HS, K-S(c)->JC, 623HS, K-S(c)->JC, j.K->JC, dj.HS-D->623HS A simpler Axl Bomber Loop shown me by a friend, starting with a RC'ed ground move.

d.2K-S(c)-2D->[4]6S->FRC, d.K-S(c)->JC, j.623HS, K-S(c)->JC, j.623HS, K-S(c)->JC, j.K->JC, dj.HS-D->623HS Different set-up, same easier loop.

Throw in the corner, d.K-S(c)->JC, j.623HS, K-S(c)->JC, 623HS, K-S(c)->JC, j.K-JC, dj.HS-D->623HS Whoo, another set-up for easy Loop. Let go of forward when dashing in after the throw or you'll get 6K, which doesn't gatling into Slash.

Title: Guilty Gear X2/#R/Slash
Post by: ROMate on September 10, 2005, 06:39:35 pm
Testament

Combos:

(In the corner) Grave Digger (wall-bounce)-S->H->Grave Digger(wall-bounce)-Hs->Grave Digger

The Gravedigger Loop. Best performed after an anti-air move or a launch move. Counter-Hits aren't necessary, but can be a great help.
Title: Guilty Gear X2/#R/Slash
Post by: ROMate on September 10, 2005, 06:40:05 pm
Robo-Ky (#R)
Title: Guilty Gear X2/#R/Slash
Post by: ROMate on September 10, 2005, 06:40:20 pm
Justice

(http://hyperguy.net/images/forum/guilty_gear/justice.gif)
Title: Guilty Gear X2/#R/Slash
Post by: ROMate on September 18, 2005, 03:59:01 pm
Sol Badguy

Movelist:

:qcf :p Gunflame. This projectile launches an enemy, but no follow up is possible without FRCing the move. It's a good move for waking-up opponents and is one of the many options for starting the Dust Loop.

:qcb :k Riot Stomp. Sol jumps back to the wall, then flies forward with his foot out. Easy to see coming, easy to counter. Don't do this move.

:qcf :k Bandit Revolver. Can be performed in air, hits up to 3 or 4 times. Decent for ending combos. Hold :k to do Bandit Bringer. Sol leaps forward like Bandit Revolver, but punches downward. Bringer hits overhead and bounces an opponent for an easy Dust Loop.

Title: Guilty Gear X2/#R/Slash
Post by: ROMate on September 20, 2005, 09:43:23 am
A.B.A.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Mediocrity on December 11, 2005, 11:15:53 am
I'm a GG player!

Your Anji strategies were quite helpful. He's probably my most-used character, though I dig Baiken (even if I can't for the life of me do her Guard Point 412+button). I also use Jam and Testament, though I'm not all that great with either.

It's funny. I just got finished playing some PC #R. I got tired of Axl kicking my ass. He has so much range he just rapes the shit out of me. I also sometimes have trouble with Zappa because he's bent over backwards and it's hard to tell where I can hit him with what.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on December 11, 2005, 12:34:48 pm
Glad you found this useful. I'm working on this thread as best I can, but I'm afraid I don't know all the characters well enough to write much. If you want to contribute something to it, feel free. Make a post or send a PM with info and I'll update the appropriate character.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Mediocrity on December 11, 2005, 01:17:49 pm
I have no idea if I'm qualified to give GG strategies. I'm really not much of a fighting gamer. I just like GG's speed and style, and how the learning curve is more oriented towards normal people and not idiot savants (like 3S). That said, I'll do my best to come up with something workable someday.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on December 17, 2005, 09:07:40 pm
Anyone have any info on Slash? What's with the Order-Sol? o_O
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on December 17, 2005, 10:20:52 pm
Coulda swore I posted a link to some info and videos somewhere.

Here we go:

The latest installment of the Guilty Gear series is already out in Japan. The players are playing, testing and beating the crap out of it to restructure tiers, find new strategies, and do more damaging combos. Every character has one new special move and various other gameplay changes to master, and two new characters are added: A.B.A. from Isuka, and a version of Sol in his Holy Order uniform who has his own move list and game mechanic.

For now, here's information on all the changes in Slash: http://romancancel.com/content.php?article.92.0

Match videos featuring Johnny, Potemkin, Ky, Chipp, Venom, Faust, I-no, Anji, A.B.A., Sol, and Order-Sol can be found at www.combovideos.com. You have to register to download the videos, but registration is free and painless, so it shouldn't be much of a problem.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Bluelyth on December 18, 2005, 07:28:58 am
You know, I generally detest 2-D fighters to a fault, but after reading through this thread and looking into the GG series, I have to say that I've finally been convinced to give this game a shot.

If all else fails, atleast i get to put some character behind all the hentai for this game that i've seen (plus i've been so shit bored lately that at times I try to force myself to pee).
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on December 29, 2005, 10:36:05 pm
While I'm standing here looking at this, I'm gonna post the tier list (thus far) for Slash.
Quote from: Initial Tier List-Subject to Change
Guilty Gear XX Slash

S Class:
Ky

A Class:
Sol
Faust
Testament
Potemkin
Anji

B Class:
A.B.A
Millia
Chipp
Baiken
Johnny
Jam
Axel
Slayer
Ino

C Class:
May
Eddie
Venom
Bridget

D Class:
Order Sol
Dizzy
Zappa
Robo Ky

Ky got a really fucking easy corner trap that rocketed him to the top. Potemkin's up there because his bad match-ups got nerfed pretty bad. I can't explain anyone else though.

ALSO: Don't feel like you've got to be a hardcore player to contribute. Anything's better than nothing. If you got strategies, combos, or even just special move descriptions, PM it to me to be added!
Title: Re: Guilty Gear X2/#R/Slash
Post by: Mediocrity on December 31, 2005, 03:33:45 pm
Holy shit. Anji is A-Class. He was pretty low-tier in the other versions. Heh, not like I'll ever be able to play Slash, short of it coming out on the US PS2, but what're the odds of that?
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on January 01, 2006, 04:07:53 pm
They'd better be good! We got all the other games released here; they'd better not stop now!
Title: Re: Guilty Gear X2/#R/Slash
Post by: Guerrilla_Cheez on January 09, 2006, 06:31:36 pm
this is really odd tier list. I've watched most  of slash vids out there, and umm robo ky was beasting people. but then again thats whats great about this game is that everyone has a chance, some easier than others but still a chance. I just can't see him being lower than chipp, and anji, ahh this I wonder who made this list btw. I do wish more people played this game, I guess its too complicated and somewhat balanced for people.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on January 09, 2006, 07:09:48 pm
This is what's happened so far from what's been uncovered in Japan. Since Slash is so recent, not everything's been figured out yet, so this probably won't be the final version of the list. For instance, A.B.A. and Order-Sol are brand new, so they've got a LOT to figure out. For all we know, at the end one of them might be the best. We'll see what the top players come up with.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on January 23, 2006, 10:09:09 pm
Just hope it's not another game of TEIYAH!

Thanks for the link, I'm way behind on this.

Hey, is the PS2 Reload online playable?
Title: Re: Guilty Gear X2/#R/Slash
Post by: Hyperguy on January 24, 2006, 10:09:47 am
There's a copy of Reload for PS2?!
Title: Re: Guilty Gear X2/#R/Slash
Post by: Ellendesu on January 24, 2006, 02:50:28 pm
There's a copy of Reload for PS2?!

You did not know this?

Wow.

Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on January 24, 2006, 02:55:13 pm
Reload didn't come out for PS2 in America, so you'd have to import it. Also, Slash is getting a Japanese PS2 release. Hopefully it'll mean a PS2 release for America, because it would SUCK to have to buy an XBox or next-gen system just to play it.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Hyperguy on January 24, 2006, 04:51:38 pm
Well, I'm well aware there's an import, but as far as I know Reload was only released in the US for X-Box.

Which is a damn shame.  X-Box currently has the best US console version of Guilty Gear.  Not only that, but it also has online play.  It's almost enough to make me go out and buy an X-Box.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on January 24, 2006, 07:16:25 pm
I hear the online blows. Laggy as shit, it completely changes the way you'd have to play. Don't even give it a second though. The best XBox Live players go to tournaments and get the living hell owned out of them by people who don't play online.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on January 30, 2006, 10:20:52 pm
 :sho  :p  :a  [ :s+ :hs] :a [ :s+ :hs] :a [ :s+ :hs]...

So I'm guessing the PS2 Reload isn't online. =/
Nothing on PS2's online, what gives? o_O

SF Anniversary Collection, CFE (which sucks ASS), GG, etc etc (Tekken 5?)
Ugly.



At least MGS3 Subsistence's going to be online, holy shit that's probably the only thing Xbox isn't going to get.


I can't play with the Xbox remote. ._.
I sucked at arc sticks more, though. Last saturday I told someone, "I'm not playing with that controller, I'd rather go and play with a stick"
I did.



I owned. xD
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on January 31, 2006, 09:44:25 pm
Found this from a reliable source. Damn, that completely kills the Slash tier thing (though the bit about Ky having an easy corner thing is still true).
Quote

After some searching, I finally found the actual magazine that purported to have a Slash Tier chart. Although many people in the GG community have been jacking off to this new 'Tier Chart' as they usually do over tier charts, I was doubtful as to how accurate it was - and as usual, I was right.

It's not a tier chart at all. What it is is a feature article in the magazine "Tougeki Tamashii", which is a spinoff of Arcadia magazine that focuses on fighting games. This particular article came in Issue #2 of Tougeki Tamashii, which was released in December (meaning the article itself was probably written in November or so). What they did is invited 9 top Guilty Gear players - FAB, Koichi, Buppagyuu, Arisaka Shinya, Nemo, Imo, Ogawa, kaqn, and Pachi - to write short reviews on the characters. Each character was rated by 3 of these players. Each player then assigned a number score from 1 to 10 to the characters. These scores were added up to give a total score. That's it.

The 'tier chart' has not been calculated based on matchups or nationwide tournaments or anything of the sort. It's simply the opinions of 3 Japanese players put in numbers and added up. While I have no doubt that these players know what they're talking about, it still means the rankings are very subjective. For instance, I fully agree that Dizzy has been raped by the Slash changes to her. However, kaqn and Ogawa give her a 5 and a 4 apiece, while Nemo decided to give her a 1. So even each panel of 3 were kind of varied on how they rated each character.

Bottom line - don't go bitching about how such-and-such a character is S tier and such-a-such a character is D tier, because there's no such ratings yet. What there is is just the subjective opinions of a handful of Japanese players on each character.
Damn.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on February 01, 2006, 10:45:31 am
TEIYAH'D.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on February 06, 2006, 02:47:03 pm
Seriously. Moving on, I've found that my Potemkin game has improved steadily since I started re-configuring my controller. Now I can Roman Cancel and own shit. Also, Dust Loop is harder than I initially thought it'd be. I've still not performed one successfully.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on February 06, 2006, 08:52:27 pm
Hold on -- you're playing on RELOAD I hope.

I never got familiar with the GGX system, I don't have it for PS2, haha...
I had X for PC, now I have Isuka. I want Reload, seems to be the best so far o_O

I hear #R = Isuka - Turn + Lines.

Is this correct?
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on February 07, 2006, 12:43:26 am
Yes, your assessment or Reload is true. I'm Dust Looping on X2. I keep missing my timing on the first j.D. In matches I get this little surprise of "Oh shit, Dust Loop opportunity!" and completely miss my timing. Same with RC/FRC. I do it, go "Oh damn, I did it!" and completely forget to follow up.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on February 09, 2006, 09:55:34 am
Hehe.... happens to me in every fighting game. "Sweet, roll cancel! Oh shit... forgot to shoryu =/"


etc etc.

Sooner or later though... things'll get better =]
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on February 09, 2006, 08:50:40 pm
I'm getting pretty good about the FRC/RC thing. I can usually hit a follow-up on FRC'ed Hammerfall 80% of the time now.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on February 21, 2006, 11:52:30 pm
Wewt, just got back into GGXX. A friend at school lent me the game for the day...

Unlocked EX Sol, Chipp, Ky (the tripod), and SP Chipp through Story mode, everyone except Baiken, Zappa, Potemkin, and a few others I forgot through Survival. I got to about 80 until I got cheap killed by my mirror (forgot who I was playing as).

My problem: I keep trying to parry. xD

VAPOR CRUST!
GURLFRIEND!
SUSHI, MIYAGI, BONDAGE!
Title: Re: Guilty Gear X2/#R/Slash
Post by: Hyperguy on February 22, 2006, 01:12:07 pm
Dude, your breasts.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on February 22, 2006, 02:54:48 pm
Teiyah has been got!

I can so far only do it one way -- HSVV, RC, Dx2, sj, Dx2, etc etc, finish up with VV + qcb K
I'm still trying to figure out other setups. Got anything for me?
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on February 23, 2006, 02:29:21 am
FRC Gunflame-Dust Loop.
Bandit Bringer-2H (JC)-Dust Loop
6P(wall bounce)-K(1 hit)-S-2H(JC)-Dust Loop
Wild Throw-Dust Loop

Give 'em a try.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on February 23, 2006, 04:54:22 pm
FRC Gunflame's a tough one. I'm used to FRCing with the the diamond setup (Square, X, Tri, Circle), and usually I just end up HSing. I tried to set L1 to FRC but I have this nasty habit of doing it with Tri, X, and Circle.

Anyhoo, I'll try again if I find it in my neighbor city. It's back in my friend's hands. =/

I got CvS2 though. Haha, you cannot ezkap frum deazzz.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on February 24, 2006, 11:10:33 am
I set HS to R1 and Dust to Circle, and FRC using HS, P, and K.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on February 26, 2006, 07:18:43 pm
Added stuff to Sol and Axl and made some edits to Potemkin. My friends are all playing now so we're discovering some new things.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on February 26, 2006, 07:19:25 pm
Smart... good idea.


But uh... I need to learn to play on default. People are getting tired or seeing me go to Controller Settings before we play.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on February 26, 2006, 07:24:10 pm
Tell 'em to suck it up. My friends let me change before matches.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on February 27, 2006, 10:26:56 pm
I spent my whole weekend beating the daylights out of Chipp scrubs.
Title: Re: Guilty Gear X2/#R/Slash
Post by: tsar on February 27, 2006, 11:06:35 pm
I wish there was some sort of competition over here for GGXX, I've only got friends to play against, well, until another anime convention comes around. Any of you on XBOX Live with GGXX#R? I'm not right now, but it'd be nice to know that I'm getting XBL for more than just Street Fighter, and maybe Ninja Gaiden's Master Ninja Tournament (though I doubt anyone goes online with that).

Anyways, I've been getting into GGXX a lot lately (since I've never actually owned a copy until a few weeks ago) and it seems that I'm getting good with Testament, Ky, Faust and Potemkin. I love using Testament's traps.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on February 27, 2006, 11:40:22 pm
Testament's such a bitch. There's a dude on campus that would have my number if I couldn't FRC. All he needs is to learn the Grave Digger Loop and he'd be so set.

EDIT: I will now discover how to do the Grave Digger Loop and put it in Testament's section.

MORE EDIT: Added the combo itself. Will do more explaining on it later.
Title: Re: Guilty Gear X2/#R/Slash
Post by: tsar on February 28, 2006, 07:24:15 am
Is Gravedigger his  :qcb +  :p move? (I only know the commands, not the names.)
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on February 28, 2006, 02:16:20 pm
Yes it is.
Title: Re: Guilty Gear X2/#R/Slash
Post by: tsar on February 28, 2006, 04:26:15 pm
I can't seem to get the combo down, every time I try, either the S completely misses, or I can't get a second Grave Digger in.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on March 01, 2006, 06:59:40 pm
I tried it a few times today. Counter Hits help, as does bouncing an airborne opponent off the wall as opposed to a grounded one. Try using a move to launch a grounded opponent first, or use an anti-air and go into the loop.
Title: Re: Guilty Gear X2/#R/Slash
Post by: tsar on March 12, 2006, 10:19:59 pm
Potemkin:

Combo near the corner, full tension required.
:s , :d :+ :hs :c :sho :+ :hs , :hcb :+ :hs (Roman) :c :qcf :x2 :+ :s

That'd be Slash, Down+HiSlash, Cancel into Heat Knuckle, Heat Knuckle Extend, Roman Cancel into Heavenly Potemkin Buster. Does about 70% damage, really not difficult to pull off. Only works in the corner, anywhere else it won't because the opponent flies out of range from the Heat Knuckle Extend.

A half tension gauge alternative would be :s , :d :+ :hs , :qcf :x2 :+ :s . This can be done anywhere.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on March 25, 2006, 10:08:29 pm
For the first combo, I would rather just 2H-Heat Knuckle-Heat Extend again and save the other 50% Tension for another combo. Second combo is solid gold though.

Also, in other news, my brother's begun to play and read the Anji section in this thread to help him get started, and it's laid out a solid foundation for him to build on. Go team.
Title: Re: Guilty Gear X2/#R/Slash
Post by: tsar on March 26, 2006, 12:33:24 am
Well, it's just a potential finisher combo (the first one) if you've got full tension and the opponent has at least 30 or 40 percent of their health bar gone. Otherwise you can take advantage of his Hammerfall FRC point (even though it's f'n difficult to pull off (easy to get a roman cancel instead)) with your tension.

With that, you can do stuff like:

 :b (hold) :f :+ :hs (Force Roman) :c , :d :+ :hs :c :sho :+ :hs , :hcb :+ :hs
(Hammerfall, False Roman Cancel into down+HiSlash cancel into Heat Knuckle, follow up with Extend.)

OR, if you have enough tension go for:

 :b (hold) :f :+ :hs (Force Roman) :c , :d :+ :hs :c  :qcf :x2 :+ :s
(Hammerfall, False Roman Cancel into down+HiSlash cancel into Heavenly Potemkin Buster.)

That last one is best to do when you've got full tension because you could fuck up and get a roman cancel instead of a false roman cancel. Same goes for the first, it'd be safer to attempt the first at at least 50 percent tension.

Potemkin Buster Setups and Combos:

Setups:

1.:b (hold) :f :+ :hs , :p (Stop) , :hcb :f :+ :p

2. (Jump towards) :dust , :hcb :f :+ :p *

3. :hcb :f :+ :hs , :hcb :f :+ :p

*NOTE: If you aim to attack over your opponent with the dust, you will only be able to grab them with the Potemkin Buster if they block or if you land directly next to them.

Combos:

After setup 1 in the corner, do:  :d :+ :hs :c :sho :+ :hs , :hcb :+ :hs

and if you have full tension, follow up with: (Roman) :c :qcf :x2 :+ :s

I know of more combos, but I just got tried of typing, so have fun with that for now.


Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on March 26, 2006, 10:18:16 pm
In the corner, I usually do :s :s :sho :hs :hcb :hs Never thought to try doing crouching Heavy. I wonder which does more damage? Also, I find the Hammerfall FRC to be easy to do.
Title: Re: Guilty Gear X2/#R/Slash
Post by: tsar on March 27, 2006, 12:22:18 am
Well, after a Potemkin Buster, doing a crouching HiSlash to a Heat Knuckle+Extend will do more damage, but there is a bigger chance for recovery if your timing is off.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on April 10, 2006, 01:45:58 pm
And in other news, Guilty Gear X2 Slash makes its way to PS2 sometime this week, but only in Japan.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Hyperguy on April 17, 2006, 02:31:46 pm
I've been gradually getting more and more into SNK games.  It all started after I got the Neo Rage XP emulator.  So far I've been playing a lot of Art of Fighting 1 and Garou: Mark of the Wolves.

But, this post has nothing to do with Guilty Gear, so did you know that before Guilty Gear 1 was released, Potemkn was originally designed to use an axe as his weapon?
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on April 17, 2006, 03:34:00 pm
Yeah, I've seen the designs. I like the change that was made.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on April 20, 2006, 08:52:09 pm
Glad he didn't have that axe.

[omg, HG, you have Mark of the Wolves?! Where, when, how?]
Title: Re: Guilty Gear X2/#R/Slash
Post by: LordRyunson on May 01, 2006, 02:34:12 pm
I have Mark of the Wolves for Dreamcast, in case you are wondering. The controls are not stellar, though.

Wait, this is an Guilty Gear Forum. Dang.

I play with Poketmin alot, due to his strength, I play I-No cause she's cool, and Dizzy, cause she's like a playable boss that's unlockable at the start of XX. One thing still bothers me, WHY DOESN'T DIZZY HAVE AN INSTANT DEATH MOVE LIKE ALL
THE OTHERS? That way, I can use it against Super I-No in the story mode.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on May 01, 2006, 02:43:37 pm
Dizzy doesn't have a Destroy move because she has Gamma Ray, which does too much damage unblocked and tons of chip damage guard meter building. Besides, Destroy moves are nearly useless. You'll never land one unless an opponent's dizzy. Take MotW discussion to the SNK thread.
Title: Re: Guilty Gear X2/#R/Slash
Post by: LordRyunson on May 01, 2006, 03:06:40 pm
Gamma Ray....

Is it that move where Dizzy stands completely still, glows white and screams to the heavens while a beam of light consumes the opponent? Cause frankly, the computer uses it against me once.

Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on May 01, 2006, 04:13:35 pm
Yeah. She'll hug herself, say something in Japanese (I think it's "I don't want to hurt anyone!") then Necro will shoot two little beams of light, then a gigantic laser of ownage.

Gutsy Johnny players with 25% Tension may want to tempt fate and crouch under the two beams, then before the big one comes out, Divine Transport, FRC, and air-dust her in the face.
Title: Re: Guilty Gear X2/#R/Slash
Post by: LordRyunson on May 01, 2006, 06:21:06 pm
Poor Dizzy. She was rather cute though, her super powered beam of death is hard to pull off.

Damn Super I-No.....
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on May 01, 2006, 08:37:52 pm
Boss I-no is dead easy to beat once you know the trick. What mode are you playing in, what character are you playing as, and what about I-No is giving you hell?
Title: Re: Guilty Gear X2/#R/Slash
Post by: LordRyunson on May 01, 2006, 08:45:15 pm
Boss I-no is dead easy to beat once you know the trick. What mode are you playing in, what character are you playing as, and what about I-No is giving you hell?

Well I am trying to beat the story path with all the characters to unlock Justice. He (Or was that she?) looks totally badass, and when I get Justice and the other characters, I will own the zone!

Oh, and the Boss I-No? She HEALS HERSELF, does a little black screen card trick that allows her to summon huge swarms of eyeballs to slash you apart, and is faster than the regular I-No. Lose to her once as Dizzy in the final level, and you get a really sorry ending... At least you beaten ONE path, now I gotta beat the OTHER.

Damn I wanna play as Justice!! (Looks to GameFAQS to see how to unlock Justice)
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on May 01, 2006, 08:59:19 pm
Justice = She.

Dizzy vs Boss I-No in Story Mode:

1: Set the difficulty to the easiest setting. Nobody cares if it's the easiest setting. Just do it. It helps.

2: Gatling combo K-S(far)-Ice Spike is your friend. It always seems to hit, at least in part, plus Dizzy's far Slash does good for building guard meter. You might have to do 2 slashes to get the far Slash out, but I'm not sure. I don't play Dizzy.

3: The big ball thing is called Megalomania. You'll only have to see it 3 times, as she only does it after every 1/4th of her health you deplete. Don't attack her; she's completely invincible until the move finishes. Do not jump behind her, the balls will track you.  She can FRC Megalomania at any time to change the path of the balls. To dodge...

Upward Curve: Backdash into the corner and crouch. Dead easy.

Sine wave: Stand under the peak and sloooowly walk forward with it. Once it stops, wait it out and unleash your best combo when she becomes vulnerable again.

Spread: Stand right next to her, and when the warning signs go away, double jump straight up. If you're having a hard time with it, Gold Burst through.

Just have some patience. If you can FRC the Ice Spike, do it to follow a hit with an air combo, or follow a block with more pressure. If you can't, use her super that makes the wave of fire (I forget the name).
Title: Re: Guilty Gear X2/#R/Slash
Post by: LordRyunson on May 01, 2006, 09:16:15 pm
Well in Slash, there's an easier way to unlock Justice, but I'll have to get to level 420. COME ON! Is Justice so badass that it would take so much trouble to unlock her? Make Guilty Gear Slash come out in the states already!!
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on May 01, 2006, 09:17:24 pm
I wish I could. If you wanna hit up Survival Mode and try to earn her, feel free, but in XX I never made it beyond 130.
Title: Re: Guilty Gear X2/#R/Slash
Post by: LordRyunson on May 01, 2006, 09:29:38 pm
I wish I could. If you wanna hit up Survival Mode and try to earn her, feel free, but in XX I never made it beyond 130.

............

If you can't make it past 130, what hope do I have against this odd challenge? Can't they just make another game to include Justice as a default fighter like they did Testament, Dizzy and I-No?
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on May 01, 2006, 09:36:23 pm
Last time I tried, I was a Jam scrub. That was...oh, 2 years ago. I'll try again now though, for the hell of it.
Title: Re: Guilty Gear X2/#R/Slash
Post by: LordRyunson on May 01, 2006, 09:51:30 pm
I like Dizzy because she's fast and powerful. I even got to that snow monster in Isuka, but never got the chance to unlock him. What a disappointing turn of events.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on May 01, 2006, 09:53:59 pm
Made it to 40 just now. May beat me spamming whales.

EDIT: And the max for tonight is level 100. Lost to Black: EX: Potemkin, who spammed supers while I tried to Hammerfall in for FRC juggles. Damn that's a bitch.
Title: Re: Guilty Gear X2/#R/Slash
Post by: tsar on May 01, 2006, 11:06:45 pm
http://isohunt.com/torrents.php?ihq=guilty+gear+slash&ext=&op=and torrent search for Slash on ISOhunt.com, since someone asked. Personally I play (mostly) at the arcade and on PS2 if someone ends up having it (I don't have a PS2 myself). The cool thing about the PS2 version is that you can choose between Slash, EX and #Reload modes during character select as well as Normal and Special modes.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on May 01, 2006, 11:11:35 pm
It won't fit on my computer. =(
Title: Re: Guilty Gear X2/#R/Slash
Post by: LordRyunson on May 02, 2006, 03:13:51 pm
Same here. Over a Gig? That would kill time AND the computer.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on May 02, 2006, 03:24:38 pm
If I can find a place that sells PS2 Swap discs, import Slash, and then figure out how to make the whole stupid thing work, I'll just do that and play it on my fliptop PS2.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on May 02, 2006, 06:38:57 pm
omfg SLASH!

I have a Swap, w00t w00t!


But I don't have a DVD burner! =/
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on May 02, 2006, 09:22:47 pm
Where'd you get your swap from?
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on May 02, 2006, 09:36:16 pm
My friend sold me his new model PS2 with a Swap Disk for PS2 and PSX, with a modded cover (normally you'd have to keep the lid open). He got it somewhere online, next time I see him online I'll ask him there it got it. All I know is that it costed him 30$ CAN, haha. Most of the games I listed in that games thread are games I play with swap.

Aaaaaaaaaaaaand Slash is downloading.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on May 02, 2006, 09:59:51 pm
I have the new fliptop PS2. I just need the swap disc and a place to import Slash from.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on May 06, 2006, 04:15:40 pm
Hehe.


It's on the way! xD

I'm going down to Boston this Friday, hopefully it'll be done by then. I'm also downloading King of Fighters XI, like, woa.
Title: Re: Guilty Gear X2/#R/Slash
Post by: tsar on May 06, 2006, 04:24:03 pm
Wait, what? How can you be downloading KOFXI?
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on May 17, 2006, 06:05:55 pm
It's around. Haven't you seen? ACtually I'm not downloading it, a friend of mine is, cause I don't have a DVD burner. Haha.







News: I finally got Slash! I've been playing it since I got home, and I'm stuck on Order Sol, haha. It's way better, I'd say. Very well balanced.
Title: Re: Guilty Gear X2/#R/Slash
Post by: tsar on May 17, 2006, 09:02:56 pm
But, KOF XI isn't even supposed to be available on a home console until June 22nd.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on May 18, 2006, 07:46:54 pm
Hm..

I'll check with him. He said it was downloading it though (but then again he accidentally downloaded #RELOAD when I asked for Slash, maybe it was a misunderstanding).

Thanks for reminding me.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on May 19, 2006, 08:47:12 pm
Double-post.


Hey. Why's the game over a gig? It can't be because of the designs, can it?
If I remember correctly, XX was only 250+ MB.


*getting used to cancels*

OMGWTF I GOT EX ORDER-SOL.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on June 10, 2006, 10:44:24 pm
*d-post*

Hey, anyone know how to Sidewinder loop? I don't get the clean hit concept.
Title: Re: Guilty Gear X2/#R/Slash
Post by: tsar on June 11, 2006, 12:40:38 pm
I'm stuck with #Reload until I get a PS2, or until a PS2 emulator works well.

Check the dustloop forums, they should have a whole thread dedicated to that one move in the Sol strategy section.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Hyperguy on June 22, 2006, 02:42:59 pm
This reminds me.  I have to download Slash. D:
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on June 22, 2006, 04:21:09 pm
Download it? Fuck that. I'm gonna buy it. Support the company, make sure they keep on making these games.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Hyperguy on June 22, 2006, 06:34:45 pm
Until it's released over here I want to play the import version.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on June 22, 2006, 06:45:34 pm
Buy the import version. It's what I'd do if I could find a damn place to buy it and a swap-disc from.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Hyperguy on June 22, 2006, 08:26:41 pm
But if I'm already planning on buying the domestic version than that'd mean having the import and domestic versions, and I don't need both.  Plus, I could just upload it to my PS2 hard drive instead of using a swap disc.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on June 22, 2006, 09:02:26 pm
I don't have the harddrive. >_< Wish I did though.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on June 23, 2006, 02:46:21 pm
I would import but I don't have money. Lmao. But yes, know that I would support by buying.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Centurion on August 02, 2006, 11:04:36 pm
<_< I'd just really like to get into a fighting game. Guilty Gear has enough hermaphrodites and freaks in it to make it interesting. It seems worth playing.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on August 03, 2006, 11:42:16 am
Just Bridget. o_O

Learn fighting games? Play SF2. Then work your way up. Haha.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on August 05, 2006, 12:43:50 am
*kick*

Hey, does anyone know if the new Guilty Gear for PSP's out? Not #R, the other one. Judgment, was it? Anyhoo, that came with #R also.
Cause I bought a PSP today and was just wondering.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Ellendesu on August 05, 2006, 11:03:28 am
Bridget isn't a hermaphrodite. He's a cute boy in a dress.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on August 05, 2006, 11:27:37 am
Judgement = #R for PSP. I don't know if it's out. I've only ever seen Dust Strikers.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on August 05, 2006, 03:19:03 pm
I heard they released #R, and then Judgment. Two games in one. Some beat 'em up or something, and #R in the same UMD.
Title: Re: Guilty Gear X2/#R/Slash
Post by: TheS3rpent on August 05, 2006, 03:49:24 pm
Guilty Gear for the PSP comes out on the 8th I think.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on August 09, 2006, 12:10:13 am
Did a little research. North America's getting Judgment and #R, but Asia's getting Judgement and Slash.

Importing.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on August 16, 2006, 10:43:07 am
We'll have Slash by Sunday.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on August 17, 2006, 01:13:35 am
What's that? Haha.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on August 17, 2006, 11:40:35 pm
...are you serious?
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on August 18, 2006, 02:49:02 am
What's that as in:

"I'm sorry, what did you say?"

Sorry about that. Slash by Sunday, what do you mean?
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on August 18, 2006, 12:43:29 pm
Okay. I thought you meant "What is Slash". I mean that my roommate should have a playable copy by Sunday.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on August 19, 2006, 11:36:33 pm
Oh, great. Have fun with it man, it's an awesome game. =]
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on August 19, 2006, 11:43:42 pm
I intend to.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on August 27, 2006, 12:51:26 pm
And in other news, there is a new Guilty Gear Game being playtested/released in Japan called Guilty Gear: Accent Core. I have no news on it at this time other than the fact that it exists, and this video which is more of people's elbows than anything else:
http://www.youtube.com/watch?v=4LVB6UzKVNQ
Title: Re: Guilty Gear X2/#R/Slash
Post by: tsar on August 27, 2006, 02:35:15 pm
It's awesome the way everyone in the GG community is freaking out about the changes. I personally look forward to them, seems like it'll be a bit more fair.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on August 27, 2006, 02:49:09 pm
I'm excited to see how the changes affect the gameplay, but since my buddies here failed to obtain Slash like they said (and there's no news of an American release of either Slash or Accent Core) I may be stuck with X2 for a long while.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on August 27, 2006, 08:16:27 pm
Wow, already a new Guilty Gear? That's crazy!

And for GGJ, I'll be getting the import it has Slash. I can't stand #R =[
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on August 28, 2006, 12:27:58 am
I'd love to play Reload. I feel so limited compared to everyone else.
Title: Re: Guilty Gear X2/#R/Slash
Post by: King Zarkon on August 28, 2006, 03:08:05 am
i'm tired of people whining about gg not being "fair" nothing in  life is fair, why should a competetive game be? if you really want things to be fair go play 2p dr. mario on nes.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on August 28, 2006, 09:37:29 am
Guilty Gear's amazingly well balanced. If it's not fair to you, you're in desperate need of practice.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Ellendesu on August 28, 2006, 12:18:42 pm
Who the hell complains about guilty gear not being fair? I want to bitchslap them
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on August 28, 2006, 01:19:58 pm
Not sure. I guess people who allow EX/Black/Gold/Hidden characters in their matches?
Title: Re: Guilty Gear X2/#R/Slash
Post by: tsar on August 28, 2006, 04:25:41 pm
Uh, I said it would be more fair, not that it was unfair.

Don't think I was whining either.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on August 28, 2006, 07:13:31 pm
I didn't even know the fair/unfair post was directed at you. Shows how much I'm paying attention...anyway, I understand what you mean about Accent Core being more fair, but I'd say "balanced" instead.
Title: Re: Guilty Gear X2/#R/Slash
Post by: tsar on August 28, 2006, 07:16:09 pm
Actually, I'm not even sure if that post was directed towards me, but I assumed.

Anyways, fair, balance. Same thing, really.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on August 28, 2006, 07:18:01 pm
Yeah, it is, but there're players out there who make a big distinction between the two (and don't often have the tact to correct or respond to it nicely) so I try to make things clear as much as possible.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on August 28, 2006, 10:35:08 pm
Haha Gold Sol. Like, you don't even need to Teiyah.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on August 28, 2006, 10:47:50 pm
S-HS corner infinite ftw.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on August 29, 2006, 06:36:13 pm
That works? I always Tyrant Rave juggled. xD
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on August 29, 2006, 06:43:45 pm
Yeah it does. I liked doing Tyrant Rave RC infinites too.
Title: Re: Guilty Gear X2/#R/Slash
Post by: King Zarkon on August 30, 2006, 03:42:19 am
i was just venting. i get tired of gg losing out on players because it has a distinct tier system.
Title: Re: Guilty Gear X2/#R/Slash
Post by: LordRyunson on September 05, 2006, 09:15:02 pm
Yeah, and all that hard work trying to unlock Justice and her buddies. I mean, if they can make Testament (A Boss), Dizzy (Another Boss), and I-No (A third boss) unlockable at the beginning, why don't they do the same for Justice or Kliff? A dwarf with a really big weapon, what's not to like?

Oh, and the Snow Monster too. I mean, if I were a game developer, I would make all the characters unlockable from the start, BUT make their superforms unlockables by completing certain tasks. Oh, and the Gold/Black stuff stays too. AND GIVE DIZZY AN INSTANT DEATH MOVE! That's what I was hoping to see.
Title: Re: Guilty Gear X2/#R/Slash
Post by: King Zarkon on September 05, 2006, 10:49:39 pm
kliff is unbalanced, even in normal form. he had almost double the defense of potemkin and slightly more than twice the attack of sol. justice has a combo that instant kills as well as a destroy move. baiken, testament, and dizzy have all been nurfed from their respected boss formes. and I-NO was never an official boss. and finally, if you pay attention to the story dizzy has no kills because she hates fighting. she often says, "please leave me alone" before a fight.
Title: Re: Guilty Gear X2/#R/Slash
Post by: LordRyunson on September 06, 2006, 12:14:33 pm
Quote
kliff is unbalanced, even in normal form. he had almost double the defense of potemkin and slightly more than twice the attack of sol. justice has a combo that instant kills as well as a destroy move. baiken, testament, and dizzy have all been nurfed from their respected boss formes. and I-NO was never an official boss.

Maybe in Guilty Gear X3, hopefully they'll nerf up Kliff and Justice to playable standards. Oh, and the cloaked guy from various stories? They should make him like a boss character, and an unlockable once everyone else is unlocked.

Quote
and finally, if you pay attention to the story dizzy has no kills because she hates fighting. she often says, "please leave me alone" before a fight.

Then why is she in this tournament? Maybe because people don't get the message about doing that. Still, it would be fun to see Dizzy's instant death move. She hates I-No so much, that she unleashes her instant death move, and if possible, I-No would be the first, and only casulty of Dizzy. She would never use that move again.

I know it's wrong, but it lures you in, don't you agree?
 
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on September 06, 2006, 01:34:09 pm
By now it's not a tournament. They're all just running around fulfilling their own goals and agendas.

I also severely doubt if they'll make "That Man" a playable character in any Guilty Gear game.
Title: Re: Guilty Gear X2/#R/Slash
Post by: LordRyunson on September 06, 2006, 03:21:56 pm
Quote
By now it's not a tournament. They're all just running around fulfilling their own goals and agendas.

If that is true, then who keeps saying that, "Heaven or Hell, Duel One, Let's Rock!" jazz? I know it's mandatory for almost every fighting game, but still!

Quote
I also severely doubt if they'll make "That Man" a playable character in any Guilty Gear game.

Yeah, if they did, they would modify him to make Justice look like a regular character. Also, if they did fight him, then that would be the end of it all. He wouldn't be a possibility for a new fighter if they didn't include him in the story line.
Title: Re: Guilty Gear X2/#R/Slash
Post by: King Zarkon on September 07, 2006, 01:42:19 am
Then why is she in this tournament? Maybe because people don't get the message about doing that. Still, it would be fun to see Dizzy's instant death move. She hates I-No so much, that she unleashes her instant death move, and if possible, I-No would be the first, and only casulty of Dizzy. She would never use that move again.
 

she isnt in the tournament. she is a human that mutated into a gear. if you remember these tourneys started to hunt down gears for a bounty.
Title: Re: Guilty Gear X2/#R/Slash
Post by: LordRyunson on September 07, 2006, 10:35:48 pm
Yeah, what happend to Dizzy's cool intro in the original Guilty Gear X? I was like, "I can't wait to fight that thing!" Then she did the infamous, "Leave me alone" Intro while carrying a basket doing errands for May.

I want to fight that shadow demon thing that screams!
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on September 07, 2006, 10:41:03 pm
You mean Necro?
Title: Re: Guilty Gear X2/#R/Slash
Post by: LordRyunson on September 07, 2006, 10:47:04 pm
No, I mean that demon shadow thing with a tail and screams at the intro, then reverts to Dizzy's normal form. It was one of the coolest screams I ever did hear.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on September 07, 2006, 11:21:12 pm
If it turns into Dizzy, it is probably Necro.
Title: Re: Guilty Gear X2/#R/Slash
Post by: King Zarkon on September 08, 2006, 12:02:11 am
yeah, that was necro, dizzy's left wing.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on September 21, 2006, 12:10:54 am
There's gonna be a Guilty Gear X2 Slash tournament at Anime Weekend Atlanta, and I intend to enter it.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on September 21, 2006, 11:39:14 am
Good luck man =]


Oh wait, I thought you haven't played Slash yet?
If so, uh ohz =\
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on September 21, 2006, 12:19:11 pm
I haven't, but I know the essential changes to Potemkin's game. Everything else is really sketchy, but at least now I'll get to test how adaptive I am.
Title: Re: Guilty Gear X2/#R/Slash
Post by: tsar on September 21, 2006, 04:34:35 pm
If you're using Potemkin, make sure to land straight down with his air dust if you're one to air dust -> buster. Otherwise you'll end up too far away to land the throw.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on September 21, 2006, 05:20:47 pm
I haven't done it in forever.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on September 23, 2006, 06:35:15 pm
I missed the fucking tournament. It was last night at 10. I had no clue; it's not posted on the AWA site or forums ANYWHERE. I figured it'd be today, since there'd be the most people attending today, but no. I wasted my whole fucking day for nothing.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Hyperguy on November 03, 2006, 02:12:26 pm
Any news on when Slash will be released stateside?
Title: Re: Guilty Gear X2/#R/Slash
Post by: Meat on November 03, 2006, 09:22:59 pm
I just got Isuka yesterday and it's the only GG I've played since X.  I'm really rusty, but it's nothing a few days of training won't fix.  I used to be pretty good with Chipp and Johnny, but with Isuka it seems like Sol is the only character I can survive a two-on-one battle with.  If I use anybody else, I end up getting groin-bumped around like a chick in between those two Roxbury guys.  :P
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on November 04, 2006, 12:06:37 am
No news on a US release of Slash.

Meat: The plane/turning system will take some adjustment, but once you make that adjustment, you can use any character you like and be alright. Just keep at it.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on December 03, 2006, 02:59:18 pm
Accent Core for ps2 is coming out six months after arcade release (dec 10th)
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on December 18, 2006, 11:17:52 pm
Wait a second. AC is out?
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on December 18, 2006, 11:53:51 pm
In Japan, in arcades.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on December 19, 2006, 12:15:29 am
Ah. I got the idea that it came out on PS2 already. *whew*
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on January 05, 2007, 11:52:40 am
I think this is the opening, for those who haven't seen it on youtube yet.

http://www.gametrailers.com/player.php?id=16001&type=mov&pl=game
Title: Re: Guilty Gear X2/#R/Slash
Post by: rygax on February 01, 2007, 09:10:51 pm
Damn, Bridget is still in the game.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Ellendesu on February 01, 2007, 09:16:20 pm
Damn, Bridget is still in the game.

This is a good thing
Title: Re: Guilty Gear X2/#R/Slash
Post by: rygax on February 01, 2007, 09:24:04 pm
I don't know man, he's always disturbed me a bit. Plus I could never get very good with him.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on February 01, 2007, 10:01:24 pm
Bridget's fine. I can't play him either, but I like his character.
Title: Re: Guilty Gear X2/#R/Slash
Post by: rygax on February 02, 2007, 05:08:02 pm
I can respect the Bridget fanbase: I'm just thrown by the design. I prefer my fighter to be a bit less..ambigous.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on February 21, 2007, 11:55:31 pm
Accent Core has Aerial Potemkin Busters! =D
Title: Re: Guilty Gear X2/#R/Slash
Post by: Aphelion on March 02, 2007, 11:35:02 am
I can respect the Bridget fanbase: I'm just thrown by the design. I prefer my fighter to be a bit less..ambigous.
Bridget is my favorite trap. :D
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on March 08, 2007, 12:35:47 pm
AC on PS2's been confirmed. There are also rumors about it appearing on the WII o_O

Sol apparently has a new voice actor. The announcer changed too.



I don't like it, they sound too happy =\

Sol: "Guuuunfreeeehhhm! :)"
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on March 08, 2007, 06:49:59 pm
Everyone in Accent Core has a new voice actor. AC will be out on PS2 in Japan in May.
Title: Re: Guilty Gear X2/#R/Slash
Post by: mrfan on March 22, 2007, 05:29:02 am
I kinda like the new voice acting for May, it doesn't sound much different at all. But she has a new sexy moan that I really like. It can be heard in this video http://www.youtube.com/watch?v=Jm9X48htTtk (http://www.youtube.com/watch?v=Jm9X48htTtk) at 0:14, 0:56, all throughout 1:00 to 1:10, and so on.
Title: Re: Guilty Gear X2/#R/Slash
Post by: tsar on April 14, 2007, 02:39:16 pm
Hey guys, some pretty awesome news here.

GGXX#R (PC) with WORKING netplay!
http://dustloop.com/forums/showthread.php?t=2664 <---all the info is there. hope you guys join up.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on June 02, 2007, 10:55:00 pm
Damnit I got rid of #R long time ago.


But I got AC! =]
I JUST finished getting the entire EX cast. There are no SPs (well, that I know of). No story/mission mode, Justice/Kliff either. 6HS with Ky is WTFBANANAZ.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on June 03, 2007, 11:42:40 pm
I want it, but I can't get it. >_<
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on June 14, 2007, 10:45:07 pm
Potemkin can combo into Aerial Potemkin Busters and can apparently OTG with close Slash and can FRC a normal Potemkin Buster. I want this game now.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on June 23, 2007, 01:03:55 am
Haha, why can't you get it?
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on June 23, 2007, 10:06:48 pm
No PS2 to run Japanese games with, and I'm afraid I don't quite understand the method of using a swap disk with the new fliptop PS2s to play Japanese games.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on June 24, 2007, 12:54:11 pm
I see. Yeah i bought this PS2 off a friend. It's the fliptop and he told me it was a pain to set it up o_O
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on September 13, 2007, 01:02:07 am
DESTROYED. What have you done to my Guilty Gear!?!? =[

Guilty Gear 2: Overture has been announced for Xbox 360. It's an RPG.

http://www.1up.com/do/gameOverview?cId=3161906
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on September 16, 2007, 04:27:56 pm
=(
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on September 22, 2007, 12:54:41 am
Got American version of AC. I'm practicing all my old crap and some new crap, too. DO LIEK.
Title: Re: Guilty Gear X2/#R/Slash
Post by: tsar on September 22, 2007, 02:56:48 am
Slashbacks are hard, FUCK.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on September 22, 2007, 09:04:43 am
I think I'm going to just stick with Instant Blocking, since I'm not sure exactly what the function of Slashback even IS. =\
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on September 23, 2007, 04:28:41 pm
dustloop.com for free slashback
Title: Re: Guilty Gear X2/#R/Slash
Post by: Doctor_Raven on September 23, 2007, 08:26:29 pm
Just got A.C. right now haven't had a chance to play it so I can't be enthralled just yet.  Etrian Odyessy still has me dungeon crawling.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on September 23, 2007, 10:33:45 pm
If it ain't Guilty Gear, it doesn't belong here. Do not hijack the stickies, thanks.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on September 23, 2007, 11:25:06 pm
So who do you guys play with now? I'm not playing seriously, but I've been playing Sol since I got it, just 'cause his Grand Viper is so fucking SEX.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on September 24, 2007, 11:30:41 am
Still playing Potemkin.

Stop using Grand Viper! It's the most punishable move he has!
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on September 24, 2007, 11:51:06 am
But it looks so COOL! :D

Anyway, the only people I know in Montreal who play Guilty Gear are mashers, or people who can finish the game but not know what FD is. So I never really played seriously either. :)

I tried Pot in Slash, I thought he was pretty kickass. I haven't touched him in AC yet though. I played Sol, Ky, Anji, Baiken, Chipp and Axl I think.


Oh hey, weren't they gonna put Raven in it or something? And Judgment?
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on September 24, 2007, 05:15:20 pm
I doubt it.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Doctor_Raven on September 24, 2007, 08:53:29 pm
Yeah I tried to call back to Japan about being in the game but I had to deal with Cybermen and Vore Fetishists for weeks.

*Ultimate attack on random Cyberman*
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on September 24, 2007, 09:21:20 pm
What?
Title: Re: Guilty Gear X2/#R/Slash
Post by: Doctor_Raven on September 25, 2007, 01:35:44 pm
Nothing really important :P
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on October 04, 2007, 07:11:10 pm
BACK TO THE TOPIC AT HAND.

Sidewinder doesn't always hit the same way. Why dis is?
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on October 05, 2007, 11:53:08 am
Clean hit ftw!

I never studied clean hits, 'cause my timing is horrible with a PS2 pad. xD
And I don't see the point in playing hardcore 'cause no one plays GG in my area.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on October 05, 2007, 08:35:43 pm
I'm going to try to achieve my old skill level, dammit. I hate feeling rusty at this game. Also, I wanna finally pick up a secondary character.
Title: Re: Guilty Gear X2/#R/Slash
Post by: tetsaru arigashi on October 06, 2007, 02:50:45 am
Hey guys, I heard Guilty Gear XX Accent Core is coming out for the Wii (most likely this is old news to you guys).  It looks pretty cool, and I think I'd like to get it once it comes out (btw, does anyone know the release date for it??); thing is, I'm a complete noob to the series and the battle system.  Anyone else planning on getting this game, and if so, any hints/suggestions for playing it?
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on October 06, 2007, 07:50:22 am
I'd think Accent Core would already be out on Wii if it was out on PS2. =\ Hrm.

Suggestions for play are as follows:

Try everybody out for a little while. Go in Training mode and see all their moves, practice some combos, do a run through the arcade mode. Once you've got an idea of which character suits your playing style, look up some info online about what their best moves, combos, and strategies are (or come here and ask! Make us feel good.), and practice! Also, show all your friends. Moar Guilty Gear players are always awesome.
Title: Re: Guilty Gear X2/#R/Slash
Post by: JG on October 06, 2007, 09:10:00 am
does anyone know the release date for it??

I thought you would have figured this out by now. (http://www.ebgames.com/product.asp?product%5Fid=230192)
Title: Re: Guilty Gear X2/#R/Slash
Post by: tetsaru arigashi on October 06, 2007, 10:43:54 pm
I thought you would have figured this out by now. (http://www.ebgames.com/product.asp?product%5Fid=230192)

Damn, right before the 1up Cup starts on PSU, too...  >_<  Oh well, I'll most likely end up getting it; just give me time.  :3
Title: Re: Guilty Gear X2/#R/Slash
Post by: Snorlax.RAYZR on October 08, 2007, 09:26:41 pm
Two new Overture trailers:

http://www.gametrailers.com/player/26142.html


http://www.gametrailers.com/player/26133.html
Title: Re: Guilty Gear X2/#R/Slash
Post by: Mirai Doft on October 21, 2007, 04:24:15 pm
My brother bought Accent Core for Wii and I played some hours, the game seems very good. I tested some of the characters in training, and cleared Arcade on Normal with Sol. After that I went to the Internet to read some FAQs, and I'm very confused with all those cancels and stuff... Full Roman Cancel, Faultless Defense, I wonder if I should try to master those, since I only have one friend who plays GG, and I don't think this would be worth the time...
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on October 21, 2007, 06:34:12 pm
Depends on how deep you want to get into the game. Even if you have no competition, you may still find it fun to learn some of the higher aspects of the game mechanics.
Title: Re: Guilty Gear X2/#R/Slash
Post by: tetsaru arigashi on November 09, 2007, 04:21:58 am
Well, I've played Accent Core a bit now, and I seem to like Faust and May the best.  One question, though:  is Zappa supposed to be insanely overpowered??  Cuz it seemed like he could cut my health down by a third or so within a few moves, and I eventually gave up tryin to beat him in Arcade Mode.  =/
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on November 09, 2007, 05:40:44 pm
Zappa actually isn't all that great. His ghosts force the player to make constant playstyle changes as Zappa is hit/uses summons and gets a new ghost every 2 seconds. Really, he's only dangerous with the dog and Raou.
Title: Re: Guilty Gear X2/#R/Slash
Post by: tetsaru arigashi on November 10, 2007, 06:22:15 am
Yah, it seemed once he got enough of those little skull thingies around them (however the hell he does that) and summons that huge ghost thing around him, he'll pull a super move on me that usually kills me, or does a good chunk even if I block it...  >_<

Oh well... any suggestions that would help me play better with Faust or May?
Title: Re: Guilty Gear X2/#R/Slash
Post by: Mirai Doft on November 10, 2007, 09:30:56 am
Oh well... any suggestions that would help me play better with Faust or May?

There's a forum named "dust loop", it has a lot of info for each character and also explains the basics for us newcomers. =P

I've been playing mostly with Sol, and I'm learning to play with Jam, it feels very good to hit three consecutive flying kicks in my brother who doesn't know how to burst.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on November 11, 2007, 12:59:01 am
I haven't seen a competent Faust player in nearly 6 years, and a competent May in 4, so I don't have anything to contribute in that regard. Go with Doft's plan and check out the dustloop forums.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Xierfrogs on April 14, 2008, 10:45:53 pm
I have AC for the Wii, but I am rilly, rilly bad at it. Liek, everything. I put on CPU level "0" and I get completely TAKEN.

I am trying to play with A.B.A and Ky mostly.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on April 14, 2008, 11:12:35 pm
A.B.A. just plain has a steep learning curve. Ky's more basic, but I hear most of the issue with AC on Wii is the crazy controls. I think we wrote some Ky stuff earlier in the thread that you should be able to practice.

EDIT: It's on page 1, but since I already went, found, and copied it, here:

Ky Kiske
(http://hyperguy.net/images/forum/guilty_gear/ky_kiske.gif)
General Strategy: Ky works best at mid range, where he can use his long range and short-range attacks to their fullest potential. Ky is also strong against opponents as they stand up, so knock people down! Use his crouching Dust, Stun Dipper, or throw to do it. 6H and CSE are excellent moves to use in order to prevent an opponent from attacking as they stand, but if you choose 6H, be wary of your timing (do it too early and it won't hit) and of specials and supers with invincibility.

Movelist:

:qcf :s Stun Edge, a standard projectile. Does one hit, comes out at a fair speed. Use it to tack a little extra damage onto a combo and push back an opponent some.

:qcf :hs Charged Stun Edge, or CSE. Does 3 hits and comes out slowly. Use it from far away to try and bait out a jump for an anti-air combo, or lay it over an opponent waking up to force a block and mix-up.

:sho :s or :hs Vapor Thrust, a rising uppercut slash. It's a fair anti-air, but not particularly safe if blocked. On counter-hit, it can set up a juggle and air-combo.  Also useful for capping an air combo and a loop combo in #Reload.

:qcb :k Greed Sever, a flipping slash, hits overhead. It's a little slow to start and hits late in the animation, so be careful how and when its used. On counter-hit, it sets up a juggle or air combo opportunity.

:qcf :k Stun Dipper, a sliding kick and slash. It hits twice and knocks down. Distance is crucial to this move; use it too close and the second hit will be blocked.

:qcf :qcf :p Sacred Edge, a projectile super. Hits 5 times, not very useful on it's own. Keep it for part of a combo, or save your tension for RCs and FRCs.

 :hcb  :f  :hs Ride the Lightning, a charging move that surrounds Ky with lightning. Hits 5 times, best as a finish for a short combo. Never use it on it's own, as it's easy to block. Ky can even be hit out of it. Don't use it if you can help it.

Combos:

j.K-j.S (JC)-dj.S-dj.H-623H A basic, reliable, easy air combo. Useful in all kinds of situations. Use 6P-S(c) as anti air and then Jump Cancel into the combo, or you can simply jump up at an airborne opponent and do it (Ky's jumping kick has good priority). For the rest of the section, this is simply going to be called "Air Combo."

2D-236236P (dash)-6P-S(c) (JC)-Air Combo In GGX2, this may well be Ky's most damaging combo. If done in a corner, you can go ahead and 6P without dashing in.

6K-S(c) xN Ky's Forward-Kick Loop! Timing for this is very tight, though it's easier against a crouching opponent. It does decent damage and builds guard meter well. It's not infinite though, so give it a rest after two or three repetitions to keep opponents from counter-hitting you.

S(c)-2H-623H xN (Corner Only)The Vapor Thrust Loop can only be done in #Reload or Isuka. It's more or less like the Air Combo; useful after CH Vapor Thrust (S), CH Greed Sever, or 6P as anti-air. It can also substitute for the Air Combo in the 2D-Sacred Edge combo.

I think the Vapor Thrust loop still holds in AC; try it out to be sure.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Xierfrogs on April 15, 2008, 06:53:53 am
thanks

luckily the wii version doesn't require the use of the wiimote/nunchuk combo, you can use a GCN controller.

thank god.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Xierfrogs on April 15, 2008, 09:16:36 pm
Ok. Forget A.B.A, I don't like the slowness of the moving and the such.

Also the key thing freaks me out.

going for Millia instead.
Do you know the combos for her? There wasn't anything in her section...

thx
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on April 15, 2008, 09:20:39 pm
Afraid not. =\ Half the sections are incomplete just because I never got around to trying them all out or testing the knowledge I got from other sites. >_< I was hoping to get more users offering data, but it never happened.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Xierfrogs on April 15, 2008, 10:50:22 pm
I can try, but it takes me ages to figure out anything decent

I got past sol on arcade only to perish HORRIBLY due to I-no....she counters everything T_T
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on April 16, 2008, 10:43:13 am
I-no or Boss I-no?
Title: Re: Guilty Gear X2/#R/Slash
Post by: Xierfrogs on April 16, 2008, 06:59:12 pm
I would guess it's boss I-no

she does the whole "thousandeyeballsyoudienowkthx" move, but that is actually not that hard to dodge.
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on April 16, 2008, 07:51:06 pm
Ok, yeah, Boss I-no. The issue with her isn't her super move (you get a rep point for recognizing that), but in that she plays like she's a step over whatever difficulty level you actually set it to. As Ky though, you have a guaranteed combo after she ends Megalomania (the boss move): When she performs the wave that you walk under, you can let fly with this combo:

2D-236236P (dash)-6P-S(c) (JC)-Air Combo

It nearly always starts another Megalomania.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Xierfrogs on April 29, 2008, 10:41:05 pm
OH-EM-GEE

finally beat boss I-no...but it may have been lucky.

so...now I have to do it again 50 tiems to make sure that she is not bettur than me.

and then I actually have to make it not easy mode lol.

On an entirely unrelated note, my hands really, rilly hurt right now
Title: Re: Guilty Gear X2/#R/Slash
Post by: ROMate on April 30, 2008, 08:49:31 am
That's quite common. XD
Title: Re: Guilty Gear X2/#R/Slash
Post by: Ellendesu on May 03, 2008, 11:15:37 am
OH-EM-GEE

finally beat boss I-no...but it may have been lucky.

so...now I have to do it again 50 tiems to make sure that she is not bettur than me.

and then I actually have to make it not easy mode lol.

On an entirely unrelated note, my hands really, rilly hurt right now

WHAAAAA?! Easy mode!?

KYAHAHAHAHAHAHAHAHA!

ONLY GRADE SCHOOL KIDS ARE ALLOWED TO PLAY ON EASY MODE!

HAHAHAHAHAHAHAHAHA!

...

She kicked my ass too D= On easy modo.
Title: Re: Guilty Gear X2/#R/Slash
Post by: Xierfrogs on May 05, 2008, 10:05:31 pm
/slightly different topic

I found the soundtrack, but anyone have a good lead to the announcer voiceovers?
My googles came up with...shitty forums. Full of sad, sad neglected threads.

I really want the "heaven or hell, duel 1: let's rock!" part.

so yeah. Anyone got a link? Or anyone good enough at faking it and have garageband? That works too...